Hotfix 36.0.5 (2024-07-20)
- Fixed Hildryn being unable to cast Ember’s Fire Blast Helminth ability.
Hotfix 36.0.4 (2024-06-26)
- Fixed Hildryn’s Balefire quickfire Attack Speed being increased when the “Fire Manual Trigger Weapons Continuously” setting is toggled on.
- Fixed Hildryn’s Pillage Energy Drain stat in Helminth tooltip having long decimals.
Hotfix 35.5.7 (2024-04-17)
- Line of Sight (LoS) Changes & Fixes
As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here).
For today, we have made LoS improvements to the following Warframe abilities:
- Hildryn’s Aegis Storm (Raycast Check)
- In Hotfix 35.5.6, we made it so that Aegis Storm performs LoS checks from the floor where Hildryn is hovering, but that could be limiting based on her positioning. So, we’ve changed it so that the checks occur from Hildryn to enemies that are in LoS and within the ability’s range.
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Hildryn’s Pillage (Rendered Check)
- Hildryn’s Aegis Storm (Raycast Check from floor where Hildryn is hovering)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring (this was most reported for Hildryn’s Pillage).
Update 35.0 (2023-12-13)
- Fixed armor stripped by Hildryn’s Pillage sometimes regenerating on enemies affected by Hydroid’s Passive.
Update 34.0 (2023-10-18)
- Warframe Shield Changes
Part 5 - A few other details to cover!
- Hildryn’s Passive has been buffed from 3s Shield Gating Duration to 3.5s Shield Gating Duration!
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
HILDRYN
Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Shields: Base Rank - 1280 (from 450) / Max Rank - 1780 (from 1575)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
HILDRYN PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 1380 (from 475) / Max Rank - 1880 (from 1662.5)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Hildryn missing controller rumbles for all of her abilities.
Hotfix 33.6.4 (2023-08-15)
- Fixed being unable to equip the Balefire Einheri skin on Hildryn’s Balefire Prime.
Hotfix 33.6.3 (2023-08-03)
- Fixed Kexat’s Pounce Decree not being triggered while airborne during Hildryn’s Aegis Storm.
Update 33.6 (2023-07-27)
- Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
- Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.
Update 33.0 (2023-04-26)
- Fixed missing FX on Hildryn’s Haven.
- Note that this did not affect Hildryn Prime.
- Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation.
Hotfix 32.3.7 (2023-03-16)
- Fixed Hildryn Prime using the base version of her shoulder shields during Pillage casts.
Hotfix 32.3.6 (2023-03-15)
- Introduced Hildryn Prime.
Hotfix 32.2.9 (2023-01-11)
- Tooltips for Warframe stats in the Arsenal will now replace mentions of “Energy” with “Shield” for Hildryn (where applicable).
Hotfix 32.2.4 (2022-12-07)
- Fixed Hildryn not having any energy colors when rolling or while Haven/Aegis Storm is active.
Update 31.6 (2022-06-09)
- Fixed Helminth’s Nourish ability being unable to be cast by Hildryn (since they do not use Energy).
- Hildryn’s Shields will be consumed in its place so that the ability can be cast.
- Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.
Hotfix 31.5.10 (2022-05-17)
- Fixed Hildryn’s Aegis Storm continuing to go up/down automatically upon transferring back her if you transferred out while holding jump/crouch.
Hotfix 31.5.3 (2022-04-29)
- Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.
Update 31.5 (2022-04-27)
- Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
- Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
Hotfix 31.1.2 (2022-02-10)
- Fixed Hildryn infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
- Hildryn can now throw the projectile using her Shields.
- Fixed multiple holstered weapons (specifically Staff, Tonfa, and Sword and Shield holsters) clipping through Hildryn’s Einheri Skin.
Hotfix 31.1.1 (2022-02-09)
- Fixed a script error related to Hildryn’s Passive.
Update 29.10 (2021-03-19)
- Hildryn will no longer gain Shield strength from features that give Energy-per-second regeneration. She will still convert Energy pickups into extra Shield strength. This fixes an unintended mechanic where things like Energy Siphon would make her completely invulnerable during combat.
Update 29.5 (2020-11-19)
- Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
- This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.
Update 29.1 (2020-09-17)
- Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.
Hotfix 29.0.8 (2020-09-10)
- Fixed a script error potentially related to Hildryn’s Pillage ability.
Hotfix 29.0.6 (2020-09-01)
- Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
- Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.
Hotfix 28.0.3 (2020-06-12)
- Fixed a script error when casting Hildryn’s Balefire Ability.
Update 28.0 (2020-06-11)
- Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.
Hotfix 27.5.4 (2020-05-20)
- Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
Update 27.4 (2020-05-01)
- Fixed a case of Hildryn’s Haven doing zero damage to enemies it links to.
Hotfix 27.3.14 (2020-04-15)
Update 27.3 (2020-03-24)
- Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.
Hotfix 27.2.2 (2020-03-06)
- Fixed Hildryn gaining 100% Damage reduction while in their airborne forms (Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift.
Update 27.2 (2020-03-05)
- Optimized Hildryn’s Aegis Storm to improve performance.
- Hildryn’s Haven ability now also provides invulnerability to all damage for 3 seconds for her Allies upon their Shields being depleted.
Hotfix 27.1.0.1 (2020-02-04)
- Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
- Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
Update 27.1 (2020-02-04)
Hotfix 27.0.12 (2020-01-23)
- Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
Hotfix 25.1.3 (2019-06-14)
- Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
Hotfix 25.1.2 (2019-06-12)
- Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
Update 25.1 (2019-06-05)
- Fixed Zanuka being unable to capture Hildryn.
Hotfix 25.0.7 (2019-05-30)
- Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
Hotfix 25.0.4 (2019-05-28)
- Fixed Hildryn Ability names being all caps in Ability HUD bar.
Update 25.0 (2019-05-22)
- Hildryn will now use her Shields when Melee Channel Blocking.
Hotfix 24.7.3 (2019-04-22)
- Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
Hotfix 24.7.1 (2019-04-11)
- Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
- Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
Update 24.7 (2019-04-10)
- Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
- Fixing a leaking effect on Hildryn's projectiles which could affect performance.
Update 24.6 (2019-04-04)
- Hildryn is no longer restricted to move at walking speed when charging Balefire.
Hotfix 24.5.5 (2019-03-25)
- Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
- Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
- Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
- Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
- Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
- Fixed a script error when Hildryn’s Balefire deactivates.
Hotfix 24.5.4 (2019-03-20)
- Fixed Hildryn not being able to cast Balefire in Aegis Storm.
Hotfix 24.5.2 (2019-03-18)
- Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
- Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
- Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
- Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
- Fixed Hildryn’s components not being Chat linkable.
Update 24.5 (2019-03-14)
- Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
- Removed additional sound for Hildryn's Haven ability based on feedback.
- Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
- Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.
Hotfix 24.4.4 (2019-03-11)
- Hildryn can now use Shields for Melee Channeling!
Hotfix 24.4.2 (2019-03-08)
- Plains of Eidolon Changes & Fixes
- Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
- Hildryn Changes & Fixes
- Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
- Greatly reduced the camera angle when casting Hildryn’s Haven.
- Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
- Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
- Fixed script errors when casting Hildryn’s Balefire.
Update 24.4 (2019-03-08)