Intrinsics Points are earned simply by playing Railjack missions and earning Affinity within. Earn Affinity by killing enemies or exploring/completing mission Points of Interest. Use your Points to unlock Progression across all Intrinsics categories!
—Upon first interacting with the Intrinsics
Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack. Players can access their Intrinsics via the Dry Dock console, the front railjack console in the orbiter or from the Orbiter's menu, Esc → Railjack → Intrinsics.
There are five main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, Engineering, and Command.
Rank
Intrinsic Points needed
Cumulative total
1
1
1
2
2
3
3
4
7
4
8
15
5
16
31
6
32
63
7
64
127
8
128
255
9
256
511
10
512
1023
Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant Charm buff.
Each Intrinsic rank gained rewards the player with 1,500 Mastery points. Ranking all five classes to rank 10 costs a total of 5,115 Intrinsics and awards 75,000 Mastery Rank experience ((1500x10)x5).
There is no way to reallocate points once invested.
Mechanics[]
Each Intrinsic point requires 1000 Affinity (1/10 of Affinity earned only goes into Instrinsic gain) which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.
Increase your focus on the big picture of battle. Improved Tactical Avionics, Archwing Catapult maneuvers and powerful Tactical deployment abilities.
—In-Game Description
The Tactical Intrinsics grants access to the Railjack's Tactical Menu, allowing players to deploy various remote effects as well as teleport from outside and within the vessel.
Rank
Ability
Description
Notes
1
Tactical System
Deploy Tactical Mods and access Crew tracking system via Tactical Menu L .
Allows opening of the Tactical Menu by pressing L while in a Railjack. This menu shows a map of the Railjack, the position of teammates, and their Health and Shield bars. The Tactical Menu also allows the usage of Tactical Mods that provide various benefits to the Railjack's interior systems.
Pressing RMB on the map places a waypoint at the location of the cursor.
Players can remotely activate their own Warframe's ability through the Tactical Menu.
2
Ability Kinesis and Overseer
Warframe abilities can be deployed as tactical support. Enables crew chase camera.
Players can now remotely activate crewmates' Warframe abilities while in the Tactical Menu. Players can select a Warframe ability from among the players present, which can then be cast by left-clicking on the desired location on the Tactical Map.
Only one pre-selected ability can be used per player, with the available ability depending on the selected Warframe.
Allows the player to use the Tactical Menu to see from other player's perspectives. This includes the ability to see the other player's current Tactical Map by pressing Tab from within the Tactical Menu, allowing for the deployment of Warframe abilities via Ability Kinesis into places outside of the Railjack.
3
Command Link
Fast Travel within vessel. Coordinate squad members with command interface.
Also enables the player to send basic pre-scripted mission commands to squad members from the Tactical Menu. The command will be issued to the selected squad member by a voice line from Cephalon Cy.
4
Recall Warp
Omni gear can be used to warp aboard the ship from anywhere.
Equipping the Omni outside of the Railjack will teleport the user back inside after 5 seconds.
This teleport cannot be cancelled after activation.
Cannot be used from inside the Corpus Ship until all players have reached extraction.
5
Deploy Necramechs
Deploy Necramech in all Railjack missions.
Allows Necramech Summon to be used in grounded combat within Railjack missions.
6
Tactical Efficiency
Reduces Energy Consumption for Battle Mods by 25%.
The cost reduction for Ability Kinesis is applied separately after all modifiers from Warframe mods have been accounted for.
7
Tactical Response
Reduces Tactical Mod cooldown by 20%.
Stacks multiplicatively with other cooldown reductions.
8
Archwing Tactical Blink and Necramech Cooldown
Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%.
Unlock the deadly power of your arsenal. Improved Gunnery Avionics, advanced targeting modes and devastating artillery.
—In-Game Description
The Gunnery Intrinsics enhances the user's performance of the Railjack's Turrets.
Rank
Ability
Description
Notes
1
Target Sync
Target lead indicators and ordnance lock-on.
Also causes Crewship projectiles to lock onto targets.
Lock-on is acquired when the triangles at the edge of the main target indicator diamond reach the corners of the diamond.
Lead Indicator is indicated by a small, white targeting reticle, which determines the best place for the player to offset their aim to hit their current target.
2
Phantom Eye
Augmented reprojection and turret suspensors allows full 360 degree combat engagement.
Swivel Turrets will have all visual and turret movement restrictions removed.
Does not apply to the pilot turrets or the forward artillery.
3
Archwing Slingshot
High velocity Archwing deployment into the combat zone. Slingshot Archwing damages fighters and penetrates enemy crewship hulls.
The Slingshot normally requires a short charge time to fire when launched at empty space. However, if the Slingshot is locked on to an enemy target (indicated by a yellow bracket on an enemy), the Slingshot can fire immediately without charging.
Aiming the Slingshot beyond the width of its bore will "curve" the trajectory of the shot, allowing the Slingshot to fire the Archwing outside of the Railjack's centerline.
When fired at a crewship, the Archwing Slingshot will make the Tenno punch through the hull, depositing them directly inside the ship's rear cargo hold without the player needing to manually enter the ship. The player will always be deposited in the rear cargo hold regardless of which part of the ship the Archwing hits on impact.
4
Archwing Fury
Increase Archwing Attraction range by 25m and Melee Range by 0.75m and Damage by 20%.
Mend the scars of battle and feed the war machine. Improved Engineering Avionics, bolster resource yields, forge armaments in realtime.
—In-Game Description
The Engineering Intrinsics enhances Omni repair and Resource Forge crafting.
Rank
Ability
Description
Notes
1
Applied Omni
Accelerated hazard suppression and hull repair.
Repair circle now has a boxed indicator that will immediately repair the damage if timed correctly, similar to Mining mechanics. Otherwise takes 10 seconds for repair.
The bonus will not be visible in the Arsenal but is active during gameplay.
10
Anastasis
Remotely repair onboard hazards.
Remote repair is performed by clicking on the hazard in the Tactical Menu. This spawns a repair drone on the hazard, turning the hazard icon to white, and takes 5 seconds to repair.
Cannot use Command Link (Intrinsics Tactical Rank 3) to teleport around the ship while the repair drone is on a hazard.
Cannot be used while there is an active Electrical Hazard on the ship, due to it disabling the Tactical Menu.
The Command Intrinsic affects the Railjack's number of Crew and allows assigning bonus stats to them.
Rank
Ability
Description
Notes
1
1st crew member
Unlocks the first crew member slot and the ability to hire them from Ticker.
Crew members can now be recruited from Ticker in Fortuna.
2
Competency Gain
Allows you to give 1 competency point to your crew members.
3
2nd crew member
Unlocks the second crew member slot.
4
Competency Gain
Allows you to give 1 competency point to your crew members.
5
3rd crew member
Unlocks the third crew member slot.
6
Competency Gain
Allows you to give 1 competency point to your crew members.
7
Competency Retraining
Allows you to redistribute previously assigned competency points.
8
Unusual Crewmates
Converted Liches become available as crew members.
Liches cannot receive weapons from the player, cannot operate Railjack systems, cannot be assigned Competency, and can only be given the Defender role.
9
On Call
One of your crew members can be designated as being On Call and can be summoned to aid you in non-Railjack missions.
Places the On Call CrewGear item in the player's inventory to summon one assigned crew member to appear in non-Railjack missions for up to 3-minutes. Has infinite uses with a 10 minute cooldown.
The crew member assigned to be on call must be actively assigned in a Railjack role and be not on standby to become eligible for summoning.
10
Elite Crewmates
Stronger crew members become available for recruitment from Ticker.
Elite Crew have two additional competency points than normal crew and have a unique random trait based on their highest stat.
Notes[]
Some Intrinsics can apply outside of Empyrean missions, most notably those that affect Archwings and Necramechs.
The Intrinsics Archwing bonuses have no effect on Titania's Razorwing, which uses Archwing controls.
Gaining an Intrinsic Point makes a rank-up sound effect.
Popular methods to "farm" Intrinsics include long Survival runs on Luckless Expanse (Venus Proxima), which uses your regular Warframe loadout once the main objective is reached, and stealth killing in Veil Proxima.
Added a new Profile > Railjack option that now holds Intrinsics menus.
Added clarifying information to the Command Intrinsic Rank 8 that Kuva Lich Crew members are Defenders only (at least, uh, for now. We’re reading the feedback).
Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
Fixed railjack engineering 10 intrinsic not working for clients.
Fixed bug where Intrinsics could be kept on mission abort, which was never intended.