- For Drifter Intrinsics, see Drifter#Intrinsics.
Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack. Players can access their Intrinsics via the Dry Dock console, the front railjack console in the orbiter or from the Orbiter's menu, Esc → Railjack → Intrinsics.
General[]
There are five main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, Engineering, and Command.
Rank | Intrinsic Points needed | Cumulative total |
---|---|---|
1 | 1 | 1 |
2 | 2 | 3 |
3 | 4 | 7 |
4 | 8 | 15 |
5 | 16 | 31 |
6 | 32 | 63 |
7 | 64 | 127 |
8 | 128 | 255 |
9 | 256 | 511 |
10 | 512 | 1023 |
Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant Charm buff.
Each Intrinsic rank gained rewards the player with 1,500 Mastery points. Ranking all five classes to rank 10 costs a total of 5,115 Intrinsics and awards 75,000 Mastery Rank experience ((1500x10)x5).
There is no way to reallocate points once invested.
Mechanics[]
Each Intrinsic point requires 1000 Affinity (1/10 of Affinity earned only goes into Instrinsic gain) which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.
Note that Stealth Kill Affinity Bonus and Scanning contributes to the Affinity pool for an Intrinsic point. However, kills by NPC crewmates will not grant Affinity nor Intrinsic xp.
Upon Death and reviving, progress towards Intrinsic points will not be lost.
Activity | Affinity Gain | Intrinsic XP |
---|---|---|
Fixing hull breaches (dark orange icon) |
4,000 | 400 |
Fixing hull ruptures (orange icon) |
2,500 | 250 |
Putting out fires (yellow icon) |
2,500 | 250 |
Grounding electrical faults (blue icon) |
2,500 | 250 |
Thawing frozen doors |
2,500 | 250 |
Killing boarding party enemies (red icons) |
Depends on enemy | 10% of Affinity |
Crafting supplies at the Forge | 300 | 30 |
Destroying ships | Depends on enemy | 10% of Affinity |
Killing crew within crewships/bases | Depends on enemy | 10% of Affinity |
Intrinsic Classes[]

The Tactical Intrinsics grants access to the Railjack's Tactical Menu, allowing players to deploy various remote effects as well as teleport from outside and within the vessel.
Rank | Ability | Description | Notes |
---|---|---|---|
1 | Tactical System | Deploy Tactical Mods and access Crew tracking system via Tactical Menu L . |
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2 | Ability Kinesis and Overseer | Warframe abilities can be deployed as tactical support. Enables crew chase camera. |
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3 | Command Link | Fast Travel within vessel. Coordinate squad members with command interface. |
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4 | Recall Warp | Omni gear can be used to warp aboard the ship from anywhere. |
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5 | Deploy Necramechs | Deploy Necramech in all Railjack missions. | |
6 | Tactical Efficiency | Reduces Energy Consumption for Battle Mods by 25%. |
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7 | Tactical Response | Reduces Tactical Mod cooldown by 20%. |
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8 | Archwing Tactical Blink and Necramech Cooldown | Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%. | |
9 | Swift Tactics | Further reduces Tactical Mod cooldown by 20%. |
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10 | Join Warp | Warp from ship to crew member. |
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The Piloting Intrinsics enhances the player's speed and maneuverability while in the Railjack's Pilot seat.
Rank | Ability | Description | Notes |
---|---|---|---|
1 | Boost | Hold LShift to boost Engine Speed. Firing pilot guns interrupts boosting. | |
2 | Vector Maneuver | Tap LShift to burst Directional Thrusters. | |
3 | Vectored Evasion | Near-by enemy projectiles lose lock-on during Vector Maneuver. | |
4 | Drift Maneuver | During Vector, press & hold LShift to drift. |
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5 | Boosted Scavenger | Increase loot pickup radius by 3x while boosting, drifting, or dodging. Hidden derelicts are marked. |
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6 | Ram Jammer | A 25% chance of jamming an incoming Ramsled's targeting systems, causing them to overshoot and explode. | |
7 | Necramech Haste | Necramech Movement Speed increased by 10%. |
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8 | Aeronaut | Archwing Speed increased by 20%. | |
9 | Ramming Speed | Reduce incoming damage by 25%. Ramming into enemies while Boosting will deal 2,000 ![]() |
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10 | Railjack Blink | Double-tap Space to instantly translate the Railjack forward, leaving a trail of turbulence that slows nearby enemies. |
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The Gunnery Intrinsics enhances the user's performance of the Railjack's Turrets.
Rank | Ability | Description | Notes |
---|---|---|---|
1 | Target Sync | Target lead indicators and ordnance lock-on. |
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2 | Phantom Eye | Augmented reprojection and turret suspensors allows full 360 degree combat engagement. |
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3 | Archwing Slingshot | High velocity Archwing deployment into the combat zone. Slingshot Archwing damages fighters and penetrates enemy crewship hulls. |
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4 | Archwing Fury | Increase Archwing Attraction range by 25m and Melee Range by 0.75m and Damage by 20%. | |
5 | Necramech Fury | Increase Necramech Gun damage by 20%. |
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6 | Cold Trigger | Reduce Turret Heat Accretion by 20%. | |
7 | Advanced Gunnery | Reduce overheat recovery time by 50%. Extends slingshot range by 50%. | |
8 | Vengeful Archwing | Increases Archwing power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%. |
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9 | Flush Heat Sinks | Reloading when weapons are overheated will cool weapons to 0 in 0.5 secs. | |
10 | Reflex Aim | Aim snaps turrets to the nearest lead indicator for 3s but the Turret overheats 20% faster. |

The Engineering Intrinsics enhances Omni repair and Resource Forge crafting.
Rank | Ability | Description | Notes |
---|---|---|---|
1 | Applied Omni | Accelerated hazard suppression and hull repair. |
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2 | Rapid Support | Decrease cooldown for Air Support Charges by 50%. | |
3 | Ordnance Forge | Replenish combat Ordnance while deployed. |
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4 | Dome Charge Forge | Resupply forward Artillery cannon during combat. |
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5 | Optimized Forge | Increase Forge yields by 25%. Craft Hull Restores. |
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6 | Forge Accelerator | Increase Forge processing speed by 25%. |
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7 | Full Optimization | Further increase Forge yields by 25%. |
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8 | Vigilant Archwing | Increase Archwing defense. Health +30%, Shield +30%, and Armor +30%. | |
9 | Vigilant Necramech | Increase Necramech defense. Health +25%. Shields +25%. |
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10 | Anastasis | Remotely repair onboard hazards. |
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The Command Intrinsic affects the Railjack's number of Crew and allows assigning bonus stats to them.
Rank | Ability | Description | Notes |
---|---|---|---|
1 | 1st crew member | Unlocks the first crew member slot and the ability to hire them from Ticker. | |
2 | Competency Gain | Allows you to give 1 competency point to your crew members. | |
3 | 2nd crew member | Unlocks the second crew member slot. | |
4 | Competency Gain | Allows you to give 1 competency point to your crew members. | |
5 | 3rd crew member | Unlocks the third crew member slot. | |
6 | Competency Gain | Allows you to give 1 competency point to your crew members. | |
7 | Competency Retraining | Allows you to redistribute previously assigned competency points. | |
8 | Unusual Crewmates | Converted Liches become available as crew members. |
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9 | On Call | One of your crew members can be designated as being On Call and can be summoned to aid you in non-Railjack missions. |
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10 | Elite Crewmates | Stronger crew members become available for recruitment from Ticker. |
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Notes[]
- Some Intrinsics can apply outside of Empyrean missions, most notably those that affect Archwings and Necramechs.
- The Intrinsics Archwing bonuses have no effect on
Titania's
Razorwing, which uses Archwing controls.
- Gaining an Intrinsic Point makes a rank-up sound effect.
- Popular methods to "farm" Intrinsics include long Survival runs on Luckless Expanse (Venus Proxima), which uses your regular Warframe loadout once the main objective is reached, and stealth killing in Veil Proxima.
Patch History[]
Hotfix 29.10.8 (2021-03-31)
- Fixed inability to earn any Intrinsic points while being in the Necramech/Operator in Railjack missions.
Hotfix 29.10.3 (2021-03-23)
- Fixed rare DirectX 12 crash occurring when viewing the Intrinsics screen.
Hotfix 29.10.1 (2021-03-19)
- Added a new Profile > Railjack option that now holds Intrinsics menus.
- Added clarifying information to the Command Intrinsic Rank 8 that Kuva Lich Crew members are Defenders only (at least, uh, for now. We’re reading the feedback).
Hotfix 27.4.1 (2020-05-01)
- Quadrupled the XP gain from removing Railjack Hazards:
- Fire Hazard: From 600 to 2400
- Electricity Hazard: From 600 to 2400
- Ice Hazard: From 600 to 2400
- Hull Breach: From 600 to 2400
- Hull Rupture: From 1000 to 4000
Update 27.4 (2020-05-01)
- Doubled Affinity-to-Intrinsic Point conversion. You will now gain Intrinsics 2x faster.
Hotfix 27.0.9 (2020-01-09)
- Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
- Fixed railjack engineering 10 intrinsic not working for clients.
- Fixed bug where Intrinsics could be kept on mission abort, which was never intended.