Forged from the remnants of lost Warframes, they channel the spirits of the Void. This is Xaku, the fragmented, the restored.
In the concert of mayhem, Xaku is a law unto themselves, Tenno.Release Date: August 25th, 2020
Of the Void ethereal, yet coalesced into corporeal shape, the fractured anomaly Xaku exists as an entity thrice entwined. Fused from the shattered remnants of three warriors, they bridge reality to the horrors from beyond the fold. Xaku reassembled in Update 29.0 (2020-08-25).
Lore
Xaku is a composite of three Warframes that used to be beneficiaries of the Entrati. Throughout the ages, the trio were lost to the Void. Over time, their shattered remnants fused together into the being that is now known as Xaku.[1]
Acquisition
Xaku's main blueprint will be awarded upon completion of the Heart of Deimos quest. Xaku's component blueprints are acquired from Cambion Drift Bounties. The Neuroptics are obtained from Bounties lvl 15-25,
Systems from lvl 30-40 and
Chassis - from either lvl 40-50 or Steel Path lvl 100; each of those can be acquired from any stage beyond the first one.
Additional main blueprints can be bought from Cephalon Simaris for 50,000 Standing.
Additionally requires the rank of Old Mate with Solaris United in order to access Heist Bounties and Vox Solaris and therefore acquire Gyromag Systems required in its construction.
Crafting
Notes
- When Xaku wields their signature
Quassus, the weapon's ethereal daggers become more accurate.
- Xaku's
Void damage is only capable of proccing its Bullet Attractor status and resetting Sentient and Shadow Stalker resistances, and only
Xata's Whisper and
The Lost's Deny can do this. Their
Void damage lacks all other benefits, including bypassing Eidolon-type Sentient invulnerabilities and changing Profit-Taker Orb's shield weakness.
Trivia
- Xaku is the 44th unique Warframe to be released.
- Xaku is the second community-designed Warframe after
Nova. Xaku's theme selected from the chosen entries is "Broken Warframe", suggested by forum community member eaterofstorms.
- Xaku's abilities were selected from multiple suggestions by hundreds of community members in the Open Call forum threads, with a Void-manipulation power theme chosen by the developers.
- Community artists involved with the design of Xaku and their accessories include: Eornheit (Warframe concept art), Faven (alternate helmet), Kedemel (signature weapon), and Karu (signature Syandana).
- Because Xaku is an amalgamation of three different Warframes, Xaku is the first Warframe to not have a distinct gender, being addressed by DE as "they/them".[2]
- Despite this, concept art for Xaku shows that they were originally designed as a distinctly feminine Warframe. Some elements of this early design were incorporated into the final version.[3]
- Xaku's idle, dodge, and ability animations involve the fragmentation of their body parts and exposure of the arboriform skeletal structure beneath.
- Xaku is the sixth Warframe with unique rolling animations, after
Limbo,
Hildryn,
Wisp,
Titania Prime, and
Protea, where Xaku launches themselves forward a short distance while their broken pieces come apart and reattach onto their energized skeletal form.
- Xaku becomes fully skeletal in appearance while
The Vast Untime is activated.
- Xaku is the sixth Warframe with unique rolling animations, after
- Xaku's ability names relate to four Requiem Mods: Xata, Lohk, Fass and Ris.
- The Lost's name may refer to part of Fass' description ("Roiling, moaning this realm of ours / In madness lost shall die") and the name of its sub-abilities - Gaze, Accuse, and Deny - are taken from Ris' description ("In luminous space blackened stars / They gaze, accuse, deny")
- Xaku is the first Warframe to possess an ability buff that deals
Void damage.
- Xaku is the first Warframe to break the trend that all Warframe base attributes are multiples of 5.
- Xaku's skeletal form has a visible face with distinct eye slits and eyes within them, marking them as the second Warframe in the game to have visible facial features, after Excalibur Umbra.
- When Xaku is unarmed and using Wisp's Agile animation, they will split into their composite and skeletal form. This is similar to
Wukong, who summons his
Celestial Twin with the same animation, or
Equinox who will split into her Day and Night forms.
References
Shifting their pieces unpredictably, Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage. Passive dodge chance and area damage reduction both raise to 75% while
The Vast Untime is activated.
- Enemy attacks affected by the dodge passive include hitscan, bullets, projectiles, and melee attacks. Explosions that occur near Xaku are not dodged, instead Xaku will receive damage reduction against them.
- Evasion (such as from
Agility Drift) and Xaku's dodge chances are separate mechanics that do not stack.
Abilities
Info
- Whispers from the Void infuse Xaku with untold power, expending
25 energy to empower all equipped Weapons to inflict 1 extra hit per damage instance for
17% / 23% / 23% / 26% of total weapon damage as
Void damage. Xata's Whisper lasts for
20 / 30 / 30 / 35 seconds.
- Xata's Whisper
Void damage is based on a percentage of the total weapon damage.
- Damage bonus is a separate damage instance, and does not dilute weapon elements.
- Affected by base, elemental, critical, and faction damage mods (e.g.
Serration,
Hornet Strike,
Pressure Point,
Convulsion,
Cleanse Grineer,
Vital Sense, etc)
- Faction Damage Mods, after first applying to your weapon, will multiply the damage bonus a second time, effectively double-dipping.
- The ability double dips on faction damage, and body part weaknesses.
- Xata's Whisper can proc the
Void Status Effect based on the weapon's total status chance.
- The bullet attractor turns enemy projectiles towards themselves, effectively reflecting damage. This even applies to hit-scan weapons, which cannot exit the bubble.
- The
Void damage applies to most weapon hits, including
Acid Shells and
Concealed Explosives, but not
Bursting Mass or
Pathocyst's maggots.
- Since the damage bonus is not applied to the weapon directly, and only activates on-hit, it will not be absorbed into
Bursting Mass.
- Since the damage bonus is not applied to the weapon directly, and only activates on-hit, it will not be absorbed into
- The Void damage bonus does not allow Xaku's weapons to damage Eidolon Shields of the Teralyst, Gantulyst and Hydrolyst, nor the ghostly energy form of the Eidolon Vomvalyst, nor the Thrax Centurion or Thrax Legatus enemies from the Zariman Ten Zero.
- Damage is affected by Ancient Disruptor auras and other enemies that reduce ability damage, unlike other weapon buffing skills.
- Ability Synergy:
Grasp of Lohk Void replicas and
The Lost's sub-abilities do not benefit from the additional
Void damage bonus of Xata's Whisper.
The Vast Untime renders enemies 50% more vulnerable to
Void damage and pauses Xata's Whisper's duration timer while active.
- Can be recast while active to refresh the duration.
- Casting Xata's Whisper is an upper-body animation that allows movement while restricting other actions.
- On cast, Xaku's right shoulder and arm pieces visually detach then return to position. While active, Infested grey matter envelops their entire body as the Void veins pulse and glow with energy, while surrounded by a Void energy cloud near the torso.
- Subsuming Xaku to the Helminth will offer Xata's Whisper and its augments to be used by other Warframes.
Tips & Tricks
- When fighting against Sentients, it is recommended to use and mod weapons with high status chance, in order to efficiently reset their damage resistances.
- Recast the ability to refresh its duration or activate
The Vast Untime to pause Xata's Whisper's duration timer, effectively prolonging the buff on Xaku as a semi-permanent damage bonus for all equipped weapons.
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Grasp of Lohk Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament. Introduced in Update 29.0 (2020-08-25) |
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![]() 6 / 9 / 12 / 15 m (grab range)5 / 6 / 7 / 8 m (target range)
3 / 4 / 5 / 6 (max targets) | |||
Misc: 1.2/s (fire rate)? % (stagger chance on hit)
Damage is multiplied by enemy level |
Info
- Breach through the Void to summon a mass of grasping tendrils, expending
50 energy to
Disarm up to
3 / 4 / 5 / 6 enemies within a radius of
6 / 9 / 12 / 15 meters from Xaku. Disarmed enemies resort to using melee weapons, whilst their stolen ranged weapons transform into Void replicas that hover and follow Xaku for
5 / 7 / 9 / 12 seconds. Void replicas automatically target enemies within direct Line of Sight and a radius of
5 / 6 / 7 / 8 meters from Xaku, shooting a Void beam with a fire rate of 1.2 times per second, each inflicting
20 / 30 / 40 / 50
Void scaling damage with a ?%
Stagger chance to light units. If cast on a weaponless or disarmed enemy, a Void replica of Xaku's primary weapon or a Void orb in the absence of a primary, orbits Xaku instead.
- Damage is affected by
Ability Strength and level of the targets disarmed by the ability, according to the following formula:
- Total Void Damage = Void Damage × (1 + Ability Strength) × Enemy Level
- The max number of stolen weapons is rounded down to the whole number multiple of the range modifier, and the base number; e.g. with 115% ability range, the number of stolen weapons is 6 × 115% = 6.9, which is rounded down to 6. An ability range of 130% would be 6 × 130% = 7.8, which rounds to 7. The max number of stolen guns normally achievable by this method is 16, achieved with an ability range of 267%, slightly below the normal max of 280%. If max range is increased beyond normal levels by some means, this number will increase accordingly.
- Casting speed is affected by Casting Speed.
- Heavy units such as Heavy Gunner are immune to the stagger effect.
- Xaku does not require line of sight to enemies to disarm them and steal their weapons. However, Void replicas themselves do require line of sight to target and fire at enemies, regardless if Xaku sees the targets or not.
- Void damage from Void replicas do not reset Sentient damage resistance.
- Void replicas will only target an enemy's torso when firing their Void beams.
- Void replicas do not attack Invulnerable enemy targets.
- The number of active Void replicas is displayed as an icon beside Xaku's shield and health indicators.
- Damage is affected by
- Ability Synergy:
Xata's Whisper does not grant additional
Void damage to Void replicas.
- Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of
The Lost.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
Radiation status effect or other faction modifier abilities (e.g.
Chaos).
- Void replicas will not attack an enemy trapped by Gaze.
- Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
The Vast Untime renders enemies 50% more vulnerable to
Void damage from Void replicas and pauses Grasp of Lohk's duration timer while active.
- Can be recast while active if under the max stolen weapons target cap. Recasting disarms new enemies and steals new Void replicas adding up to the cap, with each new gun under a separate full ability duration.
- Cannot be recast while at max amount of stolen weapons.
- Void replicas' visuals will gradually fade to black as they near their expiration point.
- Casting Grasp of Lohk is an upper-body animation that allows movement while restricting other actions.
- On cast, Xaku's chest, shoulder, arm, and thigh pieces visually detach then return to position. A vertically splitting Void breach appears directly in front of Xaku, as Void tendrils reach out in multiple directions, then retreat back into the quickly closing breach.
- Void replicas appear in the shapes of the stolen weapons, blackened and pulsate with Void energy. Replicas hover on other side of the player camera to avoid obscuring vision during aim, occasionally twitch in a glitching-like fashion, and rotate themselves to face nearby enemies.
- Void entity object resembles a dark sphere with swirling Void energy torrents encircling it.
Augment
- Main article: Vampiric Grasp
Vampiric Grasp is a Warframe Augment Mod for Xaku's
Grasp of Lohk that heals them when a stolen weapon deals damage to an enemy affected by
Gaze or
The Vast Untime.
Tips & Tricks
- Equip radar mods such as
Enemy Radar and
Animal Instinct to detect nearby enemies within range to disarm and steal their weapons, even through walls.
- By default, Void replicas will hover on the left side of Xaku. Toggle the player camera shoulder angle (default RShift ) to move them to the right side and vice-versa.
- Due to each Void replica having its own line-of-sight, adjusting the side of the player camera shoulder angle allows replicas to target enemies that are otherwise not visible due to obstruction.
- Steal and maintain a large number of Void replicas to deal more damage, attack more targets more frequently, and increase the chance to stagger-lock incoming enemies.
- Recasting Grasp of Lohk yields numerous benefits:
- Disarm new enemies or briefly stun disarmed enemies in range, forcing them to wield melee weapons and approach Xaku while entering the Void replicas' killzone.
- Gather more Void replicas up to the modded maximum targets.
- As enemy levels rise during a mission, newly stolen Void replicas will scale their damage based on the new enemy level of the disarmed targets. Stealing weapons from Eximus enemies will produce stronger Void replicas due to the level difference.
- Combo with
The Lost's sub-abilities to further enhance Xaku's offensive and defensive capabilities:
- Cast Accuse on a group of enemies then steal the corrupted's weapons, forcing them to become melee combatants to actively approach and distract enemies.
- Cast Gaze on an enemy then standby near the target, allowing your Void replicas to quickly target and kill incoming enemies with their defenses reduced.
- Cast Deny to deal increased damage with its Void beam, based on the number of Void replicas around you. Surviving enemies are lifted helplessly, allowing Xaku to close in with the Void replicas to eliminate them safely.
- Activate
The Vast Untime to freeze Grasp of Lohk's duration timer, helping sustain your Void replicas for an extended period of time. Enemies hit by the Void blast are weakened to Void damage from your Void replicas.
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The Lost Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Introduced in Update 29.0 (2020-08-25) |
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Info
- Heeding the voices within to harness their powers, Xaku selectively casts one of three abilities originating from the three fallen Warframes. Tapping the ability key freely cycles the selection wheel between the Accuse, Gaze, and Deny sub-abilities. Holding down the ability key (default 3 ) expends
75 energy to cast the selected power.
- Casting speed is affected by Casting Speed.
- Tap/hold cast can be inverted in the Settings menu.
- The Lost's cycle selection wheel appears above Xaku's ability icons. Each ability's duration timer is displayed below their associated sub-ability icons in the wheel.
- Channel the Void to access their lost components' unique powers:
- Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over infinite range. Up to
5 / 6 / 7 / 8 enemies within
5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for
4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies.
- Xaku does not require Line of Sight to enemies to corrupt them with Accuse.
- While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.
- Exceptions include
Mesa's
Peacemaker and
Grasp of Lohk's floating weapons.
- Exceptions include
- Accused enemies appear on the minimap as allied blue dots.
- The number of active Accused units is displayed as an icon beside Xaku's shield and health indicators.
- Accused enemies do count toward mission progression (e.g. Defense). They must be slain or their ability duration ended to progress.
- Can be recast while active if under the max targets cap. Recasting on new enemies adds them to the existing number of Accused units up to the cap. Each new Accused unit has its own separate full ability duration.
- Cannot be recast while at max targets count.
- Casting Accuse is a full-body animation that restricts movement and other actions.
- Xaku's shoulder and arm pieces visually detach and return to position, as Xaku reaches out with their right hand sending the right side pieces into the Void fissure forming at the targeted location. As the Void fissure forms, Void lightning strikes nearby enemies as the ability's area radius becomes briefly visible then fades with the breach's closing, while Xaku's pieces return to their positions on their body.
- Enemies affected by Accuse glow with an upward stream of Void energy that resembles the Vengeful Trickster Ephemera, as well as emitting a Void energy cloud around the shoulders.




- Enemy armor and shields are fully removed at 200%
Ability Strength. With one
Corrosive Projection, armor will be fully stripped at 164% Ability Strength.
- Shield strip removes a percentage of the current maximum value. Armor strip, however, is a percentage of an enemy's total.
- While invulnerable, the Gazed target is still susceptible to Status Effects, with exception of the inability to proc
Void status.
- Gaze defense reduction auras will stack with other defense reduction effects, but multiple Gaze auras do not stack with each other, whether from the same caster or from another Xaku in the squad.
- Enemies regain their reduced shields and armor once they move outside of Gaze's aura.
- If the enemy target dies before Gaze's entanglement fully takes effect, the casting energy cost is refunded to Xaku.
- If an enemy that has both shields and armor wanders into Gaze's aura, such as an Oxium Osprey, then shields will be prioritized over armor.
- While affected, the enemy target emits a radial aura visual effect and emits a Void energy cloud around the shoulders.




- Deny's Void damage benefits from
Ability Strength, number of
Grasp of Lohk's Void replicas, and
The Vast Untime's Void damage vulnerability using the following expression:
- Total Void Damage = Void Damage × (1 + Ability Strength) × (Number of Void Replicas + 1) × Void Damage Vulnerability
- At ability rank 3 with a maxed
Intensify equipped, stolen 6 Void replicas, against an enemy affected by The Vast Untime, Xaku will deal 4,000 × (1 + 0.3) × (6 + 1) × 1.5 = 54,600
Void damage.
- Deny's damage can be further amplified by Enemy Body Parts multipliers.
- Enemies with selective crowd control effect immunity such as the Battalyst and Conculyst are unaffected by Deny's aerial stasis.
- Ability Synergy:
Xata's Whisper does not grant additional
Void damage to The Lost's sub-abilities.
Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of The Lost.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
Radiation status effect or other faction modifier abilities (e.g.
Chaos)
- Void replicas will not attack an enemy trapped by Gaze.
- Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
- The Lost's sub-abilities interact with each other in various ways:
- Accuse can corrupt enemies into allies while they are lifted by Deny. However, it cannot corrupt a Gazed enemy target. Accused units will attack a Gazed enemy target, storing damage to inflict to the victim once released from the Void tendrils.
- Gaze may be cast on an enemy affected by either Accuse or Deny. Gaze reduces the defenses of Accused units in range. Gazing an Accused unit creates an invulnerable decoy that draws enemy aggro until Accuse expires.
- Deny does not affect Accused units, but will contribute damage to Gazed enemy targets.
The Vast Untime renders enemies 50% more vulnerable to Deny's beam and pauses all sub-abilities' ability duration timers while active.
- Each active sub-ability is a separate instance from Xaku. As such, the ability nullifying effects of special enemies (e.g. Nullifier Crewman) will not dispel The Lost's sub-abilities if only Xaku is affected.
Augment
- Main article: The Relentless Lost
The Relentless Lost is a Warframe Augment Mod for Xaku's
The Lost that increases Ability Strength and Ability Efficiency for the ability, stacking up to three times but resets on casting the same sub-ability twice.
Tips & Tricks
- With one player using
Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
- Cast Accuse on a nearby surface or the ground below you to quickly corrupt surrounding enemies to help fight alongside you, or cast on a group of enemies off in the distance to create a distraction when faced with ranged threats.
- Accused enemies are allied units to the Tenno, therefore their special auras (such as those of Shield Osprey, Ancient Healer, Eximus, etc) or abilities will be used to briefly benefit you and your team.
- Cast Accuse on or near a mission objective to enlist the enemy to defend them for you.
- Cast Gaze on up to two enemies to completely disable them for the duration, while emitting an aura that reduces the defenses of other enemies in range.
- All damage prevented by the Gazed target's invulnerability will be dealt in full when the ability ends.
- Gazed targets do not halt mission progression such as Defense waves, allowing your defense reduction auras to persist in an area until you release the targets.
- Gazed targets are still susceptible to status effects. Inflict
Radiation procs to create an invulnerable distraction for nearby enemies.
- Cast on enemies in different locations to encompass a larger area with the defense reduction auras, or close to each other to stack the defense reduction on enemies within the overlapping auras if the modded amount is below 100% defense strip, a full armor strip otherwise can be achieved with approx. 200% ability strength.
- Gaze is cast within a cone centered on the aiming reticle. The closest enemy near the sides of the reticle will be automatically targeted by the ability.
- During an Interception mission, when an enemy is using a control console to regain control of the point, cast Gaze upon them. Doing so will keep the control console occupied without giving the enemy control of the tower.
- Continuously cast
The Vast Untime to keep this enemy in stasis nearly indefinitely. If/when the tower is recaptured, to prevent conflict on the point, look at the suspended enemy and cast Gaze on them again to release them.
- Continuously cast
- Cast Deny against enemies packed in a tight line to maximize its effect.
- Deny's damage is greatly amplified by the number of stolen weapons from
Grasp of Lohk. Steal and maintain a large amount of weapons to deal devastating damage with Deny's Void beam.
- Enemies lifted by Deny are made easy targets for headshots from your weapons.
- Activate
The Vast Untime to freeze all sub-abilities' duration timers. Accused enemies will remain on your side, Gazed targets stay trapped and emit their auras, and Denied enemies stay lifted airborne for an extended period of time. Strike enemies hit by the Void blast with Deny's Void beam to deal increased damage. This ability also slows enemies, making them easier to keep inside of Gaze's aura radius.
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The Vast Untime Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. Introduced in Update 29.0 (2020-08-25) |
![]() ![]() 10 / 15 / 20 / 25 % (slow) |
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Misc: |
Info
- Death and decay encroach as Xaku detonates themselves, expending
100 energy to explosively fragment their body parts outward. Enemies within direct Line of Sight and
10 / 15 / 20 / 25 meters of Xaku receive
600 / 800 / 1,000 / 1,200
Void damage from the blast and suffer 50%
Void Damage Vulnerability and
10% / 15% / 20% / 25%
Slow for
10 / 15 / 20 / 25 seconds. For the same duration, Xaku's skeletal form is exposed, increasing their passive ability's Dodge chance and area damage reduction to 75%, grants themselves a 20% movement speed bonus, and completely pauses the duration timers of Xaku's other abilities. Xaku can reform their body and manually deactivate the ability by holding the ability key (default 4 ).
- Slow is capped at 100%, achieved with 400%
Ability Strength.
- Increased dodge chance is displayed next to the shield and health indicators as a buff icon with the chance percentage.
- Casting speed is affected by Casting Speed.
- Void damage from the blast does not reset Sentient damage resistances.
- The blast can destroy Objects, which does not require line of sight.
- Slow is capped at 100%, achieved with 400%
- Ability Synergy:
- The Vast Untime pauses the ability duration timers of Xaku's other abilities, including both currently active and newly cast abilities while in skeletal form.
- Only abilities belonging to Xaku originally are affected by the timer pause, whereas subsumed abilities via the Helminth system are not affected.
- Enemies hit by The Vast Untime's explosion are
Void damage vulnerable to
Xata's Whisper,
Grasp of Lohk, and
The Lost's Deny.
- The Vast Untime pauses the ability duration timers of Xaku's other abilities, including both currently active and newly cast abilities while in skeletal form.
- Can be recast while active in skeletal form by pressing the ability key again (default 4 ), causing Xaku to detonate again and affect new enemies in range, as well as refreshing ability duration to full. Note that there is a small window where the timers of Xaku's other abilties can run down before The Vast Untime is recast.
- Activating The Vast Untime is a full-body animation that restricts movement and other actions, while deactivation is near-instantaneous.
- Xaku crouches in place, visually detaching their body pieces and suspending them in the air with Void energy tethers. Xaku then reels back, surging into the air, while most of their pieces scatter outward in an expanding Void energy blast. Xaku's skeletal form retains some body pieces for bare minimal structural support. Reforming the body pieces on Xaku causes them to quickly regrow on the skeleton.
- Xaku's Armor Cosmetics and Syandana are hidden during the skeletal form. Regalia, Sigils, and Ephemera remain visible.
- Enemies affected by The Vast Untime's vulnerability and slow effects emit a Void energy cloud around their torso.
Tips & Tricks
- When modded with high Ability Range, this ability can be used to destroy Storage Containers and Resource Deposits across a massive area, even through walls. When paired with a large Loot Radar, this is an excellent strategy for locating Resource Caches, Syndicate Medallions, and other static objects requiring direct pickup, as those would be the only loot icons that do not disappear or "move" when damaged by the blast. A high gather range from
Vacuum or
Fetch will also help to clear the area of common loot and show only the valuable resources that must be manually retrieved.
Strength Mods | Duration Mods | Range Mods |
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Hotfix 36.0.8 (2024-07-25)
- Changed AX-52’s Critical Chance headshot mechanic to Stacked Multiply instead of Add when applying the Critical Chance buff.
- This addresses unintended interactions with Abilities such as Xata’s Whisper.
Update 36.0 (2024-06-18)
- Line Of Sight Improvements
As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.
From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.
Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.
To name a few Warframe abilities that benefit from this with Jade Shadows:
- Xaku’s Grasp of Lohk
- This also fixes ragdolled enemies not getting targeted by Grasp of Lohk weapons.
Hotfix 35.5.8 (2024-04-24)
- Fixed the damage increase from Xata’s Whisper unintentionally applying twice on the Phenmor and Laetum’s Devouring Attrition perk and the Felarx’s Devastating Attrition perk.
Hotfix 35.5.6 (2024-04-10)
- Fixed Warframe with cyclable abilities missing stats for each of their effects in the ability screen. Specifically:
Hotfix 35.0.3 (2023-12-18)
- Fixed Xaku’s Grasp of Lohk not targeting The Fragmented Trio.
Hotfix 35.0.1 (2023-12-13)
- Fixed a script error in Xaku’s Grasp of Lohk ability.
Update 35.0 (2023-12-13)
- Fixed subsequent casts of Xaku's The Lost and The Vast Untime Abilities not consuming Inner Might or Mystic Bond charges, allowing them to be cast for free repeatedly.
- Fixed Xaku’s Grasp of Lohk being able to kill enemies through doors.
- Fixed Xaku’s Grasp of Lohk weapons being able to hit enemies inside of the Arctic and Guardian Eximus’ protective bubbles.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
XAKU Health: Base Rank - 269 (from 97) / Max Rank - 359 (from 291) Shields: Base Rank - 239 (from 89) / Max Rank - 329 (from 267) Armor: Base Rank - 145 (from 137)
Energy: Base Rank - 160 (from 153) / Max Rank - 230 (from 230)