The New Strange is an optional Quest, released in Update 16.0 (2015-03-19). Continuing of the events of Stolen Dreams, the Tenno aid Cephalon Simaris in a search for mysterious information.
Synopsis[]
Cephalon Simaris, a Cephalon construct that seeks to immortalize creatures into data for knowledge, requires the Tenno's assistance to free his Sentinels from custody of the Grineer. After freeing his Sentinels, the Lotus discovered "fragments of a biological signature" within the prison's security logs. Ordis plays the log and a mysterious message came up, with a voice similar to the one found from the Arcane Machine from the end of Stolen Dreams.
After refusing to answer on the subject, Simaris tells the Tenno that, in exchange for deciphering this mysterious biological signature, they must assist him in Synthesis, the process of scanning targets to be uploaded for storage in his Sanctuary. After helping Simaris, he says that the signature is of Tenno origin. A blueprint for a beacon derived from the signature is given to the player to help track down this creature. Crafting this beacon sends a signal which turns out to be a transmission from the Arcane Machine:
The Lotus informs the Tenno that this creature has been going to locations where the Arcane Codices were found, slaughtering Grineer and Corpus to cover somebody's tracks; somebody doesn't want people to know the existence of such codices or the Arcane Machine. After extracting information from a Corpus network, this creature turns out to be the Warframe
Chroma who has gone rogue — not controlled by any Tenno. The hunt leads the Tenno back to the Arcane Machine where they encounter a hostile Chroma who destroyed the machine. Simaris asks the Tenno to synthesize it for its unusual behavior. However, Chroma escapes being synthesized after being scanned once. As a result, Simaris reveals to have a piece of the Arcane Codices of his own and discloses another location that holds an Arcane Machine. Luring Chroma to this particular machine results in a successful Synthesis and the Tenno receives a Chroma blueprint for their troubles. Unbeknownst to the Lotus and the Tenno, this second Arcane Machine contains a projection of a Sentient relic, hinting at future events to come.
Walkthrough[]
Stolen Dreams must be completed before The New Strange can be started.
Missing Sentinels: Nuovo, Ceres[]
The first mission of the quest takes players to a Grineer Shipyard Prison Complex on Nuovo, Ceres, where Cephalon Simaris tasks the Tenno with a Rescue mission to free his Sentinels from captivity, who were taken after investigating the Grineer prison. Lotus asks Simaris about the significance of the facility, to which Simaris vaguely responds about the importance of knowledge.
Once players reach the cell block and free the Sentinels – which takes on the form of three special Helios that disappear once the door is unlocked – Simaris will ask the Tenno to head to extraction for further discussion. However the Lotus, suspicious of Simaris' goals, asks the Tenno to instead find the facility's data vault in order to find out what the Cephalon is after, taking the form of a Spy mission where a lone data vault must be infiltrated and its data console hacked to extract the data. There appears to be an implicit alarm sound once the player gets close to the data vault, with mission automatically failing once the time runs out. However there is no warning from Lotus, nor a timer is shown on the HUD, so using a Cipher is advised to avoid having to repeat the mission. After a successful data retrieval, in one variant of the mission players must then exterminate all the remaining enemies. The player is free to extract from the mission in the other variant, or once no more enemies remain.
Back in the Orbiter, Lotus mentions that they have managed to retrieve "fragments of a biological signature" within the facility's security logs despite extensive corruption of the data. Ordis runs the security log, which features the sounds of Grineer gunfire as if engaged in battle, along with a mysterious voice that says:
Recognizing the mysterious voice as the same one from the Arcane Machine discovered on Ceres, the Lotus asks the Tenno to pay Cephalon Simaris a visit to find out what else he knows. Upon visiting Cephalon Simaris on any Relay (Maroo's Bazaar being the only exception) and asking him with the prompt "The eyes of day drinking the night?", Simaris tells the Tenno that knowledge must be earned, and then asks them to perform another quest for his Sanctuary in exchange for revealing what the biological signature means.
Note: If you are having trouble finding the Cephalon Simaris room and keep being directed by the game to the wrong room, you need to look for the two blue lifts which will be behind you as you look into the room the game marks. One will transport you up to the correct level, where you'll find Cephalon Simaris behind a door located in the same place as that which you were directed to a level below. The lifts only transport in one direction. You may also fast travel to him, by pressing escape, fast travel, and Cephalon Simaris.
Note: Players must undertake the Synthesis tutorial from Cephalon Simaris first in order for the dialog prompt to appear.
Paying with Synthesis: Mars[]
Before undertaking this next mission, it is imperative that players equip Synthesis Scanners in their Gear menu, said scanners being available from among Cephalon Simaris' offerings for
5,000. Optionally, players can also equip Kinetic Siphon Traps, also available from Simaris for
5,000, to assist in accomplishing the objective.
The next quest step involves synthesizing three Elite Arid Lancers by running any mission on Mars. Each mission spawns a single Synthesis target, meaning players will have to run the mission three times to complete this step of the quest. The Synthesis target is a special Arid Lancer with a visible dark blue outline. The target can also be tracked by following floating blue lights that can only be seen through the Synthesis Scanner, which indicates that the target is nearby. Simaris will also notify the player when the target is in range. At this time, a gold hexagon icon will appear on the mini-map representing the Elite Arid Lancer.
The target will not initially be accessible in the mission. Players should proceed with the normal steps and path of the mission. At some point moving across the map from one phase of the mission to the other Simaris will give notification the target is in range and the target's gold hexagon icon will then appear on the mini-map.
Players must scan 4 nodes on the Elite Arid Lancer, accomplished by equipping their Synthesis Scanner from the Gear menu, aiming at the target node and holding down the fire key (default LMB ) until the node is scanned. The nodes appear as blue orbs on the target. The Arid Lancer target will then disintegrate once all 4 of their nodes have been scanned, indicating a successful synthesis. Scanning a node may cause the target to act unpredictably however, the player can prevent them from becoming alert by using stealth abilities like
Loki's
Invisibility.
After scanning the Synthesis target, the player must complete the main objective of the mission for the Synthesis to count towards their quest objective. Repeat this two more times as only one Synthesis target is available to scan per session.
Upon scanning all three Synthesis targets, players must return to Simaris on the designated Relay, and engage him with the prompt informing him that all three targets have been synthesized. Simaris will thank the player, telling them that their scans have uncovered something that his Sentinels missed, then reveal that the biological signature is Tenno in nature. Interested in what the biological signature is, Simaris will give the player a blueprint for a Scorched Beacon, and asks them to construct it.
Scorched Beacon
| Manufacturing Requirements | |||||
|---|---|---|---|---|---|
5,000 |
250 |
100 |
1,000 |
10 |
Time: 10 sec |
| Rush: | |||||
Once the Beacon is complete, Ordis notes that it is sending a signal, which turns out to be a transmission from the Arcane Machine that says:
Upon hearing this Ordis begins to experience malfunctions. Simaris intervenes to save Ordis' program while asking the player to track down the source of the signal, with the Lotus believing that the Corpus may be the next lead.
Investigate the source of the transmission: Morax, Europa[]
Following the source of the transmission, the Tenno are tasked to undertake a Mobile Defense mission on a Corpus base on Morax, Europa, in order to extract information regarding the transmission. Terminals will need to be defended in order to complete the mission, granting the blueprint for another Chroma Signal upon completion. Players must build the Beacon to proceed.
Chroma Signal
| Manufacturing Requirements | |||||
|---|---|---|---|---|---|
5,000 |
250 |
100 |
1,000 |
10 |
Time: 10 sec |
| Rush: | |||||
Once the Beacon is complete, Lotus expresses her shock at recognizing
Chroma from the transmission, and expresses suspicion that someone is trying to cover their tracks using it. Meanwhile, Simaris reveals to Ordis that he can restore the latter's memories and possibly repair his malfunctions over time, and after Ordis deduces that they can decode the rest of the transmission on the Arcane Machine itself inside the Orokin Derelict in which it was found, Simaris praises Ordis' potential, which he feels is being squandered by being a servant to the Tenno. Irritated at the banter, Lotus orders the Tenno to proceed to their next mission.
Revisit the Derelict: Alator, Mars[]
Synthesis Scanners are required for this mission.
Returning to the site of the Arcane Machine, this mission sees the Tenno fight through a Grineer Settlement to get to the Portal that will take them to the Orokin Derelict where the Arcane Machine was found. Lotus mentions that Chroma was one of the most powerful Warframes with a great ability to adapt. Simaris deduces that the Chroma they're looking for is not Tenno-controlled and that solving this mystery is his goal.
Upon reaching the Arcane Machine, a hostile
Chroma Warframe will appear by it, armed with a
Dera. Lotus and Simaris order the player not to engage it, however, and that it should be Synthesized instead using Synthesis Scanners. Players are free to head back to extraction once they have scanned the Chroma, who escaped being Synthesized. The player receives the Chroma Mark blueprint as a reward.
Chroma Mark
| Manufacturing Requirements | |||||
|---|---|---|---|---|---|
5,000 |
2,000 |
100 |
1 |
1 |
Time: 10 sec |
| Rush: | |||||
Back on the Landing Craft, Simaris confidently asks Ordis to extract a blueprint from the synthesis brought back by the Tenno. Ordis manages a blueprint but unfortunately is unable to extract any more leads. Simaris then reveals that he has an Arcane Codex piece and knowledge of the location of another Machine, much to Lotus' increasing frustration. The Chroma Mark must be built to progress.
At the completion of the Beacon, Simaris makes Ordis an offer to become the "Steward" of his Sanctuary, to which Ordis readily accepts. Promising to restore Ordis once the hunt for Chroma is finished, Simaris gives the players the location of Chroma, telling them that by defeating the Warframe they will know who controls it.
Defeat Chroma: Ose, Europa[]
Landing on Ose, Europa, the Tenno are assigned to lure in Chroma by activating the Arcane Machine to trigger a Defense mission. While the mission initially starts out on the Corpus Settlement of Europa, the actual defense objective is located on an Orokin Derelict, accessible through a portal room. The Arcane Machine must then be defended against five waves of Corpus attackers. After the 5th wave, Chroma will appear alone. At Ordis' suggestion, Chroma must then be scanned 5 times using the Synthesis Scanner while still defending the machine. Once all Corpus are eliminated and Chroma is scanned 5 times, the mission is completed and the player is rewarded with the Chroma Blueprint. The component blueprints can be acquired as Junction rewards (a bug might cause enemies not to cross into the Derelict area. In this case, Chroma can spawn before all enemies are defeated. The wave will be marked as complete after killing enemies who did not cross the portal).
Simaris is disappointed at Ordis' action to scan Chroma instead of destroying it, to which Ordis replies that he is foremost the Operator's Cephalon.
Players will also now have access to Simaris' Sanctuary Onslaught.
Notes[]
- Note that blueprints may only be rewarded once, even if the Quest is replayed. One can buy the blueprints from Cephalon Simaris or alternatively a built Warframe from Market for Platinum to reacquire the Warframe if sold.
- If the player began this quest prior to the Update: Specters of the Rail 0.0 (2016-07-08) update and did not craft the chassis when instructed, logging out and back in can advance the story when stuck on missing beacons required to advance the plot (such as the Scorched Beacon).
- The appearance of the Arcane Machine in the final stage of the mission suggests a connection to the Sentients.
Bugs[]
- As of Hotfix 21.3.2 (2017-08-04), the required Arid Elite Lancers do not always spawn in the indicated mission.
- As of Hotfix 19.5.3 (2016-12-23), players have reported the questline to be "Universally bugged." The bugs include not being able to craft some beacons, which would prevent the questline from progressing. It is also advised to not attempt the quest due to these bugs.
- Missions may not register as finished after completion, preventing players from moving on to the next mission. Logging out and logging back in can fix this issue.
- During the final missions, enemies may not cross over the portal to the Derelict area. Go back and forth between the portal if no enemies spawn near the defense area.
- After having completed the paying with synthesis part of the mission, the following parts of the quest may be skipped and no blueprints are rewarded. The quest is then refreshed and has to be done again.
- Sometimes neither the target nor Simaris will appear at the beginning of a mission. (Switching matchmaking options i.e. setting it to solo or others; may fix the problem of targets and Simaris not appearing)
- After returning from the Orokin Derelict via the portal, the alarm is on and the door is locked in Grineer Settlement. There is no available panel to hack in order to open the door (on both sides of the portal).
- During the synthesis portion of the quest, the first two scans can be done regardless of the actual mission progress, however, to complete the 3rd scan the mission must be completed first.
Trivia[]
- The transmission from the Arcane Machine heavily resembles the translation of a line from the start of the Popol Vuh, a text recounting the mythology and history of the K'iche' Maya. The translated line in question reads 'All is silent and calm. Hushed and empty is the womb of the sky.'
Media[]
Patch History[]
Update 35.5 (2024-03-27)
- Quest Changes
Quest Blueprint Build Times:
We reduced the following Quest-related blueprint crafting time to 10 seconds, and updated the Rush Cost to be 0 Platinum:
- Scorched Beacon, Chroma Signal, Chroma Mark (The New Strange)
Other Quest Changes:
- The riddles from Hidden Messages will now appear in the TennoGuide to help players more easily find them. (or to help those who accidentally deleted the inbox messages -- oops!).
- Added a “Obtain Kinetic Siphon” objective to the “Paying with Synthesis” stage of The New Strange Quest.
- GENERAL FIXES
- Fixed enemies in The New Strange Quest not rushing towards the Defense objective.
Update 32.1 (2022-11-02)
- Fixed objectives in the UI overlapping in The New Strange Quest.
- Also improved the objective flow in the Quest so that it is less confusing on what you need to do next.
Hotfix 30.9.2 (2021-11-11)
- Fixed a Quest objective in ‘The New Strange’ not being localized.
Update 30.9 (2021-11-11)
- Updated the “The New Strange” objective for Synthesis Targets to make it less confusing. It now reads “Sanctuary Target” as opposed to a specific enemy type which could come across confusing.
Update 30.7 (2021-09-08)
- Updated Foundry preview images for Scorched Beacon and Chroma Mark Blueprints (for The New Strange Quest), which were appearing as low resolution images.
Hotfix 27.3.16 (2020-04-22)
- Fixed a script error that could affect people playing the New Strange Quest when joining other missions or quitting the game.
Update 25.7 (2019-08-29)
- Added Objective text, “Return to the Derelict” to the mission.
- Added Objective text, “Visit Cephalon Simaris” to match the existing marker when the player arrives in the Relay and enhanced the distance display on the marker.
- Added Object text, “Return to Orbiter” after talking to Simaris.
- Added a marker after talking to Simaris that guides players to their docked Liset in the hangar.
- Updated wording for the Arid Lancer Synthesis stage.
- Added a marker to all nodes on Mars where Arid Lancer targets can be found instead of just one.
- Changed the “Return to Orbiter” marker to an Extraction marker.
- Added “Return to Orbiter” and “Return to Simaris” Objectives to the fifth quest stage.
- Added two new markers and hint text that presents the option to run the Synthesis tutorial and obtain Synthesis Scanners and Traps.
Hotfix 25.3.2 (2019-07-12)
- Fixed a script error when looking at The New Strange quest diorama.
- Fixed an issue with The New Strange where it wouldn’t count Arid Lancers correctly
Hotfix 19.5.4 (2017-01-03)
- Fixed crucial progression required mission rewards not being given to players, therefore stopping progression through the quest. A script has gone live with this Hotfix that retroactively administers missing items to those currently unable to progress through The New Strange.
- Fixed auto progressing through the New Strange quest.
Update 19.0 (2016-11-11)
- The New Strange Defense wave count has been reduced from 10 to 5.
Hotfix: Specters of the Rail 0.12 (2016-07-20)
- Star Chart Changes
In order to improve the flow of progressing through quests, every quest mission is now in a location which was previously completed or unlocked, and only in regions which are unlockable before the quest completion is required. Below you will find a full list of each quest node location including the reordered nodes:
The New Strange
- Ceres Nuovo
- Europa Morax
- Mars Alator
- Mars Tharsis
Note: Chroma part crafting stages were replaced with cheaper to build Chroma beacons. Chroma parts are obtained from Junction rewards later on.
Update 16.0 (2015-03-19)
- Introduced.


195 comments
After running the same zone about 40 times here is what you actually need to do.
Get some "Synthesis Scanners" an be bought from next to Cephalon Simaris
NOT YOUR NORMAL SCANNER
Get some "Kinetic Siphon Traps" from the same place.
Equip them in your gear wheel via the arsenal on your ship.
Go to Ares on Mars, equip the scanner via your wheel and right click.
Get the message about there being a target.
Grab the key, put it in the computer and head to the reactor area. on the way right click looking for the tail tail signs of from the scanner.
Eventually you'll get a popup message and a target on your mini map.
Go there. kill everything else nearby except the one with (Synthesis Target) in its name.
Drop a trap next to it. this auto selects your scanner so hold right click and then target 4 points on his body. He will then disappear and 1/3 will get marked on your quest.
Repeat two more times.
STUPID, QUEST
When I played the last mission as Yareli it bugged out, Chroma appeared at the end of the 5th round of defense, I used all 100 of my scans on him and still did nothing to him. :( I went in again with a different frame and it worked, but wtf?
I went and replayed the mission with Yareli and found the same result
No clue what would be causing this
Was it ever confirmed who was controlling Chroma?
Some say it is the sentient mother
It could be no controller? As related to The Sacrifice, kind of like with Umbra.
Maybe he went rogue since he wasn't controlled with an Operator like the 4th Fandom User said
Also is also my theory on it as well...
Aside from Umbra, and that one scene in The Second Dream, we don't really see warframes doing much on their own, let alone breaking into Orokin derelicts and stealing codicies
Not sure if anyone else came across this bug but for the last mission, when you're supposed to scan chroma to beat him, i was able to use nyx's mind control on the chroma to instantly win the whole alteration. I'm playing on the switch version of the game.
Does...does this break the quest?
Hey, I'm currently struggling with the last part of this quest, Defeat Chroma.
I always get to the 4th wave, but then I fail the mission because I didn't defend the machine properly. Currently using a lvl. 30 Mag, lvl. 30 Boltor, lvl. 30 Furis and a lvl. 30 Fragor with some rather mediocre mods.
Anyone has any tips on how to finish this mission? It would be very appreciated.
I assume you started with your mag and don't have another frame? If this is the case, you might want to try asking for help from someone to join you to help out as that combination seems like it would be difficult to defend the machine.
Your Polorize ability can help restore it's shields however which might be enough if you use them when needed. If you want to keep trying solo with that setup, i recommend going onto the market and searching for Squad Energy Restore and craft some of those so you have an emergency supply of energy to keep casting it, as well as your first ability to pull enemies away from the machine.
Oh and try to build your weapons with toxin damage if possible, as that damage type bypasses corpus shields.
Game is badly bugged , Elite Arid Lancers , will need for you to do it 3 times but it will only show as one time. You have to log off and back in for the game to understand you scanned 3 targets then it will allow you to proceed
you just need to replay the level more than once...
Synthesis targets only show up once per mission, they are labeled as synthesis targets and have a special waypoint attached to them, they also have high heath and shields so you cannot accidentally kill them. Simaris announces at the beginning of the mission that there is a synthesis target available. Even if you see multiple, you can only scan the 4 orb spots on one target, then it will disappear and you have to extract and play the mission again to get another. Your mission is not to scan any 3 elite arid lancers. Your mission is to scan a particular one.
The quest is rally bugged I can I can't even get the targets to spawn in the mission at all I have been to each mission where they spawn and nothing I only had it happen once and when I attempted it and then I had to log off quick and when I came bac on-line nothing happenes
Did you have the scanner equipped, and did you purchase enough charges for the scanner? You can purchase charges from Simaris for credits.
I was able to do this quest even though I never unlocked Europa
thats impossible seeing how you get the quest from the europa junction
Same, I'm wondering if its cos my account is fairly old, before the map is what it is now, and i'd did some missions before they were reordered. i remember years back playing in the orokin derelict wiht my bro, only to return to the game and find id not even unlocked ceres yet.
I am sorry that this is necropost but All I had to do was talk to Simaris for the first time after doing Jupiter junction and he gave me the option to do the quest
Finally defended the Ancient Machine... without any Cephalis Scanners equipped. Wasn't told I'd need them. Now I get to quit and go to the damn relay to buy more!
My fault though! That's what happens when you play Warframe without a guide open! Good game!
That shouldn't be possible. The game won't launch the mission unless you and anyone in your party have them equipped.
^everyone must have one equipped.
I need help with the Chroma part. If you're able, please respond. I need help with this.
its pretty simple. scan it.
chroma mission is so hard i can't get past wave 3 i have amphis boltor and kunai
and a couple of sucky mods
What frame are you using?
For defense missions I like to use Frost for his Snow Globe and a primary weapon with decent range to gun mobs down before they can get into the globe. A melee weapon with stun is good - use the jump attack with that Amphis to stun Corpus/MOAs/Osprey that get too close (it's also good against their shields). Frost's Avalanche ability is good in a pinch if you get overwhelmed and need to slow up a wave. However, unless I know I'm doing good on energy I try to save it for snow globes.
A mission like this I use a loadout of fully maxed equipment. I don't have ideal mods but I level them up and shuffle them around the best I can.
Mind you, everyone's got their own strat, I'm sure. I just happen to have Frost geared up for this kind of thing. I bet Rhino would do well and I think he's more common for people to have...?
Super Quick Guide to Elite Arid Lancers (based on my experience)
- There is only ONE target per mission run meaning you will have to run the same mission 3 times.
- Each scan requires FOUR charges on your Synthesis Scanner (one for each point on the target, presumably). Ensure you have plenty of charges. Charges are available in the Cephalon Simaris room (located in relays) at the console to his right for 5000cr for 25 charges.
- Kinetic siphon traps aren't necessary but can make things easier if you are using a frame that can't immobilize the target or track it quickly. They are available in the Cephalon Simaris room at the same console as scanner charges for 5000cr per 10 traps. They also have an AOE so you don't have to worry about ensuring the target runs directly over them.
- You should be able to access the quest from the Quest icon on the Navigation screen. Failing that go to Mars and look for the "pulsing" planet node. Mine was Ares. I'm not sure it's the same for everyone but from what I've seen elsewhere it always seems to be a sabotage mission.
- Simaris will talk to you at the start of the mission if you are on the right tileset.
- Looking through your scanner will show an energy trail indicating the direction of the target.
- IF THE TARGET IS BEHIND A LOCKED DOOR you need to finish the main mission objective (ie. sabotage) first. At that point previously locked doors will be accessible and you can proceed to hunt your target.
- Elite Arid Lancers will always spawn. Simaris will let you know when you are close and the target will appear on the map. The target will also have a blue aura around it making it easy to spot. Target flees rather than inflicting damage and appears to be able to tank quite a lot.
- Once the target is successfully scanned it will "dissolve" and disappear. Simaris will let you know the scan was a success.
My advice is to finish the mission objective before hunting the target. Once I had this down I wrapped up all three targets very quickly, to my relief. I hope this helps someone!
This is extremely helpful I just finished this mission yesterday and it would've been a lot easier if I had known these tricks especially the kinetic siphon trap because it was annoying af to chase after them when they went invisible
Didn't know you had to complete objective before the door unlocked thanks!
Also, colorful sparkles will appear while you are looking through the synthesis scanner pointing the way to the lancer.
kinetic siphons aren't necessary, just use taxon the first sentinel.. the artax has a guaranteed cold proc which makes it pretty easy
Kinda speculation (with spoilers), but..
If cephalon simaris would have gotten what he wanted in the last part, he would have had a link to the controller. And if my guess is right, the controller of chroma is hunhow, who we later see being able to take control and destroy cephalons(even tho he faild to thanks to us) and during that mission cephalon simaris even said that it would be a risk for him to help tenno because of this ability of hunhow and how it would be able to destroy his whole sanctuary. So basically if we would have gotten what simaris wanted in this quest's final mission then simaris would have gotten his own doom started, and surely he would have lost at least some of his sanctuary, if not all of it, before we would have been able to save him, because it is only at octavia's athem that we get the means to save a cephalon from the destroying force of hunhow.
Tho we aren't sure if it really is hunhow, nor are we sure that the link would be great enough, but judging by how small the interaction between suda and hunhow that was good enough for him to start taking control, I think that the clear link that simaris would have gotten would have been big enough to let hunhow get control of him, and probably even much quicker.
The wiki says I have to beat this quest to get the chroma parts (AND blueprint), and since I only got the blueprint and no part prints...✌ Guess I'll die
nope... the parts' blueprints are rewarded by junctions
Technically, you DO have to do this quest to get the parts, as the part blueprints come from junctions AFTER a junction that requires this quest to be completed.
stuck on 2/3 no matter how many times i run it. even being shown the target is in a room i cant get in to since the door wont open. and support isnt helping it seems. got an explaination on what to do in the mission instead of handling the real problem
I know this is a late response but if your target is behind a locked door you need to complete the regular mission. At the point the doors will be unlocked and you can proceed freely to the target.
.
.
This is actually one of the easiest quests in the game. some junctions are harder than this line.
watch out for kira hes gonna kill you with his death note because of his noob rage.
You're digging your own grave kiddo...
Seriously stop with that salt or you will be the most hated person on wiki!
Oh...and changing your comments to dots won't gonna erase anything but it's a good start! at least you're self-aware your shitty comments aren't gonna get you anywhere except more hate towards you...
So....Having a ridiculous time trying to find these annoying Elite Arid Lancers..... Honestly wish I could just skip this quest....
For those of you having the same problem. Make sure youve bought the SYNTHESIS scanner and traps from Samaris's offerings (behind him to the right). Equip them in your Arsenal under the Gear section. Do the Ares mission in SOLO so you don't have people killing the target or spamming the extraction on you. If the mission doesnt immediately start off with Samaris telling you that the target is in the area, abort mission, and reload in until he does. Once samaris has confirmed the target is there, equip the scanner and look through it to see the "trail" of particles left by the target. Follow them in the direction they seem to be "flowing" towards. The target may be behind inaccessible areas, and if so, you'll have to complete steps of the actual mission to get to him. Once you've found the target there will be multiple orbs inside of him, you have to target and scan each individual orb in order to fully "synthesize" the target. To make this easier lay a trap near the target to immobilize him for a moment, scan as much as you can, and repeat as necessary.
Europa junction is not required for this quest: https://imgur.com/a/BdwiPQL
Hm, thanks for the heads up
I don't like how Chroma is clan-locked. You require a Volt Neuroptics to fully assemble hime and that can only be aquired from the Tenno Research Lab in the Dojo.
There are some players that never join clans and this kinda forces you into one.
All players should join a clan, it's as much part of the game as mods and farming. Its like playing WoW and not wanting to come across other players.
If you don't want to be in a clan with other people then you can just as easily make your own solo clan. But there is 0 reason for you not to be in one.
what i did was look in recruitment chat person was talking about their clan having maxed out research. i asked for an invite he sent me one and ive never sent a message in clan chat ever. but i have all of the research unlocked. its great.
I'd say that this game has been designed so that you get some exposure to everything, so that: 1. You know it exists
2. It's an opportunity to engage with it
3. Warframe has never been one to just tell you something in the game exists, but if it is an integral part of the game's experience, they want to guarantee that you'll see and possibly interact with that particular something.
4. They do want to encourage you to interact with the community as well, it's good enough that it's a feature of Warframe!
5. Do you have 4791 mutagen samples?
6. Having/being in a clan does expand the player experience.
you can just go like lol whatever like me and start own clan,either completely solo or with friends, i made everything in the clan on my own and invited my friends who play only time to time and just pick research/stuff when they need, and i just regulary research techs when the new one comes out
its not like you are forced to join existing clans and obeys rules or strange regulations, you can just have fun on your own/with friends, the smallest size clan's research/building req are mostly laughably low (except some things like hema, but its problematic even for bigger clans)
When I try to do the Scanning node part of the quest, the majority of the Arid Lancers I need to scan are in non-accessible areas of the map. Should I just keep going through the maps until I find one that isn't non-accessible?
No, just uninstall. You're not going to get it.
I had the same issue. It was super annoying. Ended up repeating the mission numerous times. Eventually completed it.
if its were there above you through the ceiling you can climb up on the green mechanical thingy to get out of the caves onto the cave roof had the same issue:P depends which mission and what map spawn though
I was confused by this too...however. Those locked sections open once you say, plug the thing into the control panel, or after you destroy the reactor which opens up the path to extraction. Sometimes the Elite Arid Lancers are "locked" behind these areas until you progress through the mission.
Is it ok to sell the Chroma Mark after I have completed the quest and have the frame? Do I need the mark to craft anything else?