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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Wukong?action=edit) in: (/wiki/Category:Wukong) (Category:Wukong) Wukong , (/wiki/Category:Warframes) (Category:Warframes) Warframes , (/wiki/Category:Males) (Category:Males) Males , and 5 more (/wiki/Category:Update_17) (Category:Update 17) Update 17 (/wiki/Category:Wukong_Prime) (Category:Wukong Prime) Wukong Prime (/wiki/Category:Update_25) (Category:Update 25) Update 25 (/wiki/Category:Vaulted) (Category:Vaulted) Vaulted (/wiki/Category:Warframe_China_Timed_Exclusive) (Category:Warframe China Timed Exclusive) Warframe China Timed Exclusive English (https://warframe.fandom.com/de/wiki/Wukong) Deutsch (https://warframe.fandom.com/es/wiki/Wukong) Español (https://warframe.fandom.com/fr/wiki/Wukong) Français (https://warframe.fandom.com/hu/wiki/Wukong) Magyar (https://warframe.fandom.com/it/wiki/Wukong) Italiano (https://warframe.fandom.com/ja/wiki/Wukong) 日本語 (https://warframe.fandom.com/ko/wiki/Wukong) 한국어 (https://warframe.fandom.com/nl/wiki/Wukong) Nederlands (https://warframe.fandom.com/pl/wiki/Wukong) Polski (https://warframe.fandom.com/pt-br/wiki/Wukong) Português do Brasil (https://warframe.fandom.com/ru/wiki/%D0%A5%D1%80%D0%BE%D0%BC%D0%B0) Русский (https://warframe.fandom.com/tr/wiki/Wukong) Türkçe (https://warframe.fandom.com/uk/wiki/%D0%92%D1%83%D0%BA%D0%BE%D0%BD) Українська (https://warframe.fandom.com/vi/wiki/Wukong) Tiếng Việt (https://warframe.fandom.com/zh-tw/wiki/Wukong) 中文(臺灣) Wukong 657 (/wiki/Wukong?action=edit) View source (/wiki/Wukong?action=history) History (/wiki/Talk:Wukong?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro ⭐ (/wiki/Ash) (Ash) (AshIcon272) (/wiki/Ash) (Ash) Ash (/wiki/Ash) (Ash) (Ash PrimeIcon272) ⭐ (/wiki/Atlas) (Atlas) (AtlasIcon272) (/wiki/Atlas) (Atlas) Atlas (/wiki/Atlas) (Atlas) (Atlas PrimeIcon272) ⭐ (/wiki/Banshee) (Banshee) (BansheeIcon272) (/wiki/Banshee) 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Equipment Patch History Media () (https://warframe.fandom.com/wiki/Wukong/Main?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/1/17/WukongLargePortrait.png/revision/latest?cb=20230627042904) (WukongLargePortrait) Wukong Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/0/03/WukongFull.png/revision/latest?cb=20220706012003) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/b/b0/Wukong.png/revision/latest?cb=20221012050609) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable. Passive After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission. Abilities 1st Ability (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin 2nd Ability (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker 3rd Ability (/wiki/Defy) (Defy130xWhite) (/wiki/Defy) Defy 4th Ability (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 455 (555 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 265 (/wiki/Energy_Capacity) (Energy Capacity) Energy 130 (180 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Introduced (/wiki/Update_17#Update_17.12) (Update 17) Update 17.12 (2015-11-25) Themes Monkey King (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Defy) (Defy130xWhite) (/wiki/Defy) Defy (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable. This is Wukong, the enduring, the swift. Everybody's got something to hide, Tenno. Except Wukong. —(/wiki/Lotus) (Lotus) Lotus Release Date: November 25th, 2015 Descending from the empyrean eternal, the unruly primal saint Wukong wreaks havoc in the System with his immortal trickery and savage beatings. Divide and conquer with twice yourselves, then journey unseen under a cloak of clouds. Endure through any assault with arrogant poise, donning the legendary staff to tip the balance in his favor, and his opponents off their feet. Wukong embarked on a new journey in (/wiki/Update_17#Update_17.12) (Update 17) Update 17.12 (2015-11-25) and was joined by his twin in (/wiki/Update_25#Update_25.2) (Update 25) Update 25.2 (2019-06-19). Acquisition Wukong's blueprints can be (/wiki/Research) (Research) researched from the (/wiki/Research/Tenno_Lab) (Research/Tenno Lab) Tenno Lab in the (/wiki/Dojo) (Dojo) dojo . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 275 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Credits) (Credits) 35,000 Wukong Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 1,400 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 2,600 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Wukong Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 900 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 50 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 4 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Wukong Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 2 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 8,000 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 4,000 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Expand (/wiki/Research#Tenno_Lab) (Research) Tenno Lab Research Blueprint • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 5,000 (/wiki/Credits) (Credits) 5,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 5 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 25,000 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 9,900 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Prereq: N/A Neuroptics • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 1,500 (/wiki/Credits) (Credits) 10,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 1 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 1,000 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 500 Time: 3 Day(s) Prereq: Wukong Chassis • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 1,500 (/wiki/Credits) (Credits) 10,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 3 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 1 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 1,000 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 500 Time: 3 Day(s) Prereq: Wukong Systems • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 1,500 (/wiki/Credits) (Credits) 10,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 1,000 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 500 Time: 3 Day(s) Prereq: Wukong (/wiki/Clan#Clan_Tier) (Ghost Clan) (Ghost Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x1 (/wiki/Clan#Clan_Tier) (Shadow Clan) (Shadow Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x3 (/wiki/Clan#Clan_Tier) (Storm Clan) (Storm Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x10 (/wiki/Clan#Clan_Tier) (Mountain Clan) (Mountain Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x30 (/wiki/Clan#Clan_Tier) (Moon Clan) (Moon Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x100 Notes Wukong's research requires 11 (/wiki/Nitain_Extract) (Nitain Extract) Nitain Extract . This will require (/wiki/Nightwave/Nora%27s_Mix_Volume_7) (Nora'sMixVol7Cred) 45x (/wiki/Nightwave) (Nightwave) Cred worth of (/wiki/Nightwave) (Nightwave) Nightwave offerings. Furthermore, crafting Wukong requires 6 Nitain Extract for an additional (/wiki/Nightwave/Nora%27s_Mix_Volume_7) (Nora'sMixVol7Cred) 30x (/wiki/Nightwave) (Nightwave) Cred . Although (/wiki/Reactor_Sabotage) (Reactor Sabotage) Reactor Sabotage caches have a chance to reward Nitain Extracts (and thus, cut down on (/wiki/Nightwave/Nora%27s_Mix_Volume_7) (Nora'sMixVol7Cred) ​x (/wiki/Nightwave) (Nightwave) Cred costs), it should not be wholly relied on due to the low chance of Nitain being rewarded. Trivia Wukong descended on September 29th, 2015 for the (/wiki/WARFRAME_(China)) (WARFRAME (China)) Chinese build , then on November 25th, 2015 for the (/wiki/WARFRAME) (WARFRAME) global build . Wukong is named after (https://en.wikipedia.org/wiki/Sun_Wukong) (wikipedia:Sun Wukong) Sun Wukong , (also known as the Monkey King ), one of the main characters in the highly influential classic Chinese story (https://en.wikipedia.org/wiki/Journey_to_the_West) (wikipedia:Journey to the West) Journey to the West . The majority of the Warframe's power set is based upon the Monkey King's lore. The variable-size (/wiki/Iron_Staff) (IronStaff) (/wiki/Iron_Staff) Iron Staff that Wukong summons upon using (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury (and to a lesser extent (/wiki/Defy) (Defy130xWhite) (/wiki/Defy) Defy ) is based off the (https://en.wikipedia.org/wiki/Ruyi_Jingu_Bang) (wikipedia:Ruyi Jingu Bang) Ruyi Jingu Bang , the Monkey King's signature weapon capable of changing its size at whim. It was one of several treasures bestowed upon the Monkey King after he defeated the (https://en.wikipedia.org/wiki/Dragon_King#Dragon_Kings_of_the_Four_Seas) (wikipedia:Dragon King) Dragon Kings of the Four Seas . (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker is a reference to the Jingdouyun (which translates to "Rolling Cloud"), a skill learned from his master when he was young. (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin is a reference to the Monkey King's ability to clone himself through his magical hairs. (/wiki/Wukong/Abilities#Five_Levels_of_Immortality) (Wukong/Abilities) Five Levels of Immortality is a reference to the Monkey King becoming immortal through five different means. Wukong is the second of three Warframes that were initially introduced as timed exclusives to (/wiki/Warframe_China) (Warframe China) Warframe China , the others being (/wiki/Excalibur/Umbra_Prime) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra_Prime) Excalibur Umbra Prime and (/wiki/Nezha) (NezhaIcon272) (/wiki/Nezha) Nezha . The line in Lotus' summary, "Everybody's got something to hide, Tenno. Except Wukong," is a reference to the song "(https://en.wikipedia.org/wiki/Everybody%27s_Got_Something_to_Hide_Except_Me_and_My_Monkey) (wikipedia:Everybody's Got Something to Hide Except Me and My Monkey) Everybody's Got Something to Hide Except Me and My Monkey ", by the Beatles. Wukong has never had official alternate look (skin), except from (/wiki/TennoGen) (TennoGen) TennoGen , until the release of Wukong Prime. When Equipped with Wisp's Agile animation, and unarmed, he will summon his Celestial Twin. He is the 2nd of three frames to feature a unique version of the animation, (/wiki/Equinox) (Equinox) Equinox and (/wiki/Xaku) (Xaku) Xaku being the only other frames respectively. Wukong can give himself a handshake by activating the Handshake emote while his Celestial Twin is close by. () (https://warframe.fandom.com/wiki/Wukong/Prime?action=edit) Edit Tab (/wiki/Alad_V) (Alad V) (AladVPortrait d) “Market forces dictate that you need to evolve or die.” Wukong Prime is (/wiki/Prime_Vault) (Prime Vault) Vaulted .The (/wiki/Void_Relic) (Void Relic) Void Relics for this item have been removed from the (/wiki/Drop_Tables) (Drop Tables) drop tables and do not drop during missions at this time. Check the current (/wiki/Prime_Resurgence) (Prime Resurgence) Prime Resurgence rotation to see if (/wiki/Varzia) (Varzia) Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or (/wiki/Trading) (Trading) traded between players. (Minimize) (Dismiss) x (https://static.wikia.nocookie.net/warframe/images/b/b9/WukongPrimeLargePortrait.png/revision/latest?cb=20230627042907) (WukongPrimeLargePortrait) Wukong Prime Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/1/18/WukongPrimeFull.png/revision/latest?cb=20190719011739) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/5/56/WukongPrime.png/revision/latest?cb=20221110213611) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description The trickster-warrior ascends to his ultimate incarnation. Passive After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission. Abilities 1st Ability (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin 2nd Ability (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker 3rd Ability (/wiki/Defy) (Defy130xWhite) (/wiki/Defy) Defy 4th Ability (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 455 (555 at Rank 30) (/wiki/Shield) (Shield) Shields 345 (445 at Rank 30) (/wiki/Armor) (Armor) Armor 290 (/wiki/Energy_Capacity) (Energy Capacity) Energy 145 (195 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 65 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.05 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_25#Update_25.3) (Update 25) Update 25.3 (2019-07-06) Themes Monkey King (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The trickster-warrior ascends to his ultimate incarnation. Release Date : July 6th, 2019 Wukong Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Wukong) (WukongIcon272) Wukong , possessing increased (/wiki/Shield) (Shield) shield capacity, (/wiki/Armor) (Armor) armor , (/wiki/Energy) (Energy) energy , and (/wiki/Sprint_speed) (Sprint speed) sprint speed , as well as an additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) polarity. Wukong Prime was released alongside (/wiki/Zhuge_Prime) (ZhugePrime) (/wiki/Zhuge_Prime) Zhuge Prime and (/wiki/Ninkondi_Prime) (NinkondiPrime) (/wiki/Ninkondi_Prime) Ninkondi Prime . Acquisition Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Wukong Prime's Relic Drops Chassis Blueprint (/wiki/Wukong/Prime) (Wukong PrimeIcon272) Blueprint Systems Blueprint Neuroptics Blueprint (/wiki/Axi_A10) (AxiRelicIntact) (/wiki/Axi_A10) Axi A10 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_T6) (AxiRelicIntact) (/wiki/Axi_T6) Axi T6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_K3) (LithRelicIntact) (/wiki/Lith_K3) Lith K3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N13) (LithRelicIntact) (/wiki/Lith_N13) Lith N13 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_B4) (MesoRelicIntact) (/wiki/Meso_B4) Meso B4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_K3) (MesoRelicIntact) (/wiki/Meso_K3) Meso K3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N13) (NeoRelicIntact) (/wiki/Neo_N13) Neo N13 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_S12) (NeoRelicIntact) (/wiki/Neo_S12) Neo S12 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_W1) (AxiRelicIntact) (/wiki/Axi_W1) Axi W1 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_W2) (AxiRelicIntact) (/wiki/Axi_W2) Axi W2 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_W1) (LithRelicIntact) (/wiki/Lith_W1) Lith W1 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_W2) (LithRelicIntact) (/wiki/Lith_W2) Lith W2 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_W1) (MesoRelicIntact) (/wiki/Meso_W1) Meso W1 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_W2) (MesoRelicIntact) (/wiki/Meso_W2) Meso W2 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_A11) (AxiRelicIntact) (/wiki/Axi_A11) Axi A11 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_P3) (AxiRelicIntact) (/wiki/Axi_P3) Axi P3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_R3) (AxiRelicIntact) (/wiki/Axi_R3) Axi R3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_K2) (MesoRelicIntact) (/wiki/Meso_K2) Meso K2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_T4) (MesoRelicIntact) (/wiki/Meso_T4) Meso T4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_I2) (NeoRelicIntact) (/wiki/Neo_I2) Neo I2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_Z9) (NeoRelicIntact) (/wiki/Neo_Z9) Neo Z9 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_G2) (AxiRelicIntact) (/wiki/Axi_G2) Axi G2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_T4) (AxiRelicIntact) (/wiki/Axi_T4) Axi T4 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_Z1) (AxiRelicIntact) (/wiki/Axi_Z1) Axi Z1 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_D2) (LithRelicIntact) (/wiki/Lith_D2) Lith D2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_S13) (LithRelicIntact) (/wiki/Lith_S13) Lith S13 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_I1) (NeoRelicIntact) (/wiki/Neo_I1) Neo I1 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_T2) (NeoRelicIntact) (/wiki/Neo_T2) Neo T2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_Z7) (NeoRelicIntact) (/wiki/Neo_Z7) Neo Z7 Common ((/wiki/Prime_Vault) (Prime Vault) V ) Vaultings On (https://www.warframe.com/news/octavia-prime-access) May 11th, 2021, it was announced that Wukong Prime, along with (/wiki/Zhuge_Prime) (ZhugePrime) (/wiki/Zhuge_Prime) Zhuge Prime and (/wiki/Ninkondi_Prime) (NinkondiPrime) (/wiki/Ninkondi_Prime) Ninkondi Prime , would enter the (/wiki/Prime_Vault) (Prime Vault) Prime Vault and be retired from the reward tables on May 25th, 2021. Any preexisting components or fully-built items will remain as is. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (PrimeHelmet) 1 (/wiki/Blueprints) (PrimeChassis) 1 (/wiki/Blueprints) (PrimeSystems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 5 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Wukong Prime Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 4 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 750 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 200 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 3,550 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Wukong Prime Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 6 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 825 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 2,200 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Wukong Prime Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 7 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 1,150 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 3,800 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes Wukong Prime, compared to (/wiki/Wukong) (WukongIcon272) Wukong : Higher (/wiki/Shield) (Shield) Shields (345/445 vs. 270/370) Higher (/wiki/Armor) (Armor) Armor (290 vs. 265) Higher (/wiki/Energy) (Energy) Energy (145/195 vs. 130/180) Higher Starting Energy (65 vs. 50) Higher (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed (1.05 vs. 1.0) Additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Polarity ((https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) ) As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. Wukong Prime's (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker features additional lightning effects: When Wukong Prime disappears into a cloud, there will be a lightning strike up into the air. When he reappears, there will be several lightning strikes outward from his body onto the ground around him. Trivia Wukong Prime was officially revealed and released during (/wiki/TennoCon/2019) (TennoCon/2019) TennoCon 2019 . Wukong Prime was the most used Warframe of 2020[1] and 2021.[2] Wukong Prime's tail is slimmer and longer than that of his non-Primed counterpart. Wukong's Prime Access contains various references to the Chinese novel (https://en.wikipedia.org/wiki/Journey_to_the_West) (wikipedia:Journey to the West) Journey to the West , from where Wukong is best known. It comes bundled with the Tang Fur Pattern for Kubrow and Sanzang Kubrow Armor in reference to (https://en.wikipedia.org/wiki/Tang_Sanzang) (wikipedia:Tang Sanzang) Tang Sanzang , who Wukong aids in his journey to retrieve the Buddhist sutras from the West in the aforementioned novel. Wukong Prime's signature Syandana is named Jindou Prime in reference to the Jīndǒuyún (筋斗雲), the technique that allows him to ride or leap through clouds. Media (/wiki/File:Wukong_prime.jpg) (Wukong prime.jpg (177 KB)) (Wukong prime.jpg (177 KB)) (Wukong Prime Key Art) (Wukong prime.jpg (177 KB)) (Wukong Prime Key Art) Wukong Prime Key Art (/wiki/File:Wukong_prime_weapons.jpg) (Wukong prime weapons.jpg (165 KB)) (Wukong prime weapons.jpg (165 KB)) (Wukong prime weapons) (Wukong prime weapons.jpg (165 KB)) (Wukong prime weapons) (/wiki/File:Wukong_prime_accessories.jpg) (Wukong prime accessories.jpg (196 KB)) (Wukong prime accessories.jpg (196 KB)) (Wukong prime accessories) (Wukong prime accessories.jpg (196 KB)) (Wukong prime accessories) (/wiki/File:Wukong_Prime_Render.jpg) (Wukong Prime Render.jpg (1.27 MB)) (Wukong Prime Render.jpg (1.27 MB)) (Wukong Prime Render) (Wukong Prime Render.jpg (1.27 MB)) (Wukong Prime Render) Wukong Prime Render (/wiki/File:Wukong_Prime_Trailer) (Wukong Prime Trailer (19 KB)) (Wukong Prime Trailer (19 KB)) (Wukong Prime Trailer) (Wukong Prime Trailer (19 KB)) (Wukong Prime Trailer) Wukong Prime Trailer (/wiki/File:Warframe_GOD_MODE_WUKONG_PRIME_ENDGAME_BUILD_%26_SETUP) (Warframe GOD MODE WUKONG PRIME ENDGAME BUILD & SETUP (29 KB)) (Warframe GOD MODE WUKONG PRIME ENDGAME BUILD & SETUP (29 KB)) (Warframe GOD MODE WUKONG PRIME ENDGAME BUILD & SETUP) (Warframe GOD MODE WUKONG PRIME ENDGAME BUILD & SETUP (29 KB)) (Warframe GOD MODE WUKONG PRIME ENDGAME BUILD & SETUP) Warframe GOD MODE WUKONG PRIME ENDGAME BUILD & SETUP () (https://warframe.fandom.com/wiki/Wukong/Abilities?action=edit) Edit Tab Passive (/wiki/Wukong) (WukongIcon272) Wukong has learned five techniques to avoid (/wiki/Death) (Death) death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission, each will make Wukong avoid entering bleedout upon taking fatal damage, (/wiki/Invulnerable) (Invulnerable) Invulnerable for 2 seconds, restore 50% (/wiki/Health) (Health) health , and provide a unique buff: Primal Forces: 300% elemental damage for 60 seconds. Heavenly Cloak: (/wiki/Invisibility) (Invisibility) Invisibility for 30 seconds. Invisibility does not reveal Wukong when he attacks. Cosmic Armour: Invulnerable for 30 seconds. Monkey Luck: Enemies killed yield extra loot drops for 60 seconds. (/wiki/Drop_Tables#Rerolling_Drop_Tables) (Drop Tables) Additional loot retrieval stacks with other loot abilities that loot while alive ((/wiki/Ivara) (IvaraIcon272) (/wiki/Ivara) Ivara 's (/wiki/Prowl) (Prowl130xWhite) (/wiki/Prowl) Prowl ), loot while petrified ((/wiki/Atlas) (AtlasIcon272) (/wiki/Atlas) Atlas 's (/wiki/Ore_Gaze) (Mod TT 20px) (/wiki/Ore_Gaze) Ore Gaze ), and loot corpse ((/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros 's (/wiki/Desecrate) (Desecrate130xWhite) (/wiki/Desecrate) Desecrate and (/wiki/Chesa_Kubrow) (Chesa Kubrow) Chesa Kubrow 's (/wiki/Retrieve) (Mod TT 20px) (/wiki/Retrieve) Retrieve ). However, it does not stack with other loot on death abilities ((/wiki/Hydroid) (HydroidIcon272) (/wiki/Hydroid) Hydroid 's (/wiki/Pilfering_Swarm) (Mod TT 20px) (/wiki/Pilfering_Swarm) Pilfering Swarm , (/wiki/Khora) (KhoraIcon272) (/wiki/Khora) Khora 's (/wiki/Pilfering_Strangledome) (Mod TT 20px) (/wiki/Pilfering_Strangledome) Pilfering Strangledome , and (/wiki/Wukong) (WukongIcon272) Wukong 's (/wiki/Wukong/Abilities#Five_Levels_of_Immortality) (Wukong/Abilities) Monkey Luck passive ). Sly Alchemy: (/wiki/Pickups#Orbs) (Pickups) Orbs are 4x more effective for 60 seconds. When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars. These passive buffs cannot be dispelled even if Wukong's abilities becomes disabled, such as falling out of bounds or crossing a (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier bubble. Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (/wiki/Celestial_Twin) Celestial Twin (/wiki/Celestial_Stomp) Celestial Stomp (NaN) 2.00x Health multiplier (NaN) 25.00 Energy (NaN) 20.00m Range (NaN) 25.00 Energy (/wiki/Cloud_Walker) Cloud Walker (/wiki/Enveloping_Cloud) Enveloping Cloud (NaN) 1.00%/m Health regen (NaN) 2.00s Duration (NaN) 8.00m Range (NaN) 25.00 Energy (NaN) 14.00s Duration (NaN) 4.00m Range (/wiki/Defy) Defy (/wiki/) (NaN) 7.50x Damage multiplier (NaN) 1.50x Armor multiplier (NaN) 2.00s Invulnerability duration (NaN) 25.00s Armor duration (NaN) 12.00m Range (NaN) 50.00 Energy (/wiki/Primal_Fury) Primal Fury (/wiki/Primal_Rage) Primal Rage (NaN) 250 Damage (NaN) 10.00 Energy (NaN) 5.00/s Energy drain (NaN) 15.00% Critical chance per kill (NaN) 1.00/s Decay This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Celestial_Twin) (Celestial Twin) Celestial Twin . To change it, please (https://warframe.fandom.com/wiki/Celestial_Twin?action=edit) edit the transcluded page . (/wiki/Celestial_Twin) (Celestial Twin) (CelestialTwinModx256) (/wiki/Celestial_Twin) (Celestial Twin) (CelestialTwin130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Celestial_Twin) Celestial Twin Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage. Introduced in (/wiki/Update_25#Update_25.2) (Update 25) Update 25.2 (2019-06-19) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 1.5 / 1.6 / 1.75 / 2 x (health multiplier) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : ∞ (twin lifespan)0.5 x (damage multiplier)3 x (mark damage multiplier)? m (twin recall range) Info Augment Info Wukong expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to split himself into two corporeal forms, creating a loyal (/wiki/Specter) (Specter) Specter armed with all of his weapons. Celestial Twin attracts enemy attention as he follows Wukong, attacks with either gun or melee dependent on the player's currently held weapon, and has a damage multiplier of 0.5x and a (/wiki/Health) (Health) health multiplier of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1.5 / 1.6 / 1.75 / 2x . The twin remains at Wukong's side indefinitely until killed or manually dispelled at any time by holding down the ability key (default 1 ). Twin Warframe and weapons stats are affected by Wukong's equipped (/wiki/Mods) (Mods) Mods . Will not utilize (/wiki/Category:Galvanized_Mods) (Category:Galvanized Mods) Galvanized mod kill bonuses, as the bonus is tied to a buff only players can get. Health multiplier affects both the health and (/wiki/Shield) (Shield) shields of the twin. Celestial Twin specter AI is designed to aggressively attack nearby enemies while also staying close to Wukong's proximity. It will not attempt to parry enemy attacks with its melee weapon, and will also frequently teleport to reposition near Wukong. Celestial Twin will have swirling aura around his body, affected by energy color. While active, Wukong can command his twin to prioritize a target on the aiming reticle by tapping the ability key (default 1 ), leaving a mark above the target for no energy cost. Once commanded, the twin will seek and destroy the target, with a damage multiplier of 3x . The twin will teleport to his mark if it cannot reach the target after several attempts. Celestial Twin will cycle its weapons depending on Wukong's equipped weapon, if he has them equipped in his arsenal. If Wukong wields a primary or secondary weapon, or an (/wiki/Archgun) (Archgun) Archgun called down by an (/wiki/Archweapon_Deployer) (Archweapon Deployer) Archweapon Deployer , the twin will use a melee weapon. Twin only uses the default/neutral combo of a melee's (/wiki/Stance) (Stance) stance . If Wukong has no melee weapon but has both a primary and secondary weapon, the twin will only use the primary weapon. If Wukong is dual-wielding a one-handed secondary weapon with a (/wiki/Category:Glaive) (Category:Glaive) Glaive weapon, the twin will only use the Glaive, and as a melee weapon. The twin will never throw the Glaive. If Wukong wields a melee weapon, the twin will use Wukong's last primary or secondary weapon equipped prior to switching. If Wukong has a one-handed secondary weapon and a (/wiki/Category:Glaive) (Category:Glaive) Glaive equipped, then wields only the melee weapon, the twin will still use Wukong's last primary or secondary weapon equipped prior to switching. If this weapon was the secondary weapon, the twin will visually dual-wield the Glaive and secondary weapon, but will only use the secondary weapon. If Wukong has only one weapon equipped, the twin will use that weapon. On weapons with (/wiki/Alternate_Fire) (Alternate Fire) Alternate Fire , only the primary mode will be used. The twin cannot use an Archgun. The twin is not affected by (/wiki/Sortie) (Sortie) Sortie weapon restrictions. The twin can trigger weapon-related (/wiki/Arcane_Enhancement) (Arcane Enhancement) Warframe Arcanes and (/wiki/Arcane_Enhancement#Exodia_Arcanes) (Arcane Enhancement) Exodia Arcanes , i.e. on critical condition, upon meeting the requirements. The Twin shares its (/wiki/Ammo) (Ammo) ammo reserves with Wukong's and is capable of looting ammo pickups. If it runs out of ammo, it will swap to another gun. If both guns are out of ammo, it will swap to melee while actively searching for ammo pickups. Depleting all ammo reserves displays a red ammunition icon above the Twin's head. (/wiki/Squad_Ammo_Restore) (Squad Ammo Restore) Squad Ammo Restores will replenish ammo but only if the player is in range, even if the Twin himself is in range. The Twin can be affected by (/wiki/Stagger) (Stagger) self-stagger . If a Celestial Twin crosses a (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier bubble, it will not immediately die, but will instead take constant health damage. Wukong himself crossing a Nullifier bubble has no effect on the Twin. If a Celestial Twin falls out of bounds, it will immediately die. If Wukong's abilities become disabled, such as by the (/wiki/Stalker) (Stalker) Stalker or falling out of bounds, the twin will immediately die. Equipping (/wiki/Archwing) (Archwing) Archwing during (/wiki/Landscape) (Landscape) Landscape mission, which also renders abilities disabled, will kill the twin as well. The twin will not be affected by (/wiki/Stalk) (Mod TT 20px) (/wiki/Stalk) Stalk or (/wiki/Ghost) (Mod TT 20px) (/wiki/Ghost) Ghost , only Wukong will become invisible. Ability Synergy: When activating (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker , the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly. (/wiki/Enveloping_Cloud) (Mod TT 20px) (/wiki/Enveloping_Cloud) Enveloping Cloud affects the twin, turning it invisible for its duration. When activating (/wiki/Defy) (Defy130xWhite) (/wiki/Defy) Defy , the twin will also use Defy, gaining the same increased (/wiki/Threat_Level) (Threat Level) Threat Level , invulnerability, damage reflection, and armor bonus. When activating (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury , the twin will also arm itself with the (/wiki/Iron_Staff) (IronStaff) (/wiki/Iron_Staff) Iron Staff . When using (/wiki/Emotes) (Emotes) Emotes with a Celestial Twin, the twin will perform the same emote. Wukong can also perform Handshakes with his own twin. Triggering the (/wiki/Inactivity_Penalty) (Inactivity Penalty) Inactivity Penalty will cause the twin to cease all activity and remain immobile until player activity resumes. Kills by the twin are ability kills. Affinity from these go to the warframe, not the weapon that the twin is using. Augment (https://static.wikia.nocookie.net/warframe/images/f/f1/CelestialStompMod.png/revision/latest?cb=20230116085606) (CelestialStompMod) Main article: (/wiki/Celestial_Stomp) (Celestial Stomp) Celestial Stomp Celestial Stomp is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Wukong) (WukongIcon272) Wukong that commands his (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin to perform a slam attack for 25 (/wiki/Energy) (Energy) Energy when the ability button (default 1 ) is held, suspending nearby enemies in the air. (/wiki/Celestial_Stomp) (Celestial Stomp) Celestial Stomp (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Cloud_Walker) (Cloud Walker) Cloud Walker . To change it, please (https://warframe.fandom.com/wiki/Cloud_Walker?action=edit) edit the transcluded page . (/wiki/Cloud_Walker) (Cloud Walker) (CloudWalkerModx256) (/wiki/Cloud_Walker) (Cloud Walker) (CloudWalker130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Cloud_Walker) Cloud Walker Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin. Introduced in (/wiki/Update_17#Update_17.12) (Update 17) Update 17.12 (2015-11-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 0.5% / 0.6% / 0.8% / 1% (health / meter) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 2 s (cloud duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 5 / 6 / 7 / 8 m (stun radius) (Stats unlisted in-game, not affected by Mods) Misc : +300% (movement speed bonus)100% (status cleanse on cast)2 s (stun duration) Info Augment Tips & Tricks Info Wukong expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to disappear into a cloud, turning (/wiki/Invisible) (Invisible) Invisible for (/wiki/Ability_Duration) (AbilityDurationBuff) 2 seconds. In this form, Wukong gains +300% (/wiki/Movement_Speed) (Movement Speed) Movement Speed , along with vertical and horizontal flight capabilities using the movement (W A S D ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to (/wiki/Archwing_Maneuvers) (Archwing Maneuvers) Archwing Maneuvers . While traveling in the cloud, Wukong is (/wiki/Invulnerable) (Invulnerable) Invulnerable to damage, cleanses all (/wiki/Status_Effect) (Status Effect) Status Effects , and restores (/wiki/Ability_Strength) (AbilityStrengthBuff) 0.5% / 0.6% / 0.8% / 1% health per meter travelled. Enemies that come within the cloud's radius of (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 6 / 7 / 8 meters are temporarily (/wiki/Stagger) (StunIcon b) (/wiki/Stagger) Stunned for 2 seconds and opened to Melee (/wiki/Finisher) (Finisher) Finishers (default X ). Cloud Walker can be manually cancelled by pressing the ability key again (default 2 ) or by attacking. Movement Speed buff is additive to other sources of movement speed such as (/wiki/Dispatch_Overdrive) (Mod TT 20px) (/wiki/Dispatch_Overdrive) Dispatch Overdrive or from (/wiki/Helminth) (Helminth) infusing (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn 's (/wiki/Molt) (Molt130xWhite) (/wiki/Molt) Molt onto Wukong. Buff is not affected by (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed , such as from (/wiki/Rush) (Mod TT 20px) (/wiki/Rush) Rush or parkour speed buffs such as (/wiki/Lightning_Dash) (Mod TT 20px) (/wiki/Lightning_Dash) Lightning Dash . Unalerted enemies staggered by Cloud Walker remain unalerted during the stagger animation, and thus can engage (/wiki/Stealth#Affinity_Bonus) (Stealth) Stealth Kill Affinity Bonuses when killed. Cloud Walker does not trigger (/wiki/Sensor_Bar) (Sensor Bar) Sensor Bars , (/wiki/Laser_Barrier) (Laser Barrier) Laser Barriers , and (/wiki/Security_Camera) (Security Camera) Security Cameras , and can pass through (/wiki/Spy) (Spy) Spy defenses without triggering alarms. Ability Synergy: When activating Cloud Walker with an active (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin , the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly. Wukong cannot cast other abilities, perform parkour (/wiki/Maneuvers) (Maneuvers) Maneuvers or general interactions while channeling this ability. Augment (https://static.wikia.nocookie.net/warframe/images/3/3e/EnvelopingCloudMod.png/revision/latest?cb=20230116085905) (EnvelopingCloudMod) Main article: (/wiki/Enveloping_Cloud) (Enveloping Cloud) Enveloping Cloud Enveloping Cloud is a (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mod for (/wiki/Wukong) (WukongIcon272) Wukong 's (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker that gives allies near the cloud temporary (/wiki/Invisible) (Invisible) invisibility . (/wiki/Enveloping_Cloud) (Enveloping Cloud) Enveloping Cloud Tips & Tricks An equipped Sentinel with (/wiki/Vacuum) (Mod TT 20px) (/wiki/Vacuum) Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Defy) (Defy) Defy . To change it, please (https://warframe.fandom.com/wiki/Defy?action=edit) edit the transcluded page . (/wiki/Defy) (Defy) (DefyModx256) (/wiki/Defy) (Defy) (Defy130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Defy) Defy Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured. Introduced in (/wiki/Update_17#Update_17.12) (Update 17) Update 17.12 (2015-11-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : ? / ? / ? / 250 (minimum damage)4 / 5 / 6 / 7.5 x (damage multiplier)0.8 / 1 / 1.2 / 1.5 x (armor multiplier) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 2 s (invulnerability duration)15 / 18 / 20 / 25 s (armor duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 7 / 8 / 10 / 12 m (staff swing radius) (Stats unlisted in-game, not affected by Mods) Misc : -50 % (move speed penalty)100 % (status cleanse on spin)50 AP (min. armor bonus)1,500 AP (armor bonus cap) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Info Wukong expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to engage a defiant stance while priming his (/wiki/Iron_Staff) (IronStaff) (/wiki/Iron_Staff) Iron Staff , becoming (/wiki/Invulnerable) (Invulnerable) Invulnerable to damage and new (/wiki/Status_Effect) (Status Effect) Status Effects , increasing his (/wiki/Threat_Level) (Threat Level) Threat Level to taunt enemies into attacking him, and reducing his (/wiki/Movement_Speed) (Movement Speed) Movement Speed by 50% for (/wiki/Ability_Duration) (AbilityDurationBuff) 2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by (/wiki/Ability_Strength) (AbilityStrengthBuff) 4 / 5 / 6 / 7.5 , then stored. After the invulnerability period expires, Wukong cleanses himself of any negative (/wiki/Status_Effect) (Status Effect) Status Effects , spins in place while elongating his staff and deals (/wiki/Ability_Strength) (AbilityStrengthBuff) ? / ? / ? / 250 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage plus the stored damage and (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll to all enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 7 / 8 / 10 / 12 meters. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack. After executing his spin, Wukong gains a variable (/wiki/Armor) (Armor) Armor bonus lasting for (/wiki/Ability_Duration) (AbilityDurationBuff) 15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by (/wiki/Ability_Strength) (AbilityStrengthBuff) 0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points. Armor bonus is removed if Defy is recast before it expires. While the armor bonus is active, a stylized armor bonus counter appears above the ability icons. Ability Synergy: When activating Defy with an active (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin , the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage absorption attack, and armor bonus. Wukong cannot cast other abilities, perform parkour (/wiki/Maneuvers) (Maneuvers) Maneuvers or general interactions while channeling this ability. Subsuming Wukong to the (/wiki/Helminth) (Helminth) Helminth will offer Defy and its augments to be used by other Warframes. However, Subsumed Defy's armor bonus is capped at 750 . (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Primal_Fury) (Primal Fury) Primal Fury . To change it, please (https://warframe.fandom.com/wiki/Primal_Fury?action=edit) edit the transcluded page . (/wiki/Primal_Fury) (Primal Fury) (PrimalFuryModx256) (/wiki/Primal_Fury) (Primal Fury) (PrimalFury130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 10 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 5/s (/wiki/Primal_Fury) Primal Fury Summon the Iron Staff and unleash fury. Introduced in (/wiki/Update_17#Update_17.12) (Update 17) Update 17.12 (2015-11-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 125 / 200 / 250 (damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 3.5 m (staff reach) Info Weapon Stance Augment Tips & Tricks Bugs Info Wukong equips his legendary (/wiki/Iron_Staff) (IronStaff) (/wiki/Iron_Staff) Iron Staff as his melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon . (/wiki/Melee#Normal_Attack) (Melee) Normal attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage within 3.5 meters. Damage is distributed between 68% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage and 32% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. (/wiki/Melee#Wall_Attack) (Melee) Wall attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 167 / 208 / 333 / 417 damage. (/wiki/Melee#Slide_Attack) (Melee) Slide attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 214 / 267.5 / 428 / 536 damage. (/wiki/Melee#Aerial_Attack) (Melee) Aerial attacks and (/wiki/Melee#Slam_Attack) (Melee) slam attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage within 3 meters. Attacks have a 2x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 25% (/wiki/Critical_chance) (Critical chance) critical chance , and 30% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most mods. As an example, with a maxed (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , the normal attacks of a rank-3 Primal Fury will dealBase Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. The mods that affect (/wiki/Iron_Staff) (IronStaff) (/wiki/Iron_Staff) Iron Staff include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical damage (e.g., (/wiki/Jagged_Edge) (Mod TT 20px) (/wiki/Jagged_Edge) Jagged Edge ) elemental damage (e.g., (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Corpus) (Mod TT 20px) (/wiki/Smite_Corpus) Smite Corpus ) (/wiki/Critical_chance) (Critical chance) Critical chance and (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_chance) (Status chance) Status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Vicious_Frost) (Mod TT 20px) (/wiki/Vicious_Frost) Vicious Frost ) (/wiki/Attack_speed) (Attack speed) Attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) range (e.g., (/wiki/Primed_Reach) (Mod TT 20px) (/wiki/Primed_Reach) Primed Reach ) (/wiki/Category:Tennokai_Mods) (Category:Tennokai Mods) Tennokai (e.g., (/wiki/Dreamer%27s_Wrath) (Mod TT 20px) (/wiki/Dreamer%27s_Wrath) Dreamer's Wrath ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Each melee attack adds to the Melee Combo Counter while radial damage from slam attacks do not . Iron Staff can not be equipped with (/wiki/Weapon_Augments) (Weapon Augments) weapon augments (e.g., (/wiki/Justice_Blades) (Mod TT 20px) (/wiki/Justice_Blades) Justice Blades ), class-specific mods (e.g., (/wiki/Covert_Lethality) (Mod TT 20px) (/wiki/Covert_Lethality) Covert Lethality ), (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Iron Staff. The combo counter will reset when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Primal Fury's combo counter decay is affected by (/wiki/Focus/Naramon) (FocusLensNaramon b) (/wiki/Focus/Naramon) Naramon 's (/wiki/Focus/Naramon#Power_Spike) (FocusPowerSpike) (/wiki/Focus/Naramon#Power_Spike) Power Spike . Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range. (/wiki/Finisher#Ground_Finisher) (Finisher) Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted (/wiki/Finisher) (Finisher) Finishers inflict 2400% of the total modified damage from normal attacks as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage. The damage composition of a ground finisher is the same as a modified normal attack. The finisher multipliers for both attacks are affected by (/wiki/Finishing_Touch) (Mod TT 20px) (/wiki/Finishing_Touch) Finishing Touch . Ability Synergy: When activating Primal Fury with an active (/wiki/Celestial_Twin) (CelestialTwin130xWhite) (/wiki/Celestial_Twin) Celestial Twin , the twin will also equip the Iron Staff. Primal Fury costs (/wiki/Ability_Efficiency) (EnergyOrb) 10 (/wiki/Energy) (Energy) Energy to activate, then consumes (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again. Activation energy cost is affected by (/wiki/Ability_Efficiency) (Ability Efficiency) Ability Efficiency , and the energy drain is affected by Ability Efficiency and (/wiki/Ability_Duration) (Ability Duration) Ability Duration . Wukong cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Primal Fury is active. (/wiki/Energy_Orb) (Energy Orb) Energy Orbs , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes can still replenish Wukong's energy while Primal Fury is active. Primal Fury's energy drain is not converted into shields by (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mods . While Primal Fury is active, Iron Staff is the only melee weapon Wukong can use. However, his other weapons and abilities can still be cast normally. Primal Fury comes installed with its own unique (/wiki/Primal_Fury_(Stance)) (Primal Fury (Stance)) stance . Additional combos will be unlocked as Primal Fury increases in rank. The ends of Iron Staff have portions made out of energy. These portions are affected by Wukong's energy color. With the range bonus active, these portions are elongated. Primal Fury's attacks can damage enemies across the (/wiki/Rift_Plane) (Rift Plane) Rift Plane . Weapon (https://static.wikia.nocookie.net/warframe/images/c/c2/IronStaff.png/revision/latest?cb=20220414140532) (IronStaff) Main article: (/wiki/Iron_Staff) (Iron Staff) Iron Staff Iron Staff is (/wiki/Wukong) (WukongIcon272) Wukong 's and (/wiki/Wukong/Prime) (Wukong PrimeIcon272) (/wiki/Wukong/Prime) Wukong Prime 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the ability (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury . The weapon exclusively uses the (/wiki/Primal_Fury_(Stance)) (Primal Fury (Stance)) Primal Fury stance. This weapon deals primarily (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage. Innate (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and two (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. Combo counter resets when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Advantages: Very high (/wiki/Critical_chance) (Critical chance) critical chance . Highest (/wiki/Status_chance) (Status chance) status chance of all (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Melee Weapons . Long reach. Disadvantages: Requires (/wiki/Energy) (Energy) energy to activate and keep active. Damage isn't affected by the combo counter. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Warframe, Melee, or (/wiki/Sentinel#Robotic_Weapons) (Sentinel) Robotic Weapons , and not on the Exalted Weapon itself). Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/2/23/PrimalFuryStanceMod.png/revision/latest?cb=20180330115908) (PrimalFuryStanceMod) Main article: (/wiki/Primal_Fury_(Stance)) (Primal Fury (Stance)) Primal Fury (Stance) Primal Fury is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Iron_Staff) (IronStaff) (/wiki/Iron_Staff) Iron Staff that can only be acquired and used by activating (/wiki/Wukong) (WukongIcon272) Wukong 's fourth ability, (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury . This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Falling Oak Buster (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 4x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 400% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 100% (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 300% (/wiki/Knockdown) (Knockdown b) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 2x 100% 500.0%/s 3.2s (https://static.wikia.nocookie.net/warframe/images/7/72/PrimalFuryCombo0.gif/revision/latest?cb=20220125221016) (PrimalFuryCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Spinning Crash Technique (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 4x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% (/wiki/Ragdoll) (Ragdoll b) 214.3%/s 2.8s (https://static.wikia.nocookie.net/warframe/images/f/f5/PrimalFuryCombo1.gif/revision/latest?cb=20220125221014) (PrimalFuryCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Cyclone Lightning Strike (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) 263.2%/s 1.9s (https://static.wikia.nocookie.net/warframe/images/7/73/PrimalFuryCombo2.gif/revision/latest?cb=20220125221012) (PrimalFuryCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Rolling Boulder Rush (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 3x 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% (/wiki/Lifted) (Lifted b) 151.9%/s 4.0s (https://static.wikia.nocookie.net/warframe/images/7/71/PrimalFuryCombo3.gif/revision/latest?cb=20220125221012) (PrimalFuryCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) The Way (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 500% (/wiki/Knockdown) (Knockdown b) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 500% (/wiki/Knockdown) (Knockdown b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/f/fd/StaffComboHeavy.gif/revision/latest?cb=20230620053019) (StaffComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Crushing Reach (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/1/17/StaffComboSlide.gif/revision/latest?cb=20230620053037) (StaffComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) Deadly Circle (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/9/99/PrimalFuryComboAir.gif/revision/latest?cb=20220125221008) (PrimalFuryComboAir) (Wall Attack: Performed while wall latching.) Wall (While (/wiki/Maneuvers#Wall_Latch) (Maneuvers) Wall Latching ) Guiding Plank (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 166% N / A N / A (https://static.wikia.nocookie.net/warframe/images/c/c5/StaffComboWall.gif/revision/latest?cb=20230620053042) (StaffComboWall) (Ground Finisher: Performed on knock downed enemies.) Finisher (On (/wiki/Knockdown) (Knockdown) Knocked Down Enemy) Wide Dispatch (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 1000% N / A N / A (https://static.wikia.nocookie.net/warframe/images/f/f9/StaffComboFinisherGround.gif/revision/latest?cb=20230620053014) (StaffComboFinisherGround) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Ragdoll) (Ragdoll b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/0/0e/StaffComboSlam.gif/revision/latest?cb=20230620053029) (StaffComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Augment (https://static.wikia.nocookie.net/warframe/images/0/0f/PrimalRageMod.png/revision/latest?cb=20221019234155) (PrimalRageMod) Main article: (/wiki/Primal_Rage) (Primal Rage) Primal Rage Primal Rage is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Wukong) (WukongIcon272) Wukong that increases the (/wiki/Critical_chance) (Critical chance) critical chance of (/wiki/Primal_Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) Primal Fury with every kill, up to a maximum of 150%. The additional (/wiki/Critical_chance) (Critical chance) critical chance gradually falls off after (/wiki/Wukong) (WukongIcon272) Wukong stops killing for 5 seconds. (/wiki/Primal_Rage) (Primal Rage) Primal Rage Tips & Tricks It is preferable to use (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge over (/wiki/Growing_Power) (Mod TT 20px) (/wiki/Growing_Power) Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter. Even with Steel Charge equipped, using (/wiki/Power_Drift) (Mod TT 20px) (/wiki/Power_Drift) Power Drift will provide a larger increase in damage than (/wiki/Coaction_Drift) (Mod TT 20px) (/wiki/Coaction_Drift) Coaction Drift . Bugs (Needs further research) At times, Celestial Twin may cease using Iron Staff and default to its normal weapon behavior. Reactivating Primal Fury will not correct this state, though resummoning the Twin might. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Celestial_Twin) (Celestial Twin) (CelestialTwinIcon) (/wiki/Cloud_Walker) (Cloud Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) (Cloud Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) (Cloud Walker) (CloudWalker130xWhite) (/wiki/Defy) (Defy) (DefyIcon) (/wiki/Defy) (Defy) (DefyIcon) (/wiki/Defy) (Defy) (DefyIcon) (/wiki/Primal_Fury) (Primal Fury) (PrimalFury130xWhite) (/wiki/Primal_Fury) (Primal Fury) (PrimalFury130xWhite) () (https://warframe.fandom.com/wiki/Wukong/Equip?action=edit) Edit Tab Wukong can be equipped with the following items: Cosmetics (/wiki/Wukong_Dasheng_Helmet) (Wukong Dasheng Helmet (262 KB)) (Wukong Dasheng Helmet (262 KB)) (Dasheng Helmet) (Wukong Dasheng Helmet (262 KB)) (Dasheng Helmet) (/wiki/Wukong_Dasheng_Helmet) (Wukong Dasheng Helmet) Dasheng Helmet (/wiki/Wukong_Macak_Helmet) (Wukong Macak Helmet (261 KB)) (Wukong Macak Helmet (261 KB)) (Macak Helmet) (Wukong Macak Helmet (261 KB)) (Macak Helmet) (/wiki/Wukong_Macak_Helmet) (Wukong Macak Helmet) Macak Helmet (/wiki/File:WukongDeluxeSkin.png) (WukongDeluxeSkin.png (243 KB)) (WukongDeluxeSkin.png (243 KB)) (Wukong Samadhi Skin) (WukongDeluxeSkin.png (243 KB)) (Wukong Samadhi Skin) (/wiki/Wukong_Samadhi_Skin) (Wukong Samadhi Skin) Wukong Samadhi Skin (/wiki/Wukong_Xingzhe_Helmet) (Wukong Xingzhe Helmet (291 KB)) (Wukong Xingzhe Helmet (291 KB)) (Xingzhe Helmet TennoGen) (Wukong Xingzhe Helmet (291 KB)) (Xingzhe Helmet TennoGen) (/wiki/Wukong_Xingzhe_Helmet) (Wukong Xingzhe Helmet) Xingzhe Helmet TennoGen (/wiki/File:SWRElevenWukongAumanSkin.png) (SWRElevenWukongAumanSkin.png (169 KB)) (SWRElevenWukongAumanSkin.png (169 KB)) (Auman Skin TennoGen) (SWRElevenWukongAumanSkin.png (169 KB)) (Auman Skin TennoGen) (/wiki/TennoGen#Warframe_Skin) (TennoGen) Auman Skin TennoGen (/wiki/File:SWWukongMithraHelmet.png) (SWWukongMithraHelmet.png (193 KB)) (SWWukongMithraHelmet.png (193 KB)) (Mithra Helmet TennoGen) (SWWukongMithraHelmet.png (193 KB)) (Mithra Helmet TennoGen) (/wiki/TennoGen#Warframe_Skin) (TennoGen) Mithra Helmet TennoGen (/wiki/File:SWWukongMithraSkin.png) (SWWukongMithraSkin.png (272 KB)) (SWWukongMithraSkin.png (272 KB)) (Mithra Skin TennoGen) (SWWukongMithraSkin.png (272 KB)) (Mithra Skin TennoGen) (/wiki/TennoGen#Warframe_Skin) (TennoGen) Mithra Skin TennoGen (/wiki/File:WukongVoidshellSkin.png) (WukongVoidshellSkin.png (121 KB)) (WukongVoidshellSkin.png (121 KB)) (Voidshell Skin) (WukongVoidshellSkin.png (121 KB)) (Voidshell Skin) (/wiki/Wukong_Voidshell_Skin) (Wukong Voidshell Skin) Voidshell Skin Augments (/wiki/Celestial_Stomp) (Celestial Stomp (191 KB)) (Celestial Stomp (191 KB)) (Celestial Stomp) (Celestial Stomp (191 KB)) (Celestial Stomp) (/wiki/Celestial_Stomp) (Mod TT 20px) (/wiki/Celestial_Stomp) Celestial Stomp (/wiki/Enveloping_Cloud) (Enveloping Cloud (155 KB)) (Enveloping Cloud (155 KB)) (Enveloping Cloud) (Enveloping Cloud (155 KB)) (Enveloping Cloud) (/wiki/Enveloping_Cloud) (Mod TT 20px) (/wiki/Enveloping_Cloud) Enveloping Cloud (/wiki/Primal_Rage) (Primal Rage (43 KB)) (Primal Rage (43 KB)) (Primal Rage) (Primal Rage (43 KB)) (Primal Rage) (/wiki/Primal_Rage) (Mod TT 20px) (/wiki/Primal_Rage) Primal Rage See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Wukong/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Line Of Sight Improvements As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks. From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes. Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise. To name a few Warframe abilities that benefit from this with Jade Shadows: Wukong’s Primal Fury TOP FIXES Fixed being unable to cast/cancel abilities or attack as Wukong after ledge grabbing during Cloud Walker’s cast animation. Fixed loss of function (invisible weapons, being unable to reload, etc.) as Wukong after hitting a teleport volume while in Cloud Walker. (/wiki/Update_35#Hotfix_35.5.7) (Update 35) Hotfix 35.5.7 (2024-04-17) Fixed Wukong’s Celestial Twin indicating it needs ammo while using the Nataruk (silly monkey the Nataruk has infinite ammo). (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) Fixed rolling while activating Wukong’s Cloud Walker ability resulting in players being unable to turn while Cloud Walking. (/wiki/Update_35#Hotfix_35.0.9) (Update 35) Hotfix 35.0.9 (2024-01-17) Fixed Wukong’s Clone being inactive at the start of the first and second phase of the Archon Hunt fight. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed Panthera firing its primary and alt fire simultaneously and repeatedly after casting Wukong's Cloud Walker. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: WUKONG Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 265 (from 250)Energy: Base Rank - 130 (from 120) / Max Rank - 180 (from 180) WUKONG PRIME Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)Shields: Base Rank - 345 (from 120) / Max Rank - 445 (from 360)Armor: Base Rank - 290 (from 275)Energy: Base Rank - 145 (from 130) / Max Rank - 195 (from 195) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_33#Hotfix_33.6.1) (Update 33) Hotfix 33.6.1 (2023-07-31)Missed Notes: With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged. (/wiki/Update_33#Hotfix_33.0.11) (Update 33) Hotfix 33.0.11 (2023-05-24) Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter). (/wiki/Update_32#Hotfix_32.2.10) (Update 32) Hotfix 32.2.10 (2023-01-18) Fixed script error with Wukong’s Passive. (/wiki/Update_32#Hotfix_32.2.9) (Update 32) Hotfix 32.2.9 (2023-01-11) Wukong’s Twin will no longer attempt to reload when they have no ammo to do so. Instead an ammo icon will now appear above their head once they have depleted the ammo pool of all weapons to indicate that they are needing ammo pickups. Since Wukong’s Twin share ammo pools with you, once they run out of ammo they will actively search for pickups nearby. But you can also help them do so in the following ways: Grabbing ammo pickups yourself to add to the shared pool. Using Squad Ammo Restores to add to the shared pool (must be in range of the Restore, as AI do not receive ammo if they are in range but you are not). Wukong’s Twin will now sit down if the player is AFK, instead of freezing in place doing nothing (similar to Specters). Fixed script error caused by Wukong’s Cloud Walker. (/wiki/Update_32#Update_32.2) (Update 32) Update 32.2 (2022-11-30) WARFRAME AUGMENT BUFFS - PART 3 (FINAL) In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity. *Stats below are all at Max Rank. WUKONG Enveloping Cloud Was: Allies within 4m of the cloud become invisible to enemies for 14s. Changes: Changed the invisibility applied to no longer make allies visible when they make noise. They will now remain invisible for the full duration regardless of noise. (/wiki/Update_32#Update_32.1) (Update 32) Update 32.1 (2022-11-02) Fixed ammo pools not being shared properly across NPCs (Wukong’s Clone). (/wiki/Update_32#Hotfix_32.0.9) (Update 32) Hotfix 32.0.9 (2022-10-05) Reduced the Mastery Rank restriction of all Prime Warframes to 0. Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes). (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07)Celestial Twin Changes: Wukong is a top performer as a mobile and tanky Warframe. Celestial Twin has had the ability to effortlessly carry players through most content thanks to the Twin doing a lot of the heavy lifting. In an effort to encourage a more harmonious work relationship between Wukong and his Twin, we have made the following above adjustments: Overall damage of Celestial Twin has been halved, but marking enemies with your Ability Button still offers a 3x damage boost against marked targets. Celestial Twin is vulnerable to self-stagger from its own weapon. As the Twin shares your Wukong’s loadout, this can be bypassed by adjusting your mods accordingly if you wish. Wukong and his Celestial Twin now share an Ammo Pool. Ammo that is picked up by either you or your Celestial Twin is shared between you. Upon running out of ammo for a specific weapon, the Twin will either swap to a weapon in your loadout that does have ammo or swap to melee when completely out of ammo. The Twin will also search out Ammo pickups. Prior to this change, Celestial Twin had an infinite ammo pool, which allowed for the use of high-impact low-ammo weapons, such as the Bramma, to be used far outside the weapon's balance intentions. Since your Twin now inherents your loadout, a more active role is encouraged to maintain its effectiveness. Made several HUD adjustments to Wukong’s Celestial Twin/Defy icons so that they are not stretched or overlap other UI elements. Primal Fury Changes: Melee stance has been reworked to modern standards - bigger hits in the combos now have larger damage multipliers built in. Added a short duration vortex pull at the end of his forward combo when he slams the floor. Does not scale with Ability Strength Mods. (/wiki/Update_31#Hotfix_31.6.3) (Update 31) Hotfix 31.6.3 (2022-06-16) Fixed script error with Wukong’s Passive. (/wiki/Update_31#Hotfix_31.6.1) (Update 31) Hotfix 31.6.1 (2022-06-09) Fixed script error with Wukong’s passive. (/wiki/Update_31#Hotfix_31.5.10) (Update 31) Hotfix 31.5.10 (2022-05-17) Fixed script error related to Wukong’s Cloud Walker. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly. (/wiki/Update_31#Update_31.1) (Update 31) Update 31.1 (2022-02-09) Fixed FX missing on Staff ends when using the Samadhi Staff Skin while Wukong’s Primal Fury is active. (/wiki/Update_30#Update_30.5) (Update 30) Update 30.5 (2021-07-06) Fixed script error with Wukong’s Passive. Fixed script error with Wukong’s Celestial Twin. (/wiki/Update_30#Hotfix_30.0.3) (Update 30) Hotfix 30.0.3 (2021-04-15) Fixed a crash caused by Wukong’s passive. (/wiki/Update_30#Hotfix_30.0.1) (Update 30) Hotfix 30.0.1 (2021-04-13) Fixed a script error while using Wukong’s Celestial Twin. (/wiki/Update_29#Update_29.10) (Update 29) Update 29.10 (2021-03-19) Fixed motion blur issues on the Laddak Cloak and Kuva Braid Syandanas when equipped on Wukong Prime. (/wiki/Update_29#Hotfix_29.2.2) (Update 29) Hotfix 29.2.2 (2020-10-06) Fixed rare script error when casting Wukong’s Primal Fury ability. (/wiki/Update_29#Hotfix_29.1.1) (Update 29) Hotfix 29.1.1 (2020-09-18) Fixed a script error when casting Wukong’s Cloud Walker ability. (/wiki/Update_29#Hotfix_29.0.6) (Update 29) Hotfix 29.0.6 (2020-09-01) Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended. (/wiki/Update_28#Update_28.3) (Update 28) Update 28.3 (2020-08-12) Wukong's Iron Staff now has a 100% Damage block. All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong's staff just slipped through the cracks. (/wiki/Update_28#Update_28.2) (Update 28) Update 28.2 (2020-07-14) Fixed hearing Client Wukong Iron Staff FX sounds when the Wukong is far enough that you shouldn't hear it. (/wiki/Update_28#Update_28.1) (Update 28) Update 28.1 (2020-07-08) Xoris Interaction Changes Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. Warframe Abilities / Exalted Warframe weapons affected by this are: Wukong Iron Staff The full breakdown can be read (https://forums.warframe.com/topic/1204417-xoris-interactions-with-warframe-abilities-exalted-weapons/) here . (/wiki/Update_28#Hotfix_28.0.5) (Update 28) Hotfix 28.0.5 (2020-06-17) Fixed the Shi Chest Plate Armor attachment clipping through the Wukong. (/wiki/Update_28#Update_28.0) (Update 28) Update 28.0 (2020-06-11) Fixed Wukong’s Celestial Twin suffering from very long Knockdowns. As reported here: (https://forums.warframe.com/topic/1195276-wukongs-celestial-twin-takes-too-much-time-to-get-up-from-a-knock-down/) https://forums.warframe.com/topic/1195276-wukongs-celestial-twin-takes-too-much-time-to-get-up-from-a-knock-down/ (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Fixed Wukong’s Wuclone tripping the laser traps in Brudia, Eris. Too much monkeying around. Fixed Wukong’s Cloud Walker not completing its casting animation when cast immediately after firing a low Fire Rate weapon (ie. shotgun). As reported here: (https://forums.warframe.com/topic/1162154-bugged-wukong-and-shotgun-interaction/) https://forums.warframe.com/topic/1162154-bugged-wukong-and-shotgun-interaction/ (/wiki/Update_27#Hotfix_27.0.12) (Update 27) Hotfix 27.0.12 (2020-01-23) Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not). (/wiki/Update_27#Hotfix_27.0.9) (Update 27) Hotfix 27.0.9 (2020-01-09) Fixed a script error in Wukong’s Celestial Twin ability. (/wiki/Update_25#Update_25.8) (Update 25) Update 25.8 (2019-10-01) Warframe Looting Ability Changes Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity: Loot while alive: Ivara Loot petrified: Atlas Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times. Loot corpse: Nekros, Chesa These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: (https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/) https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/ (/wiki/Update_25#Hotfix_25.7.4) (Update 25) Hotfix 25.7.4 (2019-09-05) Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker. (/wiki/Update_25#Update_25.7) (Update 25) Update 25.7 (2019-08-29) Fixed Wukong holding the wrong staff in the Market dioramas for the Wukong Samadhi Collection and Wukong Samadhi Skin. Fixed Iron Staff’s Energy drain not occuring when cast with Defy after emptying ammo from the only weapon equipped. Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal. Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market. (/wiki/Update_25#Hotfix_25.5.2) (Update 25) Hotfix 25.5.2 (2019-08-02) Fixed invalid colour options being shown for Wukong Prime Staff and Wukong Samadhi Staff Skin. (/wiki/Update_25#Hotfix_25.4.1) (Update 25) Hotfix 25.4.1 (2019-07-24) Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Wukong). (/wiki/Update_25#Hotfix_25.3.3) (Update 25) Hotfix 25.3.3 (2019-07-16) Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress. (/wiki/Update_25#Hotfix_25.3.2) (Update 25) Hotfix 25.3.2 (2019-07-12) Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely. Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes. Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used. Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out. Further fixes to floating Armor on Wukong / Wukong Prime. (/wiki/Update_25#Hotfix_25.3.1) (Update 25) Hotfix 25.3.1 (2019-07-08) Fixed Wukong missing his tail when equipping the Wukong Mithra Skin. Fixed offset left shoulder Emblem on Wukong Prime. (/wiki/Update_25#Update_25.3) (Update 25) Update 25.3 (2019-07-06) Introduced Wukong Prime. Fixed Wukong’s Tennogen Skins not updating some parts of his outfit. (/wiki/Update_25#Hotfix_25.2.4) (Update 25) Hotfix 25.2.4 (2019-06-27) Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis. Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air. Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act. Fixed hearing another player’s Wukong Specter casting Defy. (/wiki/Update_25#Hotfix_25.2.3) (Update 25) Hotfix 25.2.3 (2019-06-25) Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others. Wukong's Passive will now refresh when he enters a Relay / Town. Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc). (/wiki/Update_25#Hotfix_25.2.2) (Update 25) Hotfix 25.2.2 (2019-06-21) Wukong’s Celestial Twin now behaves with Nullifiers by: If Wukong enters the bubble with Celestial Twin active, nothing happens. If Wukong’s Celestial Twin enter the bubble, his Health will drain down. Performance improvements towards Wukong’s Celestial Twin and Cloud Walker. Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities. Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors! Fixed Client Celestial Twin not choosing to use your Secondary weapon. (/wiki/Update_25#Hotfix_25.2.1) (Update 25) Hotfix 25.2.1 (2019-06-20) Wukong Celestial Twin can now be cancelled by the Stalker. Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins. Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own. Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s). Fixed Wukong not being able to Melee slam out of Cloud Walker. Fixed a script error when casting Wukong’s Celestial Twin. Fixed a script error when casting Wukong’s Defy. (/wiki/Update_25#Update_25.2) (Update 25) Update 25.2 (2019-06-19) WUKONG REVISITED! To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)! General Wukong Changes Health increased from 100 to 150 (at max rank increased from 300 to 450). Shield decreased from 125 to 100 (at max rank decreased from 375 to 300). Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy. Energy increased from 100 to 120 (at max rank 150 to 180). Sprint increased from .95 to 1.0. Improved his Primary/Secondary Energy blend on his Helmet tails. Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities. Replaced existing Wukong tips with tips based on his revisited abilities. PASSIVE 5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff. Primal Forces: Triple elemental damage for 60 seconds Heavenly Cloak: Invisibility for 30 seconds Cosmic Armour: Invulnerable for 30 seconds Monkey Luck: Extra loot drops for 60 seconds Sly Alchemy: Orbs 4x more effective for 60 seconds Celestial Twin Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range. Press ability again to command Wukong’s clone to attack a specific target with increased damage. Wukong’s clone will remain until it runs out of life. Cloud Walker Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone. His movement can be interrupted by attacking at any time. Cloud Walker has a much faster cast time which will no longer hold Wukong in place. Wukong will no longer trigger laser traps or doors while using Cloud Walker. Energy cost for Cloud Walker has been lowered. Defy Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack. Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff. Press ability again to trigger spin early. Primal Fury Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases. Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash. Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired. Animation has been trimmed. The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range. Wukong Augment Changes Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies. Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds. Please visit our Dev Workshop post to read more about the reasons for these changes: (https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/) https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/ UI Change Warframe Ability Augment stats are now displayed in the Ability screen for Wukong! (/wiki/Update_25#Update_25.1) (Update 25) Update 25.1 (2019-06-05) Fixed Zanuka being unable to capture Wukong. (/wiki/Update_23#Hotfix_23.0.8) (Update 23) Hotfix 23.0.8 (2018-07-09) Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon. (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) MODDABLE ‘EXALTED’ WEAPONS! Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too! If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal: Wukong’s Iron Staff Exalted Weapons work in the following ways: They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability. All Exalted weapons use the Mod classes expected for the class of weapon. Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos! While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari). Riven Mods are not generated for Exalted Weapons. (/wiki/Update_22#Hotfix_22.18.7) (Update 22) Hotfix 22.18.7 (2018-04-25) Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff in Sanctuary Onslaught. (/wiki/Update_22#Hotfix_22.17.3) (Update 22) Hotfix 22.17.3 (2018-04-11) Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos. (/wiki/Update_21#Hotfix_21.0.8) (Update 21) Hotfix 21.0.8 (2017-07-13) Fixed an issue where Clients downed while using Wukong’s Primal Fury would be unable to switch weapons when revived. (/wiki/Update_21#Hotfix_21.0.7) (Update 21) Hotfix 21.0.7 (2017-07-13) Fixed casting and deactivating Wukong’s Primal Fury while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used. (/wiki/Update_19#Update_19.9) (Update 19) Update 19.9 (2017-02-01) Fixed using Wukong's Primal Fury during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission. (/wiki/Update_19#Update_19.6) (Update 19) Update 19.6 (2017-01-11) Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker. (/wiki/Update_19#Hotfix_19.0.3) (Update 19) Hotfix 19.0.3 (2016-11-14) Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions. (/wiki/Update_19#Update:_The_Silver_Grove) (Update 19) Update: The Silver Grove (2016-08-19) Fixed being able to pass through certain geometry with Cloud Walker. (/wiki/Update_18#Update_18.14) (Update 18) Update 18.14 (2016-06-08) Augment : Primal Fury – (/wiki/Primal_Rage) (Mod TT 20px) (/wiki/Primal_Rage) Primal Rage Augment : Iron Jab – (/wiki/Iron_Vault) (Mod TT 20px) (/wiki/Iron_Vault) Iron Vault (/wiki/Update_18#Update_18.12) (Update 18) Update 18.12 (2016-05-17) Fixed being able to walk through objects while in Cloud Walker ability. (/wiki/Update_18#Hotfix_18.8.1) (Update 18) Hotfix 18.8.1 (2016-04-08) Fixed Cloud Walker ability leaving weapons visible for a moment when cast. (/wiki/Update_18#Update_18.5) (Update 18) Update 18.5 (2016-03-04) Fixed Iron Staff animations breaking if a player uses their melee attack on a Nullifier. Fixed the (/wiki/Body_Count) (Mod TT 20px) (/wiki/Body_Count) Body Count Mod adding excessive time to Wukong’s melee combo counter due to his passive. (/wiki/Update_18#Update_18.2) (Update 18) Update 18.2 (2016-01-05) Fixed an error that would prevent Clients from being able to use Wukong's powers if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble. (/wiki/Update_18#Hotfix_18.1.3) (Update 18) Hotfix 18.1.3 (2015-12-18) Tweaked the visual FX on Wukong's Defy ability. Fixed Wukong's Iron Jab not properly knocking down enemies. (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) Iron Jab will now increase the melee combo counter on hit. (/wiki/Update_18#Hotfix_18.0.8) (Update 18) Hotfix 18.0.8 (2015-12-11) Fixed Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead. (/wiki/Update_18#Update_18.0) (Update 18) Update 18.0 (2015-12-03) Wukong's ground slam attacks now only cause camera shake for the player, instead of the entire Squad. (/wiki/Update_17#Update_17.12) (Update 17) Update 17.12 (2015-11-25) Introduced. () (https://warframe.fandom.com/wiki/Wukong/Media?action=edit) Edit Tab Ability SFX Using any ability (Play) (https://warframe.fandom.com/wiki/File:WukongCast.ogg) https://warframe.fandom.com/wiki/File:WukongCast.ogg ((https://static.wikia.nocookie.net/warframe/images/3/32/WukongCast.ogg/revision/latest?cb=20210222002502) (WukongCast.ogg) download , (/wiki/File:WukongCast.ogg) (File:WukongCast.ogg) history ) Using (/wiki/Cloud_Walker) (CloudWalker130xWhite) (/wiki/Cloud_Walker) Cloud Walker (Play) (https://warframe.fandom.com/wiki/File:WukongCloudWalkerImpact.ogg) https://warframe.fandom.com/wiki/File:WukongCloudWalkerImpact.ogg ((https://static.wikia.nocookie.net/warframe/images/7/72/WukongCloudWalkerImpact.ogg/revision/latest?cb=20210222002503) (WukongCloudWalkerImpact.ogg) download , (/wiki/File:WukongCloudWalkerImpact.ogg) (File:WukongCloudWalkerImpact.ogg) history ) Images (/wiki/File:L1ia3qZ.jpg) (L1ia3qZ.jpg (28 KB)) (L1ia3qZ.jpg (28 KB)) (L1ia3qZ) (L1ia3qZ.jpg (28 KB)) (L1ia3qZ) (/wiki/File:MHnhcge.jpg) (MHnhcge.jpg (27 KB)) (MHnhcge.jpg (27 KB)) (MHnhcge) (MHnhcge.jpg (27 KB)) (MHnhcge) (/wiki/File:Wukong_codex.jpg) (Wukong codex.jpg (203 KB)) (Wukong codex.jpg (203 KB)) (Wukong's Codex Entry.) 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