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“It's taking longer than I calculated.”

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You have a Railjack. But you need a crew.

Come to Fortuna and let Ticker introduce you to the gang.

—Upon first interacting with the Crew menu

NPC Crew members can be hired to serve the player's Railjack if they do not have a full player squad. They are unlocked at Command Intrinsic Rank 1.

The host's crew is used in missions. If players queue into the squad, they will replace the NPC crew, starting with the one in slot C, then B, then A.

How To Hire[]

There are two ways of obtaining crew members:

Players start with 3 crew member slots and additional slots can be purchased with Platinum64 20 up to a maximum of 33 crew member slots. Alternatively, players can end their contracts with their crew to free up slots, which will prompt the player to type RELEASE to confirm.

Interface[]

U29

Players can access their Railjack crew via the Dry Dock in Tier 2 or 3 Relays or the Clan Dojo, or while browsing Ticker's wares and selecting "Contracts". Here they can switch out and dismiss crew members, assign competency points, change appearances, swap weapons, and view contract duration (counts up from hire date).

Mechanics[]

Roles[]

Up to three crew members can join a Railjack squad and can be assigned roles which affects their behavior priorities:

Roles can be changed mid-mission via the Tactical Menu, but will revert to their original role once the mission is completed.

Converted Kuva Liches and Sisters of Parvos are restricted to the Defender role.

Competency Points[]

There are five competencies which affect the performance of each crew member, each of which has five ranks. Crew members initially have 8, 10 or 12 points randomly distributed between these competencies, depending on if they were hired with credits (8 points), Railjack resources (10 points), or if they are an Elite Crewmate (12 points).

As players increase their Command Instrinsics rank, they can earn up to three additional competency points per crew member which can be applied by clicking the TRAIN  button.

Intrinsics Command[]

Higher ranks of the Intrinsics Command allow for additional bonuses:

Plexus[]

Each crew member will use a copy of the player's Plexus Integrated loadout, including the Plexus Aura mod. However, crew will not use Battle or Tactical abilities.

Randomized Stats[]

Health and shield stats of crew members are randomized within a set range. Higher ranks of Kuva Liches and Sisters of Parvos will have higher health and shield stats.

Currently, all Syndicates seem to have a set health range of 2000-3000, and a set shield range of 200-700. These values are not taking the Endurance stat into account.

Elite Crew Trait[]

Elite Crewmates have a random trait based on which of their Competencies have the most points.

Competency Bonus
Piloting +25% speed for Vidar/Lavan/Zetki engines
Gunnery +50% damage for Vidar/Lavan/Zetki turrets
Repair Gain 50% Movement Speed for 10 seconds after repairing
Repair Heal all teammates for 1000 Health when this crew member drops below 30% Health (Cooldown: 5 min)
Combat Increase Critical Damage by 300% while Health is below 50%
Combat +150% Critical Chance bonus with Rifles/Pistols (stacks additively with mods like Mod TT 20px Point Strike)
Endurance Activates a protective shield when taking near lethal damage (60 second cooldown)
Endurance Killing an enemy heals all nearby allies by 500 over 10 seconds

Customization[]

Syndicate crew members can be given one copy of the player's owned rifle, shotgun, or secondary weapon (but not spearguns, bows, thrown, or arm-cannons) which uses the weapon's current mod configuration. You cannot give the same weapon to two crew members. Mods with conditional player-exclusive actions (e.g. aiming with Mod TT 20px Argon Scope or casting abilities) will have no effect. Riven Mods will take effect during Empyrean missions, but are not applied when summoned using the On Call Crew gear item.

Players can also change the crew's suit color, attach armor cosmetics and Syandanas, and the appearance of their equipped weapon.

Types[]

Flavor Text[]

The flavor text for crew members is created using a combination of three different sentences to form the full flavor text. Below are multiple examples of some possible outcomes.

Steel Meridian

View First Sentence List

View Second Sentence List

View Third Sentence List

Arbiters of Hexis

View First Sentence List

View Second Sentence List

View Third Sentence List

Cephalon Suda

View First Sentence List

View Second Sentence List

View Third Sentence List

The Perrin Sequence

View First Sentence List

View Second Sentence List

View Third Sentence List

Red Veil

View First Sentence List

View Second Sentence List

View Third Sentence List

New Loka

View First Sentence List

View Second Sentence List

View Third Sentence List

Randomized Names[]

Crew members names are randomly generated based on pre-defined prefixes and syntactic rules.

Syndicate Possible Prefixes
Steel Meridian
Arbiters of Hexis Strategist, Probate, Scholar, Vigilant, Centurion, Venator, Adept, Arbiter, Armsman, Seneschal
Cephalon Suda Arch-Mem, Disp-Arch, Surv-Tel, Expi-Dyna, Log-Rec, Seek-Loc, Res-Arc, Cura-Phano, Pion-Rec, Inves-Resp, Ult-Pho
Red Veil
The Perrin Sequence
New Loka
Syndicate Sample Names
Steel Meridian Burr Gahgijo, Pen'ki Hahkk, Xixogg Krzz, Lolix Roo, Zaa Hikk
Arbiters of Hexis Vigilant Akec, Centurion Facie
Cephalon Suda Disp-Arch Fau, Arch-Mem Raelekh, Arch-Mem Kuvak, Surv-Tel Lorithekh
Red Veil Sevaraveri, Set, Kai
The Perrin Sequence Erro Frenka, Magg Udo, Galla Feto
New Loka Duirynells, Bhepp, Ellavanar, Brightsong

Notes[]

Tips[]

Trivia[]