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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Creation 1.1 Progenitor Warframe 1.2 Personality 2 Tutorial 3 Behavior & Mechanics 3.1 Star Chart Influence and Reward Tax 3.2 Rage Meter 3.3 Level 3.4 Abilities/Attacks 3.5 Thrall 3.5.1 Spawning Mechanics 3.6 Quirk 4 Requiem Mods 5 Notes 6 Converted Notes 7 Trivia 8 Bugs 9 Media 10 References 11 External Links (/wiki/Kuva_Lich?veaction=edit) in: (/wiki/Category:Updateme) (Category:Updateme) Updateme , (/wiki/Category:Update_26) (Category:Update 26) Update 26 , (/wiki/Category:Kuva_Lich) (Category:Kuva Lich) Kuva Lich , and 4 more (/wiki/Category:Grineer) (Category:Grineer) Grineer (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (/wiki/Category:Enemies) (Category:Enemies) Enemies (/wiki/Category:Adversaries) (Category:Adversaries) Adversaries English (https://warframe.fandom.com/de/wiki/Kuva_Lich) Deutsch (https://warframe.fandom.com/es/wiki/Lich_de_Kuva) Español (https://warframe.fandom.com/ru/wiki/%D0%9B%D0%B8%D1%87_%D0%9A%D1%83%D0%B2%D1%8B) Русский Kuva Lich 866 (/wiki/Kuva_Lich?veaction=edit) Edit (/wiki/Kuva_Lich?action=edit) Edit source (/wiki/Kuva_Lich?action=history) History (/wiki/Talk:Kuva_Lich) Talk (2) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Grineer) (Grineer) (TopEnemy) (/wiki/Grineer) (Grineer) Grineer (/wiki/Bosses) (Bosses) (TopEnemy) (/wiki/Bosses) (Bosses) Bosses (/wiki/Kuva_Lich/Quotes) (Kuva Lich/Quotes) (TopQuote) (/wiki/Kuva_Lich/Quotes) (Kuva Lich/Quotes) Quotes (/wiki/Kuva_Lich/Main) (Kuva Lich/Main) Main (/wiki/Kuva_Lich/Gameplay) (Kuva Lich/Gameplay) Gameplay (/wiki/Kuva_Lich/Progenitor) (Kuva Lich/Progenitor) Progenitor (/wiki/Kuva_Lich/Rewards) (Kuva Lich/Rewards) Rewards (/wiki/Kuva_Lich/Quotes) (Kuva Lich/Quotes) Quotes (/wiki/Kuva_Lich/Patch_History) (Kuva Lich/Patch History) Patch History For the resource, see (/wiki/Kuva_(Resource)) (Kuva (Resource)) Kuva (Resource) . For the weapon variant, see (/wiki/Kuva_(Variant)) (Kuva (Variant)) Kuva (Variant) . For the (/wiki/Corpus) (Corpus) Corpus counterpart, see (/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos . For the (/wiki/Infested) (Infested) Infested counterpart, see (/wiki/Technocyte_Coda) (Technocyte Coda) Technocyte Coda . We Maggots live… not long. We hope more life… work… kill… maybe Queens notice… Maybe… they share… the Old Blood. We are maggots. But eventually even maggots can fly. —Introduction to Kuva Liches Kuva Liches are the heavily modified super soldiers of the (/wiki/Grineer) (Grineer) Grineer , granted abilities similar to the Orokin process of (/wiki/Continuity_(Lore)) (Continuity (Lore)) Continuity through their infusion with Kuva. Formerly adept (/wiki/Kuva_Larvling) (Kuva Larvling) Grineer troops , careful selection by the (/wiki/Kuva_Guardian) (Kuva Guardian) Kuva Guardians leaves them as bait until their orchestrated death by an individual (/wiki/Tenno) (Tenno) Tenno results in them absorbing the energy and elemental powers of the Warframe they were killed with as part of the process that renders them an immortal force able to occupy entire (/wiki/Star_Chart) (Star Chart) planets . Accompanied by elite Thrall troops, Liches are also armed with heavily advanced (/wiki/Kuva_(Variant)) (Kuva (Variant)) Kuva weaponry considered the peak of Grineer innovation. When a Kuva Larvling is killed, a Kuva Lich will rise to act as the (/wiki/Lich_System) (Lich System) Adversary of the (/wiki/Tenno) (Tenno) Tenno who has killed them and will occupy (/wiki/Earth) (Earth) Earth . When a planet is occupied by a Kuva Lich, progress of the Tenno is actively inhibited through seizing a portion of the loot gained from missions. Their Kuva-born powers grant them invincibility in battle, which can only be broken by the Tenno who they are bound to by discovering a sequence of enigmatic phrases inscribed on (/wiki/Requiem_Mod) (Requiem Mod) Requiem Mods . Failed attempts at killing the Lich with Requiem Mods will result in it ranking up, absorbing more power from the Tenno's failed attacks and moving to a different planet (Earth, Mars, Ceres, Sedna, Kuva Fortress) becoming stronger. When the correct randomised order is discovered and applied to their (/wiki/Parazon) (Parazon) Parazon , the correct combination drains the Kuva out of the Lich. This will cause them to flee to (/wiki/Saturn_Proxima) (Saturn Proxima) Saturn Proxima where they can either be Vanquished or Converted. Every Kuva Lich has a unique name and various randomized properties. Contents 1 Creation 1.1 Progenitor Warframe 1.2 Personality 2 Tutorial 3 Behavior & Mechanics 3.1 Star Chart Influence and Reward Tax 3.2 Rage Meter 3.3 Level 3.4 Abilities/Attacks 3.5 Thrall 3.5.1 Spawning Mechanics 3.6 Quirk 4 Requiem Mods 5 Notes 6 Converted Notes 7 Trivia 8 Bugs 9 Media 10 References 11 External Links Creation [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-1) (Edit section: Creation) ] (https://static.wikia.nocookie.net/warframe/images/4/48/Kuva-lich-screen.jpg/revision/latest?cb=20191101150214) (Kuva-lich-screen) (https://static.wikia.nocookie.net/warframe/images/4/48/Kuva-lich-screen.jpg/revision/latest?cb=20191101150214) (Kuva-lich-screen) Kuva Lich Profile Screen (https://static.wikia.nocookie.net/warframe/images/2/21/U27.1LarvlingDown.jpg/revision/latest?cb=20200219071027) (U27) (https://static.wikia.nocookie.net/warframe/images/2/21/U27.1LarvlingDown.jpg/revision/latest?cb=20200219071027) (U27) Downed Kuva Larvling with Kuva Weapon icon After the completion of (/wiki/The_War_Within) (The War Within) The War Within quest, obtaining (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 5, and acquiring a (/wiki/Railjack) (Railjack) Railjack , the player may encounter a (/wiki/Kuva_Larvling) (Kuva Larvling) Kuva Larvling in a regular level 20+ Grineer mission - this does not include (/wiki/Sortie) (Sortie) Sorties , (/wiki/Void_Fissure) (Void Fissure) Void Fissures , (/wiki/Invasion) (Invasion) Invasion , (/wiki/Quest) (Quest) Quests or (/wiki/Dark_Sectors) (Dark Sectors) Dark Sectors , but does include (/wiki/Crossfire) (Crossfire) Crossfire . (/wiki/Uranus) (Uranus) Uranus isn't included as a compatible location, but (/wiki/Steel_Path) (Steel Path) Steel Path missions are. The potential for the spawning of a Kuva Larvling in a mission is announced to the player by the level's lighting flickering yellow. When the flickering occurs the player has approximately 30 seconds to kill enough enemies to force a Larvling to be created, similar to the way the (/wiki/Juggernaut) (Juggernaut) Juggernaut spawning works. When enough enemies have been killed, a Kuva Larvling will spawn along with a transmission from a (/wiki/Kuva_Guardian) (Kuva Guardian) Kuva Guardian announcing their presence. Its location will be marked by a red (/wiki/Waypoint) (Waypoint) waypoint displaying the Old Blood Sigil. By choosing to kill the Kuva Larvling with a (/wiki/Parazon) (Parazon) Parazon Mercy kill, the player causes a Kuva Lich to arise in the Origin System, and the Warframe used for this is recognized as the Progenitor Warframe . In a squad, only the last player that damaged the larvling may take the Mercy kill. If no one takes the mercy action, the larvling will despawn after 30 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, regardless of whether the mission was completed or aborted, the player will receive communications from the newly created Kuva Lich. The Lich's profile can be accessed from either the Orbiter's (/wiki/Orbiter_Segments#Navigation) (Orbiter Segments) Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen. Players cannot Mercy the Larvling if they already have an active Lich or (/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos . A Kuva Larvling can still spawn if any member of the squad already has an active Lich/Sister. Once the Larvling has been downed, the entire squad will receive 100 (/wiki/Kuva_(Resource)) (Kuva) (/wiki/Kuva_(Resource)) Kuva on end of mission, even if not mercied. When the player is within mercy distance, the downed Larvling will also display an icon and name of the (/wiki/Kuva_Lich/Rewards#Kuva_Weapons) (Kuva Lich/Rewards) Kuva Weapon the created Kuva Lich will possess. The displayed weapon is always random, meaning players can attempt the Larvling multiple times before Mercy killing one with their weapon of choice. If the Larvling is ignored and the mission is completed, the displayed weapon will not show up again for any subsequent larvlings until all other kuva weapons have been cycled. Progenitor Warframe [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-2) (Edit section: Progenitor Warframe) ] (https://static.wikia.nocookie.net/warframe/images/8/80/Eph_Lich.png/revision/latest?cb=20240621230017) (Eph Lich) (https://static.wikia.nocookie.net/warframe/images/8/80/Eph_Lich.png/revision/latest?cb=20240621230017) (Eph Lich) The Kuva Lich on the left is an example of the Vengeful Toxin Ephemera. The elemental effect of the Warframe that created the Kuva Lich will determine the elemental damage type the (/wiki/Kuva_Lich/Rewards#Kuva_Weapons) (Kuva Lich/Rewards) Kuva Lich weapon will have, as well as their ability kit. Kuva Liches have a 20% chance to be created with an (/wiki/Kuva_Lich/Rewards#Ephemera) (Kuva Lich/Rewards) Ephemera equipped that corresponds to the elemental effect of the Progenitor Warframe who created them, which will be rewarded in the players inventory regardless of if they are Vanquished or Converted. This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Lich_System/Progenitor) (Lich System/Progenitor) Lich System/Progenitor . To change it, please (https://warframe.fandom.com/wiki/Lich_System/Progenitor?action=edit) edit the transcluded page . Element Progenitor Warframe* (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Baruuk) (BaruukIcon272) (/wiki/Baruuk) Baruuk (/wiki/Dante) (DanteIcon272) (/wiki/Dante) Dante (/wiki/Gauss) (GaussIcon272) (/wiki/Gauss) Gauss (/wiki/Grendel) (GrendelIcon272) (/wiki/Grendel) Grendel (/wiki/Rhino) (RhinoIcon272) (/wiki/Rhino) Rhino (/wiki/Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) Sevagoth (/wiki/Wukong) (WukongIcon272) (/wiki/Wukong) Wukong (/wiki/Zephyr) (ZephyrIcon272) (/wiki/Zephyr) Zephyr (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma (/wiki/Ember) (EmberIcon272) (/wiki/Ember) Ember (/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros (/wiki/Jade) (JadeIcon272) (/wiki/Jade) Jade (/wiki/Kullervo) (KullervoIcon272) (/wiki/Kullervo) Kullervo (/wiki/Nezha) (NezhaIcon272) (/wiki/Nezha) Nezha (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea (/wiki/Vauban) (VaubanIcon272) (/wiki/Vauban) Vauban (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Frost) (FrostIcon272) (/wiki/Frost) Frost (/wiki/Gara) (GaraIcon272) (/wiki/Gara) Gara (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn (/wiki/Revenant) (RevenantIcon272) (/wiki/Revenant) Revenant (/wiki/Styanax) (StyanaxIcon272) (/wiki/Styanax) Styanax (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Banshee) (BansheeIcon272) (/wiki/Banshee) Banshee (/wiki/Caliban) (CalibanIcon) (/wiki/Caliban) Caliban (/wiki/Excalibur) (ExcaliburIcon272) (/wiki/Excalibur) Excalibur (/wiki/Gyre) (GyreIcon272) (/wiki/Gyre) Gyre (/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo (/wiki/Nova) (NovaIcon272) (/wiki/Nova) Nova (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Atlas) (AtlasIcon272) (/wiki/Atlas) Atlas (/wiki/Dagath) (DagathIcon272) (/wiki/Dagath) Dagath (/wiki/Ivara) (IvaraIcon272) (/wiki/Ivara) Ivara (/wiki/Khora) (KhoraIcon272) (/wiki/Khora) Khora (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus (/wiki/Oberon) (OberonIcon272) (/wiki/Oberon) Oberon (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine (/wiki/Harrow) (HarrowIcon272) (/wiki/Harrow) Harrow (/wiki/Hydroid) (HydroidIcon272) (/wiki/Hydroid) Hydroid (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag (/wiki/Mesa) (MesaIcon272) (/wiki/Mesa) Mesa (/wiki/Xaku) (XakuIcon272) (/wiki/Xaku) Xaku (/wiki/Yareli) (YareliIcon272) (/wiki/Yareli) Yareli (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash (/wiki/Equinox) (EquinoxIcon272) (/wiki/Equinox) Equinox (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki (/wiki/Mirage) (MirageIcon272) (/wiki/Mirage) Mirage (/wiki/Nyx) (NyxIcon272) (/wiki/Nyx) Nyx (/wiki/Octavia) (OctaviaIcon272) (/wiki/Octavia) Octavia (/wiki/Qorvex) (QorvexIcon272) (/wiki/Qorvex) Qorvex (/wiki/Voruna) (VorunaIcon272) (/wiki/Voruna) Voruna *Note that the (/wiki/Prime) (Prime) Primed or Umbra version of a Warframe share the same element Personality [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-3) (Edit section: Personality) ] The Kuva Larvling's character model also acts as a preview of whether it will have a (/wiki/Kuva_Lich/Quotes/LichA) (Kuva Lich/Quotes/LichA) jovial /(/wiki/Kuva_Lich/Quotes/LichD) (Kuva Lich/Quotes/LichD) mad (male) or (/wiki/Kuva_Lich/Quotes/LichC) (Kuva Lich/Quotes/LichC) logical /(/wiki/Kuva_Lich/Quotes/LichB) (Kuva Lich/Quotes/LichB) flirtatious (female) personality. Jovial or mad liches will spawn from a Kuva Larvling appearing as a (/wiki/Saturn_Six_Fugitive) (Saturn Six Fugitive) Saturn Six Fugitive , whereas logical or flirtatious liches will spawn from a Kuva Larvling appearing as a Kuva (/wiki/Scorpion) (Scorpion) Scorpion . Tutorial [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-4) (Edit section: Tutorial) ] The Kuva Lich tutorial summary can be accessed from the "Tutorial" button in the Kuva Lich profile. AN IMMORTAL FOE You can only defeat this Adversary with the power of mysterious Requiem Mods . REQUIEMS Requiem Mods can be acquired from Requiem Relics , found in Kuva Siphons , Thralls & Hounds and Kuva Floods . MURMURS Collect Murmurs by defeating [ADVERSARY NAME]'s Thralls (Grineer) or Hounds (Corpus) to learn the Known Requiems . THE SECRET Equip the Known Requiems on your Parazon and battle [ADVERSARY NAME] to determine the correct sequence . TAXES In regions containing your Adversary's territory, [ADVERSARY NAME] may steal your rewards. Defeating [ADVERSARY NAME] is the only way to recover your losses. VENGEANCE Lure [ADVERSARY NAME] out of hiding by defeating Thralls or Hounds in controlled areas. RAILJACK Pursue [ADVERSARY NAME] in Railjack once they Flee to the Proxima Regions. Behavior & Mechanics [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-5) (Edit section: Behavior & Mechanics) ] Star Chart Influence and Reward Tax [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-6) (Edit section: Star Chart Influence and Reward Tax) ] Once born, a Kuva Lich will establish influence across various mission nodes on a certain planet. The occupied planet is determined by the Lich's current level (detailed in the chart below). The Lich mission on influenced nodes will spawn Kuva Thralls , which are indicated by a white/blue aura and red waypoint marker. Completing these missions will clear the influence from that node. Influence will shift to the next planet in the sequence if the player performs a Parazon finisher on their Lich and causes them to rank up. Alternatively, clearing all influenced nodes from a planet will automatically cause the Lich to rank up and shift its influence to the next planet. Additionally, a portion of the rewards a player earns on an influenced node will be stolen by the Kuva Lich as a Reward Tax (this includes (/wiki/Credits) (Credits) Credits , (/wiki/Resources) (Resources) Resources , (/wiki/Blueprints) (Blueprints) Blueprints , (/wiki/Void_Relic) (Void Relic) Void Relics , (/wiki/Ayatan_Treasures) (Ayatan Treasures) Ayatan Treasures , (/wiki/Kuva) (Kuva) Kuva , and (/wiki/Mod) (Mod) Mods , but not (/wiki/Void_Relic) (Void Relic) Requiem Relics , (/wiki/Requiem_Mod) (Requiem Mod) Requiem Mods , and (/wiki/Pigment) (Pigment) Pigments ). As the number of nodes under influence increases, the Reward Tax will also increase (roughly 0.7% per node). Fortunately, the player can reclaim everything that was stolen once they fully defeat their Lich. A Kuva Lich that has retreated to their Railjack confrontation node in Saturn Proxima will continue stealing rewards from normal Saturn starchart missions until the player defeats them. Rage Meter [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-7) (Edit section: Rage Meter) ] Kuva Lich may have one of five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged . A rage meter can be seen in the Kuva Lich Profile page, representing the likelihood that the Kuva Lich will appear in the player's missions. The 'angrier' the Kuva Lich, the more likely the player will encounter them. Only killing thralls in nodes occupied by the player's Kuva Lich will further anger the Kuva Lich and increase the meter. Occupied node mission completion will not increase the meter nor will killing thralls in different Kuva Lich nodes (via taxi), although the latter will still give murmur progress. The meter will reset every time the Kuva Lich levels up, except for the final level of 5. Using a (/wiki/Requiem_Ultimatum) (Requiem Ultimatum) Requiem Ultimatum can instantly spawn the player's Kuva Lich regardless of rage meter level. Level [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-8) (Edit section: Level) ] Kuva Lich Level Enemy Level onControlled Nodes Region 1 55-75 (/wiki/Earth) (Earth) Earth 2 50-60 (/wiki/Mars) (Mars) Mars 3 55-70 (/wiki/Ceres) (Ceres) Ceres 4 75-90 (/wiki/Sedna) (Sedna) Sedna 5 90-110 (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress Every Kuva Lich starts at Level 1, indicated above their name in their stats screen. As the player progressively fills the Kuva Lich's rage meter they will eventually meet the Kuva Lich in combat during a mission. If the player fails a Mercy attack at any point during the fight, the Kuva Lich will be staggered, swearing vengeance towards the player. After doing so, the Kuva Lich will increase in level by 1 and then despawn. As a Kuva Lich increases in level so too does the level of missions under their influence. A Kuva Lich can reach a maximum level of 5. Kuva Liches may gain additional resistances and immunities upon leveling up. Abilities/Attacks [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-9) (Edit section: Abilities/Attacks) ] Kuva Liches have four unique abilities, three of them are variants of existing Warframe abilities and one is a movement ability. The first three abilities that they possess depend on the element associated with the Progenitor Warframe that killed them. Regardless of the Progenitor Warframe, the fourth ability can be one of the following four abilities: Lurch, Stampede, Teleport, or Vault. Thralls will inherit their Kuva Lich's movement ability. Kuva Liches start out with their ability 1 and ability 4 (movement); they will gain access to their ability 2 at level 2, and ability 3 at level 3 (similar to how Warframes gain access to their new abilities when ranking up). Element Ability 1 Ability 2 Ability 3 Ability 4(Movement) (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (Summons a layer of hardened skin, blunting incoming damage.) Carapace ((/wiki/Iron_Skin) (IronSkin130xWhite) (/wiki/Iron_Skin) Iron Skin ) (A grappling hook capable of leashing targets and pulling them close.) Leash ((/wiki/Rip_Line) (RipLine130xWhite) (/wiki/Rip_Line) Rip Line ) (A stomp with enough force to disrupt time, tumbling nearby enemies into stasis.) Lich Stomp ((/wiki/Rhino_Stomp) (RhinoStomp130xWhite) (/wiki/Rhino_Stomp) Rhino Stomp ) (Dodges laterally.) Lurch ,(Charges forward, knocking down anything in the way.) Stampede ,(Instant tactical repositioning.) Teleport ,or (A massive vertical leap.) Vault (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (Launches an explosive fireball.) Plasma Flare ((/wiki/Fireball) (Fireball130xWhite) (/wiki/Fireball) Fireball ) (A shockwave of plasma that forms a ring of fire.) Ring of Fire ((/wiki/Fire_Blast) (FireBlast130xWhite) (/wiki/Fire_Blast) Fire Blast ) (Pillars of flame to erupt from the ground.) Plasma Eruption ((https://static.wikia.nocookie.net/warframe/images/f/f8/Accelerant130xDark.png/revision/latest?cb=20180121140437) (Accelerant130xDark) (/wiki/World_On_Fire) (World On Fire) World On Fire ) (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (Freezes foes with an icy blast.) Ice Blast ((/wiki/Freeze) (Freeze130xWhite) (/wiki/Freeze) Freeze ) (A wave of razor-sharp, crystallized ice.) Frozen Surge ((/wiki/Ice_Wave) (IceWave130xWhite) (/wiki/Ice_Wave) Ice Wave ) (A protective sphere of ice and snow.) Frozen Fortress ((/wiki/Avalanche) (Avalanche130xWhite) (/wiki/Avalanche) Avalanche ) (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (Shocks foes with a beam of lightning.) Lightning Bolt (Unique ability, similarto (/wiki/Captain_Vor) (Captain Vor) Captain Vor 'sbeam attack) (Electrified proximity mines.) Arc Mines (Unique ability, similarto (/wiki/Captain_Vor) (Captain Vor) Captain Vor 's(/wiki/Nervos_Mine) (Nervos Mine) Nervos Mines ) (Primes foes with anti-matter and then detonates them.) Molecular Annihilation ((/wiki/Molecular_Prime) (MolecularPrime130xWhite) (/wiki/Molecular_Prime) Molecular Prime ) (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (Focuses Enemy with energy until they burst forth with projectiles.) Overload ((/wiki/Smite) (Smite130xWhite) (/wiki/Smite) Smite ) (Curses a patch of ground with radioactive energy.) Cursed Ground ((/wiki/Hallowed_Ground) (HallowedGround130xWhite) (/wiki/Hallowed_Ground) Hallowed Ground ) (Release a poisonous miasma that deals Viral Damage to enemies in range. Foes afflicted with spores are more susceptible to the mist.) Miasma ((/wiki/Miasma) (Miasma130xWhite) (/wiki/Miasma) Miasma ) (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (Magnetic force pulls-in foes, stunning them.) Attractor Wave ((/wiki/Pull) (Pull130xWhite) (/wiki/Pull) Pull ) (Anchors enemies within a magnetic orb, redirecting all projectiles to the orb's center.) Magnetic Snare ((/wiki/Magnetize) (Magnetize130xWhite) (/wiki/Magnetize) Magnetize ) (Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.) Magnetic Crunch ((/wiki/Crush) (Crush130xWhite) (/wiki/Crush) Crush ) (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (Lich deploys a holographic copy of themselves.) Ruse ((/wiki/Decoy) (Decoy130xWhite) (/wiki/Decoy) Decoy ) (Lich instantaneously swaps positions with a target.) Tactical Inversion ((/wiki/Switch_Teleport) (SwitchTeleport130xWhite) (/wiki/Switch_Teleport) Switch Teleport ) (A wave of energy that disrupts projectile weapons of enemies.) Decommission ((/wiki/Radial_Disarm) (RadialDisarm130xWhite) (/wiki/Radial_Disarm) Radial Disarm ) In addition to the above abilities, Kuva Liches can perform grapple attacks against Tenno, dealing heavy damage to them. The player will be thrown and stuck in a ragdoll animation after these attacks. During the animation other players can damage the Kuva Lich, albeit dealing reduced damage. Thrall [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-10) (Edit section: Thrall) ] For (/wiki/Revenant) (RevenantIcon272) (/wiki/Revenant) Revenant 's ability, see (/wiki/Enthrall) (Enthrall) Enthrall . (https://static.wikia.nocookie.net/warframe/images/9/95/ThrallIcon.png/revision/latest?cb=20200116233549) (ThrallIcon) (https://static.wikia.nocookie.net/warframe/images/9/95/ThrallIcon.png/revision/latest?cb=20200116233549) (ThrallIcon) Thrall waypoint icon A Kuva Lich does not maintain their territory on their own. Aside from enlisting the aid of Grineer soldiers, a select few of these soldiers are turned into Thralls , who are behaviorally identical to standard Grineer troops but have various bonuses. Aside from inheriting Kuva Lich's ability 4 (movement), they receive 25% (/wiki/Damage_Reduction) (Damage Reduction) less damage compared to their standard counterparts. Thralls are identified by a blue outline that surrounds them, similar to the one found on (/wiki/Synthesis#Synthesis_Targets) (Synthesis) Synthesis Targets . Their label is changed to "[Kuva Lich Name] Thrall", and their presence is noted by both a special red (/wiki/Heads-Up_Display#.5B7.5D_Mission_Waypoints) (Heads-Up Display) Mission Waypoint and a musical string that plays when they spawn. Ironically enough, the Thralls themselves provide the means to defeat their Kuva Lich once and for all. All thralls have a 5% chance of dropping a (/wiki/Requiem_Relic) (Requiem Relic) Requiem Relic .[1] Each Requiem Relic has an equal chance to be dropped. Spawning Mechanics [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-11) (Edit section: Spawning Mechanics) ] Generally, most Grineer units can be converted to Thralls with the exceptions of (/wiki/Latcher) (Latcher) Latchers , (/wiki/Hyekka) (Hyekka) Hyekkas , (/wiki/Drahk) (Drahk) Drahk , (/wiki/Roller) (Roller) Rollers , (/wiki/Nox) (Nox) Noxes , and (/wiki/Guardsman) (Guardsman) Guardsmen . A Thrall appearing in a mission will be accompanied by a musical sting and a waypoint marker, and their weapon colors are changed to match the general color scheme of their Kuva Lich. Kuva Liches may attempt to convert the latter three units, but despite appearances they will not turn into Thralls. Only a certain amount of Thralls can spawn in a given mission type, naturally. Some mission types (endless (/wiki/Survival) (Survival) Survival , for example) allow up to 10 Thralls to spawn in naturally. Other mission types, like (/wiki/Capture) (Capture) Capture , only allow for 2-5 Thralls to spawn (depending on (/wiki/RNG) (RNG) RNG , if Grineer units have been killed or not). The Kuva Lich is also limited to enthralling 10 nearby enemies once every 20 seconds, thus up to 20 Thralls can be encountered in a given Kuva Lich-controlled node should the Kuva Lich spawn in the mission. However, enthralled enemies count towards the mission's natural Thrall limit, so the maximum of 20 can only be reached if all 10 Thralls have already spawned in the mission before the Kuva Lich enthralls any enemies. Naturally converted Thralls usually appear in large groups of Grineer, always out of sight, or range, of the player. These naturally converted Thralls are almost always converted in the neighboring tile, in the direction of the mission objective, relative to the player. However, there's a small chance a Thrall can also spawn in the same Tile the player is in, if it's out of line of sight, as close as 20 yards away. The 1st Thrall appears at the start of the mission, as the player starts to move, with a few more Thralls appearing as the player moves through the (/wiki/Tile_Set) (Tile Set) Tile Set . A few additional Thralls, on top of these few extras, will spawn if enemies are being killed. Killing Thralls quickly have no impact on when the next Thrall will spawn. The spawn timer is somewhat fixed (roughly 23-45 seconds, from spawn to spawn). (/wiki/Stealth) (Stealth) Stealth has no impact on Thrall conversion, neither negative nor postive. (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Kuva_Lich?action=edit) Click here to add more info .This wikitable may not be needed as there could be a general rule for maximum number of thralls per mission type (Minimize) (Dismiss) x Natural maximum of Thralls in Missions: Capture Missions (Earth - Mantle): 2-3 Thralls No Grineer killed, besides the capture target, and the Thralls themselves 3-5 Thralls Grineer units, the capture target, and Thralls killed More testing is being conducted. Quirk [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-12) (Edit section: Quirk) ] Kuva Liches may rarely spawn with a quirk that provides unique voice-lines and behavior when encountered. View Quirk List▾ ▾ Quirk Functional changes Aesthetic changes Allergic to Nature - Talks about being allergic to nature. Always Hungry - Talks about getting a snack. Bloodhound - Makes comments when the player turns invisible. Coward Attempts to run away from the player when at low health. - Deserter Can leave the mission unexpectedly. - Fear of Being Alone - Makes comments if there are no other Grineer nearby. Fear of Children Is afraid of the player's (/wiki/Operator) (Operator) Operator . - Fear of Kubrows Is afraid of (/wiki/Kubrow) (Kubrow) Kubrows , (/wiki/Feral_Kubrow) (Feral Kubrow) Feral Kubrows , and (/wiki/Drahk) (Drahk) Drahks . - Fear of Space Travel Upon spawning on a ship, sometimes stands frightened and does not attack first. - Hatred of Children - Makes aggressive comments if the player's (/wiki/Operator) (Operator) Operator appears. Hatred of Corpus - Talks about hating (/wiki/Corpus) (Corpus) Corpus when spawned on Corpus (/wiki/Tileset) (Tileset) tilesets . Hatred of Infested - Talks about hating (/wiki/Infested) (Infested) Infested when spawned on Infested (/wiki/Tileset) (Tileset) tilesets . Loner - Talks about preferring to fight alone. Paranoid Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls. - Poor Sense of Balance Retreats after kneeling down and without stabbing. - Prone to Vertigo Stays on the ground level of the map. Avoids going up stairs and catwalks. - Pyromaniac - Talks when the player is on fire. Trophy Hunter Reward tax is higher than usual, allowing the Kuva Lich to steal more rewards. - Vain - Talks about how beautiful they are after appearing in a mission. Requiem Mods [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-13) (Edit section: Requiem Mods) ] (https://static.wikia.nocookie.net/warframe/images/f/f1/ParazonMods.jpg/revision/latest?cb=20191031213127) (ParazonMods) (https://static.wikia.nocookie.net/warframe/images/f/f1/ParazonMods.jpg/revision/latest?cb=20191031213127) (ParazonMods) Requiem Mods This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Requiem_Mods) (Requiem Mods) Requiem Mods . To change it, please (https://warframe.fandom.com/wiki/Requiem_Mods?action=edit) edit the transcluded page . Requiem Mods are a special subset of (/wiki/Category:Parazon_Mods) (Category:Parazon Mods) Parazon Mods , each one an enigmatic phrase fragment of a complete Requiem Sequence, thus the only way to permanently sever a Kuva Lich or (/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos 's Immortality. Notes [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-14) (Edit section: Notes) ] All Kuva Lich interactions will be registered in the (/wiki/Codex) (Codex) Codex , under "Kuva Lich History" in the Universe tab. The ability to rewatch the Kuva Lich intro cutscene is present in the Kuva Lich History, through the "View Cinematic" button. Successfully completing all available Kuva Lich mission nodes without failing during the requiem mini-game (or by just ignoring it) will automatically rank the Kuva Lich up and spread their influence to another planet. Converted Notes [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-15) (Edit section: Converted Notes) ] Will always spawn at level 75 (if Rank 5) on Railjack missions and through normal missions with the On-Call feature of Railjack. However, they will have limited scaling when they spawn naturally to assist players who have died at least once, going past level 75 in Steel Path missions. The "Lightning Bolt" ability on Electric Liches is generally ineffective on Converted liches, they may target an enemy behind a wall or in another cell, then be locked in place for a few seconds as they slowly redirect it, only to stop after a short direction change and not hit anything. The Decoy used by Radiation liches is effective on Railjack to draw Aggro from enemy boarders and away from other crew and the ship, as it has a high threat level. "Plasma Eruption" from Heat based liches locks the lich in place, but the pillars of fire will spawn seemingly to all enemies within range, offering excellent stun at the cost of making the lich vulnerable during casting and the long cooldown. "Plasma Fire" from Heat based liches will also often miss and only offers minimal damage and a very short stun. Liches with the (/wiki/Kuva_Bramma) (KuvaBramma) (/wiki/Kuva_Bramma) Kuva Bramma will often aim while moving slowly if they detect enemies, and walk slower than other types of Liches. On railjack, they will never run as a result and slowly walk around. Liches with the (/wiki/Kuva_Ogris) (KuvaOgris) (/wiki/Kuva_Ogris) Kuva Ogris will often miss as they will target enemies' torsos at range, or at enemies feet if they are close enough. They will also only fire 2 rounds before reloading, or oddly enough 3 rounds if their fire rate is boosted by (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp 's Haste (/wiki/Reservoirs) (Reservoirs130xWhite) (/wiki/Reservoirs) Reservoirs . A Cold Lich's "Frozen Fortress" ability fully removes the armor of enemies they freeze solid, but the duration is rather low and the cooldown is long (like all "ultimate" abilities from liches). It does however, let them do decent damage against armor in this manner. Liches with the "Fear of space travel" quirk will cower in the (/wiki/Sanctuary_(Cephalon_Simaris)) (Sanctuary (Cephalon Simaris)) Simulacrum if spawned with the On Call railjack feature, since the relays are in space. This is despite the fact that the simulacrum is technically not on land or in space but a digital realm. Impact Liches will only use their Iron Skin ability once when casting, and do not appear to ever use the ability again, preferring to use their movement ability the most and sometimes pulling enemies with ripline, and rarely using Stomp. Liches equipped with the (/wiki/Kuva_Nukor) (KuvaNukor) (/wiki/Kuva_Nukor) Kuva Nukor retain the weapon's perfect accuracy and chaining ability, offering excellent crowd control through Radiation procs but minimal damage to heavy armor, even alloy. Liches, like Sisters, will revive downed Crew Members the same way players do and take time to do so. As they are significantly stronger than normal crew this makes them be able to withstand the toughest punishments while keeping your crew alive. Cold based liches' Avalanche ability does not remove armor permanently, unlike (/wiki/Frost) (FrostIcon272) (/wiki/Frost) Frost 's version of (/wiki/Avalanche) (Avalanche130xWhite) (/wiki/Avalanche) Avalanche . Trivia [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-16) (Edit section: Trivia) ] Lich, from Old English līċ meaning 'corpse', is a type of undead creature commonly featured in fantasy fictions. The idea of Kuva Liches dates back to (/wiki/Devstream_88) (Devstream 88) Devstream 88 when they were previously known as the "Kingpin" system. Originally, the Warframe's color palette, choice of skin, and even whether or not it was a (/wiki/Prime) (Prime) Prime /(/wiki/Excalibur_Umbra) (Excalibur Umbra) Umbra variant would affect the Kuva Lich's look and color scheme. In the current build, however, only the Warframe's chosen helmet is attached to one of the Kuva Lich's shoulders, though it also takes into account (/wiki/Category:Deluxe_Skins) (Category:Deluxe Skins) Deluxe and (/wiki/TennoGen) (TennoGen) TennoGen helmets as well. Some helmets are seemingly incompatible, however. In these instances, (/wiki/Excalibur) (ExcaliburIcon272) (/wiki/Excalibur) Excalibur 's default helmet will appear instead. During the (/wiki/Railjack) (Railjack) Railjack gameplay during (/wiki/TennoCon/2019) (TennoCon/2019) TennoCon 2019 , a (/wiki/Kuva_Ayanga) (KuvaAyanga) (/wiki/Kuva_Ayanga) Kuva Ayanga wielding Kuva Lich was present named "Agor Rok" who served as the Railjack (/wiki/Grineer_Galleon) (Grineer Galleon) Grineer Galleon assassination target. During TennoCon 2019, Agor Rok's Galleon was protected by a shield powered by a generator on the (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon ; players were planned to connect to other squads in real-time via Squad Link (called (/wiki/OpLink) (OpLink) OpLink in (/wiki/Operation:_Scarlet_Spear) (Operation: Scarlet Spear) Operation: Scarlet Spear ) to have a ground team destroy the generator. This mechanic did not make it into the game. During TennoCon 2019, Agor Rok was a Tech Specialist that allowed him to use the Galleon's energy to shield himself, which could be disabled with the Railjack team destroying the generators outside of the Galleon. This mechanic did not make it into the game. "Agor Rok" appears to be the default name of Kuva Liches, and by extension the (/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos , internally; Liches or Sisters who spawn in a co-op session may use "Kuva Lich Agor Rok" instead of their actual name, which remains unchanged for the Lich's/Sister's Progenitor. As confirmed on (https://www.youtube.com/watch?v=yYYWBB8fqFM&t=2m35s) Prime Time #267 , the first Kuva Lich that rose in the public build was named "Budigg Fugg". Prior to (/wiki/Update_27#Update_27.1) (Update 27) Update 27.1 (2020-02-04), using the Parazon on a Kuva Lich with the incorrect Requiem passphrase would result the Kuva Lich grappling the Warframe and snapping their spine, instantly killing them regardless of (/wiki/Bleedout) (Bleedout) bleedout and death prevention effects such as (/wiki/Phoenix_Renewal) (Mod TT 20px) (/wiki/Phoenix_Renewal) Phoenix Renewal or (/wiki/Wukong) (WukongIcon272) (/wiki/Wukong) Wukong 's passive. With 8 unique Requiem mods, there are 336 possible permutations that can be created using three of those mods. More Permutation Details ▾ ▾ Thus, if none of the mods needed are known there is a 1 in 336 chance for a random 3 of the 8 mods to be in the correct order. If one mod in the sequence is known, there is a 1 in 126 chance. If two mods in the sequence are known, there is a 1 in 36 chance. And if all three mods in the sequence are known, there is a 1 in 6 chance for them to be in the correct order. However, while knowing 0, 1, 2, or 3 of the needed mods, only a maximum of 18, 13, 8, and 3 preliminary fights against a Kuva Lich respectively are needed to determine the correct mod order. In the case where at least one mod is known as the best strategy to minimize the possible number of fights needed is to always check the position of the known mods first. Otherwise, if 0 mods are known, the player must make 7 checks for the first position, 6 for the second, and 5 for the third, resulting in 18 total checks in the worst-case scenario. For example, say only 2 mods are known. These known mods, A & B, should always be placed in the first two positions with the third position being filled by one of the remaining 6 mods. Say position 3 is filled with mod C for the time being. If during the fight with a Kuva Lich the first mod fails, switch the first and second position since both A and B are known. So B is in 1 and A is in position 2, then repeat the fight. If the first position fails again then it is guaranteed that one of the remaining 6 mods must fill position 1, while A & B are in positions 2 or 3. In which case 5 more checks for mods C through G may be necessary to determine the correct mod for position 1, and one more check may be necessary to check the order of A & B in the last two positions. 5 checks for position 1 and not 6 even though 6 mods remain, because if mods C through G fail then it is guaranteed mod H must fill position 1, and as such there is no need to check it. Thus resulting in 13 checks total in the worst-case scenario. This process applies to the other two cases where only 1 mod and 3 mods are known. Because simply testing a combination on a Kuva Lich grants roughly 10 Murmurs on average, the number of checks needed will actually be even lower than described above. It should also be noted that Murmurs collected from Thralls during missions will of course lower this further. All Kuva Liches have a large crimson gem-like container on their bodies, specifically on the chests, on the backs, or covering one of the eyes. This is presumably a vessel that contains the Queens' blood, Kuva. In the execution animation that plays, the Tenno always stabs their Parazon into the orb when vanquishing a Kuva Lich, probably to destroy their source of Kuva, severing their immortality. In the conversion animation, the Tenno's Parazon will latch onto the orb and shock the Kuva Lich, presumably purifying their Kuva to be aligned with the Tenno. Bugs [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-17) (Edit section: Bugs) ] Currently it is possible to finish other people's Kuva Lich if they were to spawn during a Thrall hunt. This is possible during a small time window after the original target attempts to kill the Kuva Lich without the correct sequence of Requiem mods. Doing so will kill the interacting player without playing the animation and will grant the Kuva Lich a level for both interactions. There is a discrepancy between the stats you see in your Kuva weapon's equip menu (and codex entry) stats and its upgrade menu stats. What this may be is the upgrade menu reflects the actual stats of your Kuva weapon and the equip menu reflects generic Kuva weapon stats for that specific Kuva weapon, before the Kuva Lich modifier is applied. Occasionally, Mercy Finishers may not correctly play against Kuva Thralls, resulting in a simple placeholder animation where the Warframe stabs their Parazon in the direction they're facing, regardless of the target's actual location; the target simply falls over after the animation completes. This can also be seen by performing a Mercy Finisher as an operator, as the operator lacks animations for it. Upon defeating the Kuva Lich the UI to convert or kill the Kuva Lich might be missing. This locks the player's vision and prevents converting and killing the Kuva Lich as well as extracting from the mission. Used Requiem Mods will not be consumed. If player(s) can deal damage fast enough when the Kuva Lich stands up after being incapacitated for the third time, the Kuva Lich will be incapacitated again without having time to retreat/despawn. Nova's (/wiki/Null_Star) (NullStar130xWhite) (/wiki/Null_Star) Null Stars and Baruuk's (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands will attack downed Kuva Larvlings and Thralls, despite not being able to damage them further. (Thralls however still "die" when killed so Nova's (/wiki/Molecular_Fission) (Mod TT 20px) (/wiki/Molecular_Fission) Molecular Fission augment still works to replenish some on doing a mercy kill) Players who are not the host will sometimes glitch during a mission in Kuva Lich territory and be able to mercy any enemy they want, however the enemy will not die after the animation unless the conditions to mercy normally are met. If you have a Index return stolen under a credit booster and kill the Kuva Lich even if you have a credit booster active you will only receive the original return and not the boosted return (250k return with booster gives 500k return in Index, but the Kuva Lich will only give you 250k even with the booster) A bug might happen where an Ephemera might not match up with the element of the weapon. Liches with the "Fear of Children" Quirk will run away constantly, regardless of if transference is used by the player or their squad. Converted Magnetic Liches will cast "Magnetic Snare" but it nothing will happen. (possibly they are still trying to cast it on the player, as while an enemy the ability will effect the player) Setting a Converted Lich with a Quirk to the "On Call" system in Railjack will cause the Player's current Lich or Sister to act as if they have the same quirk, but only in taunts and voice lines. If a player has an active Kuva Lich or Sister of Parvos, viewing any past defeated or converted listings in the codex will play the voice lines from their current one only, even playing female voices for males or vis versa. Successfully stabbing a Lich that has the (/wiki/Kuva_Grattler) (KuvaGrattler) (/wiki/Kuva_Grattler) Kuva Grattler will become entirely disarmed afterwards for the rest of the fight. Media [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-18) (Edit section: Media) ] (/wiki/File:Old_blood_console.webp) (Old blood console.webp (45 KB)) (Old blood console.webp (45 KB)) (Old blood console) (Old blood console.webp (45 KB)) (Old blood console) (/wiki/File:Kuva_lich_trailer_sshot_edit.webp) (Kuva lich trailer sshot edit.webp (484 KB)) (Kuva lich trailer sshot edit.webp (484 KB)) (Kuva lich trailer sshot edit) (Kuva lich trailer sshot edit.webp (484 KB)) (Kuva lich trailer sshot edit) (/wiki/File:Old_blood_trailer_sshot.webp) (Old blood trailer sshot.webp (310 KB)) (Old blood trailer sshot.webp (310 KB)) (Old blood trailer sshot) (Old blood trailer sshot.webp (310 KB)) (Old blood trailer sshot) (/wiki/File:Sisters_of_parvos_kuva_lich_shildeg_blog-scaled.webp) (Sisters of parvos kuva lich shildeg blog-scaled.webp (60 KB)) (Sisters of parvos kuva lich shildeg blog-scaled.webp (60 KB)) (Sisters of parvos kuva lich shildeg blog-scaled) (Sisters of parvos kuva lich shildeg blog-scaled.webp (60 KB)) (Sisters of parvos kuva lich shildeg blog-scaled) (/wiki/File:Kuva_Lich_Heads_Female.jpg) (Kuva Lich Heads Female.jpg (165 KB)) (Kuva Lich Heads Female.jpg (165 KB)) (Female Kuva Lich heads) (Kuva Lich Heads Female.jpg (165 KB)) (Female Kuva Lich heads) Female Kuva Lich heads (/wiki/File:Kuva_Lich_Heads_Male.jpg) (Kuva Lich Heads Male.jpg (210 KB)) (Kuva Lich Heads Male.jpg (210 KB)) (Male Kuva lich heads) (Kuva Lich Heads Male.jpg (210 KB)) (Male Kuva lich heads) Male Kuva lich heads (/wiki/File:Warframe_-_Kuva_Lich_Introduction) (Warframe - Kuva Lich Introduction (24 KB)) (Warframe - Kuva Lich Introduction (24 KB)) (Warframe - Kuva Lich Introduction) (Warframe - Kuva Lich Introduction (24 KB)) (Warframe - Kuva Lich Introduction) Warframe - Kuva Lich Introduction (/wiki/File:Easy_Kuva_Lich_Guide_Warframe_Kuva_Lich_Beginner%27s_Guide_2020) (Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020 (28 KB)) (Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020 (28 KB)) (Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020) (Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020 (28 KB)) (Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020) Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020 (/wiki/File:The_Complete_Guide_to_Farming_Kuva_Liches_and_Sisters_of_Parvos_-_Warframe) (The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe (37 KB)) (The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe (37 KB)) (The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe) (The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe (37 KB)) (The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe) The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe (Play video) References [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-19) (Edit section: References) ] (Jump up) ↑ Everett, Megan (2019, November 5). (https://forums.warframe.com/topic/1139431-the-old-blood-hotfix-2604-26041/) The Old Blood: Hotfix 26.0.4 + 26.0.4.1 . Warframe Forums. Accessed 2022-07-12. (https://web.archive.org/web/20220712194017/https://forums.warframe.com/topic/1139431-the-old-blood-hotfix-2604-26041/) Archived from the original on 2022-07-12. External Links [ (/wiki/Kuva_Lich/Main?veaction=edit§ion=T-20) (Edit section: External Links) ] (https://www.gamepur.com/guide/44421-warframe-parazon-guide-how-get-what-it-does.html) Warframe - Parazon Guide - How To Get And Use Your Parazon (https://www.gamepur.com/guide/44422-warframe-requiem-relics-requiem-mods-how-get.html) Warframe - How To Get Requiem Relics and Requiem Mods Collapse (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (https://warframe.fandom.com/wiki/Template:GrineerNav?action=edit) Edit Starchart Plains of Eidolon Rathuum Empyrean Light (/wiki/Butcher) (Butcher) Butcher • (/wiki/Flameblade) (Flameblade) Flameblade • (/wiki/Guardsman) (Guardsman) Guardsman • (/wiki/Powerfist) (Powerfist) Powerfist • (/wiki/Scorpion) (Scorpion) Scorpion • ((/wiki/Elite_Shield_Lancer) (Elite Shield Lancer) Elite ) (/wiki/Shield_Lancer) (Shield Lancer) Shield Lancer Medium (/wiki/Ballista) (Ballista) Ballista • (/wiki/Drahk) (Drahk) Drahk • (/wiki/Eviscerator) (Eviscerator) 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