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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Deimos?veaction=edit) in: (/wiki/Category:Planets) (Category:Planets) Planets , (/wiki/Category:Update_29) (Category:Update 29) Update 29 , (/wiki/Category:Infested) (Category:Infested) Infested , (/wiki/Category:Missions) (Category:Missions) Missions English (https://warframe.fandom.com/es/wiki/Deimos) Español (https://warframe.fandom.com/fr/wiki/Deimos) Français Deimos 25 (/wiki/Deimos?veaction=edit) Edit (/wiki/Deimos?action=edit) Edit source (/wiki/Deimos?action=history) History (/wiki/Talk:Deimos?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Mercury) (Mercury) (MercuryCutout) (/wiki/Mercury) (Mercury) Mercury (/wiki/Venus) (Venus) (VenusCutout) (/wiki/Venus) (Venus) Venus (/wiki/Earth) (Earth) (EarthCutout) (/wiki/Earth) (Earth) Earth (/wiki/Mars) (Mars) (MarsCutout) (/wiki/Mars) (Mars) Mars (/wiki/Phobos) (Phobos) (PhobosCutout) (/wiki/Phobos) (Phobos) Phobos (/wiki/Deimos) (Deimos) (DeimosCutout) Deimos (/wiki/Ceres) (Ceres) (CeresCutout) (/wiki/Ceres) (Ceres) Ceres (/wiki/Jupiter) (Jupiter) (JupiterCutout) (/wiki/Jupiter) (Jupiter) Jupiter (/wiki/Europa) (Europa) (EuropaCutout) (/wiki/Europa) (Europa) Europa (/wiki/Saturn) (Saturn) (SaturnCutout) (/wiki/Saturn) (Saturn) Saturn (/wiki/Uranus) (Uranus) (UranusCutout) (/wiki/Uranus) (Uranus) Uranus (/wiki/Neptune) (Neptune) (NeptuneCutout) (/wiki/Neptune) (Neptune) Neptune (/wiki/Pluto) (Pluto) (PlutoCutout) (/wiki/Pluto) (Pluto) Pluto (/wiki/Sedna) (Sedna) (SednaCutout) (/wiki/Sedna) (Sedna) Sedna (/wiki/Eris) (Eris) (ErisCutout) (/wiki/Eris) (Eris) Eris (/wiki/Void) (Void) (VoidCutout) (/wiki/Void) (Void) Void (/wiki/Lua) (Lua) (LuaCutout) (/wiki/Lua) (Lua) Lua (/wiki/Kuva_Fortress) (Kuva Fortress) (Kuva FortressCutout) (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) (Zariman Ten ZeroCutout) (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero Preceded by (/wiki/Orokin_Derelict_(Planet)) (Orokin Derelict (Planet)) Orokin Derelict (Planet) since (/wiki/Update_29) (Update 29) Update 29.0 (2020-08-25) Deimos (https://static.wikia.nocookie.net/warframe/images/b/b9/Deimos.png/revision/latest?cb=20210506093958) (Deimos) (Deimos) Information System (/wiki/Sol) (Sol) Sol Ruling Faction(s) (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested (/wiki/Bosses) (Bosses) Boss (/wiki/Lephantis) (Lephantis) Lephantis (/wiki/Zealoid_Prelate) (Zealoid Prelate) Zealoid Prelate Statistics Level Range 12 - 35 (/wiki/Mission) (Mission) Missions 15 (/wiki/Resources) (Resources) Resources (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores (/wiki/Mutagen_Sample) (MutagenSample) (/wiki/Mutagen_Sample) Mutagen Sample (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes Miscellaneous Connections (/wiki/Mars) (Mars) Mars (/wiki/Relay) (Relay) Relay N/A Even the most culturally and technologically advanced civilization in history could not contain the menace of the Infestation. After an unknown cataclysmic event propelled them from the Void, Orokin vessels were left adrift, becoming uninhabited and overgrown. The tireless force of probing infested tendrils penetrate and dislodge the once majestic and opulent halls of these Orokin vessels. —Derelict Fragment Deimos is a moon of (/wiki/Mars) (Mars) Mars where the (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested is the controlling faction. This heavily mutated moon uses a tileset similar to the (/wiki/Orokin_Tower) (Orokin Tower) Orokin Towers , called the (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelicts , ancient (/wiki/Orokin) (Orokin) Orokin vessels that have been left abandoned after their expulsion from the (/wiki/Void) (Void) Void and tarnished due to long-term exposure to the Infestation. Since the reemergence of Deimos, these derelict Orokin Towers have become satellites orbiting Deimos. The caverns beneath the moon's surface are home to an (/wiki/Orokin) (Orokin) Orokin device known as the (/wiki/Heart_of_Deimos) (Heart of Deimos) The Heart of Deimos , the legacy of (/wiki/Entrati) (EntratiIcon) (/wiki/Entrati) House Entrati , which establishes a connection to the (/wiki/Void) (Void) Void to power all Orokin technology across the Origin System. Deimos becomes accessible after clearing Kadesh, (/wiki/Mars) (Mars) Mars , and does not have a (/wiki/Junction) (Junction) Junction . The (/wiki/Bosses) (Bosses) Assassination Targets for Deimos are (/wiki/Lephantis) (Lephantis) Lephantis and the (/wiki/Zealoid_Prelate) (Zealoid Prelate) Zealoid Prelate , located in the mission nodes Magnacidium and Exequias respectively. Lephantis drops the component (/wiki/Blueprints) (Blueprints) blueprints for the parts of the (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros (/wiki/Warframe) (Warframe) Warframe , and The Zealoid Prelate drops the blueprint and parts for the (/wiki/Pathocyst) (Pathocyst) (/wiki/Pathocyst) Pathocyst . Deimos also features a (/wiki/Landscape) (Landscape) Landscape : the (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift . Unlike the Derelicts, it consists of a wide, open terrain on the surface of the moon, heavily mutated by the Infestation's Grey Strain. In the northeast lies a large structure home to the Entrati family, the (/wiki/Necralisk) (Necralisk) Necralisk Void Research Enclave . Within the cave complexes of the Cambion Drift lies an extensive network of Entrati facilities, the most noteworthy being the (/wiki/Isolation_Vault) (Isolation Vault) Isolation Vaults . Full access to the Cambion Drift requires completion of the (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos quest. Further beneath the surface conceals (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories with a hidden base of operations known as (/wiki/Sanctum_Anatomica) (Sanctum Anatomica) Sanctum Anatomica , hiding (/wiki/Albrecht_Entrati) (Albrecht Entrati) Albrecht Entrati 's secret Void research that is largely unknown even to the main Entrati family. Venturing into these depths requires completion of the (/wiki/Whispers_in_the_Walls) (Whispers in the Walls) Whispers in the Walls quest. General [ (/wiki/Deimos?veaction=edit§ion=1) (Edit section: General) ] (https://static.wikia.nocookie.net/warframe/images/e/e0/WF_TennoliveScreenshot_DeimosLandscape-Tendrils_4K-850x478.webp/revision/latest?cb=20231203221753) (WF TennoliveScreenshot DeimosLandscape-Tendrils 4K-850x478) (https://static.wikia.nocookie.net/warframe/images/e/e0/WF_TennoliveScreenshot_DeimosLandscape-Tendrils_4K-850x478.webp/revision/latest?cb=20231203221753) (WF TennoliveScreenshot DeimosLandscape-Tendrils 4K-850x478) Deimos is one of the moons of (/wiki/Mars) (Mars) Mars , with the other being the heavily contested Phobos. Once a gilded home of the (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin , Deimos is now a writhing mass of rock and Infested matter. Bundles of ever-reaching tendrils probe the atmosphere, while billowing clouds of spores blot out the nearby void of space. When it first appeared, Deimos became the site of numerous (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus and (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer expeditions. However, as seen with (/wiki/Eris) (Eris) Eris , their ships were swallowed whole, while any uninfested crew were stranded and left to fend for themselves. Their resource caches, along with those of the Entrati, still litter the moon's surface, available for any brave enough to collect them. Environment [ (/wiki/Deimos?veaction=edit§ion=2) (Edit section: Environment) ] (https://static.wikia.nocookie.net/warframe/images/9/97/WF_TennoliveScreenshot_DeimosLandscape-Worm_4K-1536x864.webp/revision/latest?cb=20231203221754) (WF TennoliveScreenshot DeimosLandscape-Worm 4K-1536x864) (https://static.wikia.nocookie.net/warframe/images/9/97/WF_TennoliveScreenshot_DeimosLandscape-Worm_4K-1536x864.webp/revision/latest?cb=20231203221754) (WF TennoliveScreenshot DeimosLandscape-Worm 4K-1536x864) As a result of its now heavily infested nature, Deimos has developed a unique environment and ecosystem not seen anywhere else in the Origin System, evolving in a form akin to a large living organism than a moon. Unseen bioforms develop within the bowels of the planet, while the surface creatures endlessly hunt and prey upon each other. Their behavior waxes and wanes with the appearance of the Wyrms ; large infested entities that act as the Deimos' day-night cycle. The dominant brother, (/wiki/Fass_(Deimos)) (Fass (Deimos)) Fass , compels the rest of the Grey Strain to become more active, while his sister, (/wiki/Vome_(Deimos)) (Vome (Deimos)) Vome , compels them to return to the arteries in which they rest. Lore & History [ (/wiki/Deimos?veaction=edit§ion=3) (Edit section: Lore & History) ] Deimos was the location of the first Void expedition in Orokin history, conducted by (/wiki/Albrecht_Entrati) (Albrecht Entrati) Albrecht Entrati , the former head of the Entrati Family. In an attempt to prove the usefulness of the Void, Albrecht would use himself as a test subject, venturing into it through a large Void gate located in the bowels of Deimos. The voyage would prove successful, but at a cost; Albrecht lost his sight and voice. Despite this, he would continue to learn about the Void, constructing the Isolation Vaults and the Heart to aid in his research. During the Old War, lovers (/wiki/Belric_%26_Rania) (Belric & Rania) Belric & Rania , master foundry operator and celebrated Void engineer respectively, released a bio-bomb on Deimos, causing the spread of the Infestation in an effort to repel the (/wiki/Sentient) (Sentient) Sentients . In their last moments, their guardian Warframe, (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine , crystallized their bodies in order to keep them together. After the (/wiki/Heart_of_Deimos_(Object)) (Heart of Deimos (Object)) Heart begins to fail, the Entrati have no choice but to re-phase Deimos back into reality. Eventually, Deimos would reappear, but now as a large, Infested mass. Despite its now heavily Infested nature, the moon has now become the target of raiders and treasure hunters. Some of the items they acquired were the crystallized remains of the lovers. Rania's remains were taken to (/wiki/Tyana_Pass) (Tyana Pass) Tyana Pass on (/wiki/Mars) (Mars) Mars , while Belric's remains were taken to (/wiki/Venus) (Venus) Venus . Their love formed a tunnel-like Void portal, which now forever connects the two lovers. Enemies [ (/wiki/Deimos?veaction=edit§ion=4) (Edit section: Enemies) ] (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested (/wiki/The_Murmur) (MurmurIcon) (/wiki/The_Murmur) The Murmur (/wiki/Wild) (IconWild) (/wiki/Wild) Wild (/wiki/Charger) (Charger) Chargers (/wiki/Leaper) (Leaper) Leapers (/wiki/Volatile_Runner) (Volatile Runner) Volatile Runners (/wiki/Crawler) (Crawler) Crawlers (/wiki/Electric_Crawler) (Electric Crawler) Electric Crawlers (/wiki/Ancient_Disruptor) (Ancient Disruptor) Ancient Disruptors (/wiki/Ancient_Healer) (Ancient Healer) Ancient Healers (/wiki/Toxic_Ancient) (Toxic Ancient) Toxic Ancients (/wiki/Undying_Flyer) (Undying Flyer) Undying Flyers (/wiki/Leaping_Thrasher) (Leaping Thrasher) Leaping Thrashers (/wiki/Mitosid) (Mitosid) Mitosids (/wiki/Basal_Diploid) (Basal Diploid) Basal Diploids (/wiki/Feral_Diploid) (Feral Diploid) Feral Diploids (/wiki/Juggernaut) (Juggernaut) Juggernaut (/wiki/Deimos_Carnis) (Deimos Carnis) Deimos Carnis (/wiki/Deimos_Carnis#Variants) (Deimos Carnis) Deimos Carnis Rex (/wiki/Deimos_Saxum) (Deimos Saxum) Deimos Saxum (/wiki/Deimos_Saxum#Variants) (Deimos Saxum) Deimos Saxum Rex (/wiki/Deimos_Jugulus) (Deimos Jugulus) Deimos Jugulus (/wiki/Deimos_Therid) (Deimos Therid) Deimos Therid (/wiki/Deimos_Genetrix) (Deimos Genetrix) Deimos Genetrix (/wiki/Deimos_Tendril_Drone) (Deimos Tendril Drone) Deimos Tendril Drones (/wiki/Necramech_(Enemy)) (Necramech (Enemy)) Rogue Voidrig (/wiki/Necramech_(Enemy)) (Necramech (Enemy)) Rogue Bonewidow (/wiki/Rogue_Culverin) (Rogue Culverin) Rogue Culverin (/wiki/Rogue_Arcocanid) (Rogue Arcocanid) Rogue Arcocanid (/wiki/Shuffling_Fragment) (Shuffling Fragment) Shuffling Fragment (/wiki/Lumbering_Fragment) (Lumbering Fragment) Lumbering Fragment (/wiki/Hurling_Fragment) (Hurling Fragment) Hurling Fragment (/wiki/Rupturing_Fragment) (Rupturing Fragment) Rupturing Fragment (/wiki/Gruzzling) (Gruzzling) Gruzzling (/wiki/The_Anatomizer) (The Anatomizer) The Anatomizer (/wiki/The_Hollow_Vein) (The Hollow Vein) The Hollow Vein (/wiki/The_Severed_Warden) (The Severed Warden) The Severed Warden (/wiki/Vulpaphyla) (Vulpaphyla) Vulpaphylas (/wiki/Predasite) (Predasite) Predasites (/wiki/Cryptilex) (Cryptilex) Cryptilexes (/wiki/Velocipod) (Velocipod) Velocipods (/wiki/Avichaea) (Avichaea) Avichaeas (/wiki/Undazoa) (Undazoa) Undazoas (/wiki/Nexifera) (Nexifera) Nexiferas Missions [ (/wiki/Deimos?veaction=edit§ion=5) (Edit section: Missions) ] (Sort ascending) Target (Sort ascending) Name (Sort ascending) Type (Sort ascending) Level (Sort ascending) (/wiki/Credit_Reward) (Credit Reward) Credit Reward (Sort ascending) Additional Credit Reward (Sort ascending) (/wiki/Tile_Set) (Tile Set) Tile Set (Sort ascending) Mastery EXP (Sort ascending) Internal Name (Sort ascending) Hidden Node (/wiki/Tenno) (Tenno) (IconTenno) (/wiki/Sanctum_Anatomica) (Sanctum Anatomica) Sanctum Anatomica (/wiki/Hub) (Hub) Hub 0 - 0 0 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode714 ❌ (/wiki/Tenno) (Tenno) (IconTenno) (/wiki/Necralisk) (Necralisk) Necralisk (/wiki/Hub) (Hub) Hub 0 - 0 0 0 (/wiki/Necralisk) (Necralisk) Necralisk 0 DeimosHub1 ❌ (/wiki/Infested) (Infested) (IconInfestedB) (/wiki/Horend) (Horend) Horend (/wiki/Capture) (Capture) Capture 12 - 14 2,100 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode706 ❌ (/wiki/Infested) (Infested) (IconInfestedB) (/wiki/Phlegyas) (Phlegyas) Phlegyas (/wiki/Exterminate) (Exterminate) Exterminate 13 - 15 2,200 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode708 ❌ (/wiki/Infested) (Infested) (IconInfestedB) (/wiki/Formido) (Formido) Formido (/wiki/Sabotage) (Sabotage) Sabotage 14 - 16 2,300 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode710 ❌ (/wiki/Infested) (Infested) (IconInfestedB) (/wiki/Dirus) (Dirus) Dirus (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense 15 - 17 2,400 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode709 ❌ (/wiki/Infested) (Infested) (IconInfestedB) (/wiki/Hyf) (Hyf) Hyf (/wiki/Defense) (Defense) Defense 15 - 20 2,400 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode707 ❌ (/wiki/Lephantis) (Lephantis) (Lephantis sigil b) (/wiki/Magnacidium) (Magnacidium) Magnacidium (/wiki/Assassination) (Assassination) Assassination 20 - 25 2,900 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode712 ❌ (/wiki/Infested) (Infested) (EntratiIcon) (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift (/wiki/Open_World) (Open World) Open World 20 - 35 0 0 (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift 0 SolNode229 ❌ (/wiki/Infested) (Infested) (IconInfestedB) (/wiki/Terrorem) (Terrorem) Terrorem (/wiki/Survival) (Survival) Survival 25 - 35 3,400 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode711 ❌ (/wiki/Zealoid_Prelate) (Zealoid Prelate) (ZealoidPrelate) (/wiki/Exequias) (Exequias) Exequias (/wiki/Assassination) (Assassination) Assassination 30 - 35 3,900 0 (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict 0 SolNode713 ❌ (/wiki/The_Murmur) (The Murmur) (MurmurIcon) (/wiki/Cambire) (Cambire) Cambire (/wiki/Alchemy) (Alchemy) Alchemy 55 - 60 6,400 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode718 ❌ (/wiki/The_Murmur) (The Murmur) (MurmurIcon) (/wiki/Persto) (Persto) Persto (/wiki/Survival) (Survival) Survival 55 - 60 6,400 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode717 ❌ (/wiki/The_Murmur) (The Murmur) (MurmurIcon) (/wiki/Nex) (Nex) Nex (/wiki/Exterminate) (Exterminate) Exterminate 55 - 60 6,400 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode716 ❌ (/wiki/The_Murmur) (The Murmur) (MurmurIcon) (/wiki/Munio) (Munio) Munio (/wiki/Mirror_Defense) (Mirror Defense) Mirror Defense 55 - 60 6,400 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode719 ❌ (/wiki/The_Murmur) (The Murmur) (MurmurIcon) (/wiki/Armatus) (Armatus) Armatus (/wiki/Disruption) (Disruption) Disruption 55 - 60 6,400 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode721 ❌ (/wiki/The_Fragmented) (The Fragmented) (TheFragmentedSuzerain) (/wiki/Effervo) (Effervo) Effervo (/wiki/Assassination) (Assassination) Assassination 55 - 60 6,400 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode715 ❌ (/wiki/The_Murmur) (The Murmur) (MurmurIcon) (/wiki/Testudo) (Testudo) Testudo (/wiki/Netracells) (Netracells) Netracells 220 - 240 22,900 0 (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories 0 SolNode720 ✔️ Rewards [ (/wiki/Deimos?veaction=edit§ion=6) (Edit section: Rewards) ] (/wiki/Defense) (Defense) Defense and (/wiki/Survival) (Survival) Survival Deimos missions will have a chance to yield one of the following every 5 waves/minutes. Rotations are as such: A-A-B-C. Deimos (/wiki/Sabotage) (Sabotage) Sabotage has optional hidden caches that can be found. Vault requires that a special (/wiki/Orokin_Vault) (Orokin Vault) Orokin Vault be found in certain Deimos missions and opened using one of four (/wiki/Dragon_Key) (Dragon Key) Dragon Keys . Defense Sabotage Survival Vault (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Endo) (Endo) (/wiki/Endo) Endo x250 22.22% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x250 77.44% (/wiki/Forma) (Forma) (/wiki/Forma) (Forma) Forma Blueprint 22.56% (/wiki/Lith_A6) (LithRelicIntact) (/wiki/Lith_A6) Lith A6 11.11% (/wiki/Mutalist_Alad_V_Nav_Coordinate) (MutalistAladVNavCoordinate) (/wiki/Mutalist_Alad_V_Nav_Coordinate) Mutalist Alad V Nav Coordinate 22.56% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 11.06% (/wiki/Lith_C12) (LithRelicIntact) (/wiki/Lith_C12) Lith C12 11.11% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 11.06% (/wiki/Lith_G10) (LithRelicIntact) (/wiki/Lith_G10) Lith G10 11.11% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 11.06% (/wiki/Lith_G12) (LithRelicIntact) (/wiki/Lith_G12) Lith G12 11.11% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 11.06% (/wiki/Lith_N15) (LithRelicIntact) (/wiki/Lith_N15) Lith N15 11.11% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 11.06% (/wiki/Lith_P9) (LithRelicIntact) (/wiki/Lith_P9) Lith P9 11.11% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 11.06% (/wiki/Lith_W4) (LithRelicIntact) (/wiki/Lith_W4) Lith W4 11.11% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 11.06% Locations: (/wiki/Hyf) (Hyf) Hyf , Deimos Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Credits) (Credits) x3000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 28.57% (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 30.35% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 23.12% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 28.57% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 30.35% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 19.36% (/wiki/Thief%27s_Wit) (Mod TT 20px) (/wiki/Thief%27s_Wit) Thief's Wit 14.29% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.18% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 19.36% (/wiki/Mutagen_Sample) (MutagenSample) (/wiki/Mutagen_Sample) Mutagen Sample x3 14.29% (/wiki/Bane_of_Infested) (Mod TT 20px) (/wiki/Bane_of_Infested) Bane of Infested 4.42% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 19.36% (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores x1000 14.29% (/wiki/Cleanse_Infested) (Mod TT 20px) (/wiki/Cleanse_Infested) Cleanse Infested 4.42% (/wiki/Enemy_Sense) (Mod TT 20px) (/wiki/Enemy_Sense) Enemy Sense 3.76% (/wiki/Expel_Infested) (Mod TT 20px) (/wiki/Expel_Infested) Expel Infested 4.42% (/wiki/Master_Thief) (Mod TT 20px) (/wiki/Master_Thief) Master Thief 3.76% (/wiki/Smite_Infested) (Mod TT 20px) (/wiki/Smite_Infested) Smite Infested 4.42% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal x2 3.76% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 4.42% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors x2 3.76% (/wiki/Mutalist_Alad_V_Nav_Coordinate) (MutalistAladVNavCoordinate) (/wiki/Mutalist_Alad_V_Nav_Coordinate) Mutalist Alad V Nav Coordinate 2.01% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 3.76% Locations: (/wiki/Formido) (Formido) Formido , Deimos Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 22.22% (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 12.5% (/wiki/Blueprints) (Helmet) (/wiki/Octavia) (Octavia) Octavia Neuroptics Blueprint 22.56% (/wiki/Lith_A6) (LithRelicIntact) (/wiki/Lith_A6) Lith A6 11.11% (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 12.5% (/wiki/Axi_A17) (AxiRelicIntact) (/wiki/Axi_A17) Axi A17 11.06% (/wiki/Lith_C12) (LithRelicIntact) (/wiki/Lith_C12) Lith C12 11.11% (/wiki/Neo_E4) (NeoRelicIntact) (/wiki/Neo_E4) Neo E4 12.5% (/wiki/Axi_A18) (AxiRelicIntact) (/wiki/Axi_A18) Axi A18 11.06% (/wiki/Lith_G10) (LithRelicIntact) (/wiki/Lith_G10) Lith G10 11.11% (/wiki/Neo_G7) (NeoRelicIntact) (/wiki/Neo_G7) Neo G7 12.5% (/wiki/Axi_G11) (AxiRelicIntact) (/wiki/Axi_G11) Axi G11 11.06% (/wiki/Lith_G12) (LithRelicIntact) (/wiki/Lith_G12) Lith G12 11.11% (/wiki/Neo_M5) (NeoRelicIntact) (/wiki/Neo_M5) Neo M5 12.5% (/wiki/Axi_L6) (AxiRelicIntact) (/wiki/Axi_L6) Axi L6 11.06% (/wiki/Lith_N15) (LithRelicIntact) (/wiki/Lith_N15) Lith N15 11.11% (/wiki/Neo_P7) (NeoRelicIntact) (/wiki/Neo_P7) Neo P7 12.5% (/wiki/Axi_O6) (AxiRelicIntact) (/wiki/Axi_O6) Axi O6 11.06% (/wiki/Lith_P9) (LithRelicIntact) (/wiki/Lith_P9) Lith P9 11.11% (/wiki/Neo_Z11) (NeoRelicIntact) (/wiki/Neo_Z11) Neo Z11 12.5% (/wiki/Axi_S16) (AxiRelicIntact) (/wiki/Axi_S16) Axi S16 11.06% (/wiki/Lith_W4) (LithRelicIntact) (/wiki/Lith_W4) Lith W4 11.11% (/wiki/Mutalist_Alad_V_Nav_Coordinate) (MutalistAladVNavCoordinate) (/wiki/Mutalist_Alad_V_Nav_Coordinate) Mutalist Alad V Nav Coordinate 12.5% (/wiki/Axi_S17) (AxiRelicIntact) (/wiki/Axi_S17) Axi S17 11.06% Locations: (/wiki/Terrorem) (Terrorem) Terrorem , Deimos Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Orokin_Cipher) (OrokinCipher) (/wiki/Orokin_Cipher) Orokin Cipher 100% (/wiki/Anemic_Agility) (Mod TT 20px) (/wiki/Anemic_Agility) Anemic Agility 4.17% (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage 4.17% (/wiki/Burdened_Magazine) (Mod TT 20px) (/wiki/Burdened_Magazine) Burdened Magazine 4.17% (/wiki/Catalyzing_Shields) (Mod TT 20px) (/wiki/Catalyzing_Shields) Catalyzing Shields 4.17% (/wiki/Corrupt_Charge) (Mod TT 20px) (/wiki/Corrupt_Charge) Corrupt Charge 4.17% (/wiki/Creeping_Bullseye) (Mod TT 20px) (/wiki/Creeping_Bullseye) Creeping Bullseye 4.17% (/wiki/Critical_Deceleration) (Mod TT 20px) (/wiki/Critical_Deceleration) Critical Deceleration 4.17% (/wiki/Critical_Delay) (Mod TT 20px) (/wiki/Critical_Delay) Critical Delay 4.17% (/wiki/Depleted_Reload) (Mod TT 20px) (/wiki/Depleted_Reload) Depleted Reload 4.17% (/wiki/Fleeting_Expertise) (Mod TT 20px) (/wiki/Fleeting_Expertise) Fleeting Expertise 4.17% (/wiki/Frail_Momentum) (Mod TT 20px) (/wiki/Frail_Momentum) Frail Momentum 4.17% (/wiki/Heavy_Caliber) (Mod TT 20px) (/wiki/Heavy_Caliber) Heavy Caliber 4.17% (/wiki/Hollow_Point) (Mod TT 20px) (/wiki/Hollow_Point) Hollow Point 4.17% (/wiki/Magnum_Force) (Mod TT 20px) (/wiki/Magnum_Force) Magnum Force 4.17% (/wiki/Narrow_Minded) (Mod TT 20px) (/wiki/Narrow_Minded) Narrow Minded 4.17% (/wiki/Overextended) (Mod TT 20px) (/wiki/Overextended) Overextended 4.17% (/wiki/Spoiled_Strike) (Mod TT 20px) (/wiki/Spoiled_Strike) Spoiled Strike 4.17% (/wiki/Tainted_Clip) (Mod TT 20px) (/wiki/Tainted_Clip) Tainted Clip 4.17% (/wiki/Tainted_Mag) (Mod TT 20px) (/wiki/Tainted_Mag) Tainted Mag 4.17% (/wiki/Tainted_Shell) (Mod TT 20px) (/wiki/Tainted_Shell) Tainted Shell 4.17% (/wiki/Transient_Fortitude) (Mod TT 20px) (/wiki/Transient_Fortitude) Transient Fortitude 4.17% (/wiki/Vicious_Spread) (Mod TT 20px) (/wiki/Vicious_Spread) Vicious Spread 4.17% (/wiki/Vile_Acceleration) (Mod TT 20px) (/wiki/Vile_Acceleration) Vile Acceleration 4.17% (/wiki/Vile_Precision) (Mod TT 20px) (/wiki/Vile_Precision) Vile Precision 4.17% Locations: Any mission node on Deimos except (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift , (/wiki/Magnacidium) (Magnacidium) Magnacidium , (/wiki/Exequias) (Exequias) Exequias , and (/wiki/Hyf) (Hyf) Hyf Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict Tileset [ (/wiki/Deimos?veaction=edit§ion=7) (Edit section: Orokin Derelict Tileset) ] Orokin Vault [ (/wiki/Deimos?veaction=edit§ion=8) (Edit section: Orokin Vault) ] Main article: (/wiki/Orokin_Vault) (Orokin Vault) Orokin Vault The Orokin Vaults , also known as Dragon Key Vaults and "The Golden Door" by the (/wiki/Ostron) (Ostron) Ostrons [1] , are special vaults found in the (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict tileset on Deimos missions which require a unique void key to unlock, called a (/wiki/Dragon_Key) (Dragon Key) Dragon Key . Corrupted Mods [ (/wiki/Deimos?veaction=edit§ion=9) (Edit section: Corrupted Mods) ] Main article: (/wiki/Category:Corrupted_Mods) (Category:Corrupted Mods) Category:Corrupted Mods (https://static.wikia.nocookie.net/warframe/images/8/81/FleetingExpertiseMod.png/revision/latest?cb=20221023044756) (FleetingExpertiseMod) Corrupted Mods are a class of rare mods that affect one stat beneficially (a bonus) and another one detrimentally (a penalty) . Those available for Warframes are characterized by extremely high bonuses outweighed by major penalties. Those available for weapons provide bonuses of a similar strength to their standard mod analogues, while still also having a penalty. Corrupted mods can be obtained from the (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict tileset on Deimos (not to be confused with the (/wiki/Orokin_Tower) (Orokin Tower) Orokin Tower tileset on the (/wiki/Void) (Void) Void ) using special (/wiki/Dragon_Key) (Dragon Key) Dragon Keys to unlock (/wiki/Orokin_Vault) (Orokin Vault) Orokin Vaults located within. They are untransmutable. Visually, they do not have any special distinguishing mark and appear as any other mod of Rare rarity (i.e. gold-colored). Corrupted mods that provide a bonus to (/wiki/Critical_Chance) (Critical Chance) Critical Chance (e.g. (/wiki/Critical_Delay) (Mod TT 20px) (/wiki/Critical_Delay) Critical Delay ) are a notable exception to the general pattern of nonstandard mods in that they cannot be stacked with their standard analogues. There are currently 24 Corrupted Mods and each of them has an equal chance to drop (4.1667%). Warframe Primary Secondary Melee (Sort ascending) Name (Sort ascending) Description (Sort ascending) Polarity (Sort ascending) Rarity (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage Increases ability strength Reduces ability efficiency (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare (/wiki/Catalyzing_Shields) (Mod TT 20px) (/wiki/Catalyzing_Shields) Catalyzing Shields Guarantees that (/wiki/Shield_gating) (Shield gating) Shield gating duration scales from 0.33s to 1.33s based on your maximum Shield values, regardless of what they are Reduces max shield capacity (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Rare (/wiki/Fleeting_Expertise) (Mod TT 20px) (/wiki/Fleeting_Expertise) Fleeting Expertise Increases ability efficiency Reduces ability duration (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare (/wiki/Narrow_Minded) (Mod TT 20px) (/wiki/Narrow_Minded) Narrow Minded Increases ability duration Reduces ability range (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Rare (/wiki/Overextended) (Mod TT 20px) (/wiki/Overextended) Overextended Increases ability range Reduces ability strength (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Rare (/wiki/Transient_Fortitude) (Mod TT 20px) (/wiki/Transient_Fortitude) Transient Fortitude Increases ability strength Reduces ability duration (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare (Sort ascending) Name (Sort ascending) Description (Sort ascending) Polarity (Sort ascending) Rarity (Sort ascending) Weapon Subcategory (/wiki/Critical_Delay) (Mod TT 20px) (/wiki/Critical_Delay) Critical Delay Increases (/wiki/Critical_Hit#Critical_Hit_Chance) (Critical Hit) Critical Hit Chance Reduces (/wiki/Fire_Rate) (Fire Rate) Fire Rate (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Rifle (/wiki/Heavy_Caliber) (Mod TT 20px) (/wiki/Heavy_Caliber) Heavy Caliber Increases (/wiki/Damage) (Damage) Damage Reduces (/wiki/Accuracy) (Accuracy) Accuracy (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare Rifle (/wiki/Vile_Precision) (Mod TT 20px) (/wiki/Vile_Precision) Vile Precision Reduces (/wiki/Recoil) (Recoil) Recoil Reduces (/wiki/Fire_Rate) (Fire Rate) Fire Rate (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Rifle (/wiki/Tainted_Mag) (Mod TT 20px) (/wiki/Tainted_Mag) Tainted Mag Increases (/wiki/Ammo#Magazine_Capacity) (Ammo) Magazine Capacity Decreases (/wiki/Reload_Speed) (Reload Speed) Reload Speed (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Rifle (/wiki/Vile_Acceleration) (Mod TT 20px) (/wiki/Vile_Acceleration) Vile Acceleration Increases (/wiki/Fire_Rate) (Fire Rate) Fire Rate Reduces (/wiki/Damage) (Damage) Damage (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Rifle (/wiki/Depleted_Reload) (Mod TT 20px) (/wiki/Depleted_Reload) Depleted Reload Increases (/wiki/Reload_Speed) (Reload Speed) Reload Speed Reduces (/wiki/Ammo#Magazine_Capacity) (Ammo) Magazine Capacity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare (/wiki/Category:Sniper_Rifle) (Category:Sniper Rifle) Sniper (/wiki/Burdened_Magazine) (Mod TT 20px) (/wiki/Burdened_Magazine) Burdened Magazine Increases (/wiki/Ammo#Magazine_Capacity) (Ammo) Magazine Capacity Decreases (/wiki/Reload_Speed) (Reload Speed) Reload Speed (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare (/wiki/Category:Shotgun) (Category:Shotgun) Shotgun (/wiki/Vicious_Spread) (Mod TT 20px) (/wiki/Vicious_Spread) Vicious Spread Increases (/wiki/Damage) (Damage) Damage Increases (/wiki/Spread#Spread) (Spread) Shotgun Spread (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare (/wiki/Category:Shotgun) (Category:Shotgun) Shotgun (/wiki/Tainted_Shell) (Mod TT 20px) (/wiki/Tainted_Shell) Tainted Shell Reduces (/wiki/Spread#Spread) (Spread) Shotgun Spread Reduces (/wiki/Fire_Rate) (Fire Rate) Fire Rate (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Rare (/wiki/Category:Shotgun) (Category:Shotgun) Shotgun (/wiki/Frail_Momentum) (Mod TT 20px) (/wiki/Frail_Momentum) Frail Momentum Increases (/wiki/Fire_Rate) (Fire Rate) Fire Rate Reduces (/wiki/Damage) (Damage) Damage (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare (/wiki/Category:Shotgun) (Category:Shotgun) Shotgun (/wiki/Critical_Deceleration) (Mod TT 20px) (/wiki/Critical_Deceleration) Critical Deceleration Increases (/wiki/Critical_Hit#Critical_Hit_Chance) (Critical Hit) Critical Hit Chance Reduces (/wiki/Fire_Rate) (Fire Rate) Fire Rate (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare (/wiki/Category:Shotgun) (Category:Shotgun) Shotgun (Sort ascending) Name (Sort ascending) Description (Sort ascending) Polarity (Sort ascending) Rarity (Sort ascending) Weapon Subcategory (/wiki/Anemic_Agility) (Mod TT 20px) (/wiki/Anemic_Agility) Anemic Agility Increases (/wiki/Fire_Rate) (Fire Rate) Fire Rate Reduces (/wiki/Damage) (Damage) Damage (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Any (/wiki/Creeping_Bullseye) (Mod TT 20px) (/wiki/Creeping_Bullseye) Creeping Bullseye Increases (/wiki/Critical_Hit#Critical_Hit_Chance) (Critical Hit) Critical Hit Chance Reduces (/wiki/Fire_Rate) (Fire Rate) Fire Rate (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Any (/wiki/Hollow_Point) (Mod TT 20px) (/wiki/Hollow_Point) Hollow Point Increases (/wiki/Critical_Hit#Critical_Damage_Multiplier) (Critical Hit) Critical Hit Damage Reduces (/wiki/Damage) (Damage) Damage (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Any (/wiki/Magnum_Force) (Mod TT 20px) (/wiki/Magnum_Force) Magnum Force Increases (/wiki/Damage) (Damage) Damage Reduces (/wiki/Accuracy) (Accuracy) Accuracy (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare Any (/wiki/Tainted_Clip) (Mod TT 20px) (/wiki/Tainted_Clip) Tainted Clip Increases (/wiki/Ammo#Magazine_Capacity) (Ammo) Magazine Capacity Reduces (/wiki/Reload_Speed) (Reload Speed) Reload Speed (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Rare Any (Sort ascending) Name (Sort ascending) Description (Sort ascending) Polarity (Sort ascending) Rarity (Sort ascending) Weapon Subcategory (/wiki/Spoiled_Strike) (Mod TT 20px) (/wiki/Spoiled_Strike) Spoiled Strike Increases (/wiki/Damage) (Damage) Damage Reduces (/wiki/Attack_Speed) (Attack Speed) Attack Speed (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare Any (/wiki/Corrupt_Charge) (Mod TT 20px) (/wiki/Corrupt_Charge) Corrupt Charge Increases Intial (/wiki/Combo) (Combo) Combo Reduces (/wiki/Combo) (Combo) Combo Duration (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Rare Any (/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories Tileset [ (/wiki/Deimos?veaction=edit§ion=10) (Edit section: Albrecht's Laboratories Tileset) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Albrecht%27s_Laboratories#Features) (Albrecht's Laboratories) Albrecht's Laboratories § Features . To change it, please (https://warframe.fandom.com/wiki/Albrecht%27s_Laboratories?action=edit) edit the transcluded page . Unique Enemies [ (/wiki/Albrecht%27s_Laboratories?veaction=edit§ion=T-1) (Edit section: Unique Enemies) ] The primary enemy of this tileset features a new enemy faction called (/wiki/The_Murmur) (MurmurIcon) (/wiki/The_Murmur) The Murmur , sentient geometric constructs with human-like limbs that have arrived from the (/wiki/Void) (Void) Void . The (/wiki/Necramech) (Necramech) Necramech guards that once served the (/wiki/Entrati) (EntratiIcon) (/wiki/Entrati) Entrati have long since malfunctioned, no longer able to differentiate the real Albrecht and The Indifference, and joined forces with the very enemy they were meant to destroy, now targeting the (/wiki/Tenno) (Tenno) Tenno and any other intruder that wanders the laboratories. These Necramechs are new mechanical enemies called (/wiki/Rogue_Culverin) (Rogue Culverin) Rogue Culverin and (/wiki/Rogue_Arcocanid) (Rogue Arcocanid) Rogue Arcocanid , though much weaker in design than the ones encountered on the (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift . Culverins have weakspots on their shoulders where corrosive fluid is stored, and destroying both will cause the mech to go into a short self destruct period, before exploding, destroying the rest of it's health in the process. Security Alerts [ (/wiki/Albrecht%27s_Laboratories?veaction=edit§ion=T-2) (Edit section: Security Alerts) ] (https://static.wikia.nocookie.net/warframe/images/2/21/NecramechSpawner.png/revision/latest?cb=20231215005128) (A Necramech Spawner) (A Necramech Spawner) Unlike most other tilesets that may have mission wide alerts that either lock down doorways or have a chance to summon tougher enemies, (/wiki/Rogue_Culverin) (Rogue Culverin) Rogue Culverin units may rush to a Necramech dispensers and attempt to summon a (/wiki/Rogue_Voidrig) (Rogue Voidrig) Rogue Voidrig or a (/wiki/Rogue_Bonewidow) (Rogue Bonewidow) Rogue Bonewidow . A glowing red icon as well as an alarm will sound for a few seconds during this process, which can be interrupted by destroying the Culverin attempting to spawn them. If not prevented, a Rogue Necramech will be deployed from the station and go on the offensive, which can be a significantly tougher threat than the usual enemies in the area. Summon Personal Necramech [ (/wiki/Albrecht%27s_Laboratories?veaction=edit§ion=T-3) (Edit section: Summon Personal Necramech) ] (/wiki/Pom-2) (Pom-2) Pom-2 computers are new hacking consoles that can summon the player's personally owned (/wiki/Necramech) (Necramech) Necramech into the field via the above Necramech dispenser. Each computer can only be used once and shares a universal cooldown. Voca [ (/wiki/Albrecht%27s_Laboratories?veaction=edit§ion=T-4) (Edit section: Voca) ] (/wiki/Voca) (Voca) Voca are physical manifestations of the Voidtongue's cries, moans, and whispers, and act as (/wiki/Syndicate_Medallions) (Syndicate Medallions) Syndicate Medallions for (/wiki/Cavia) (Cavia Syndicate Logo 1) (/wiki/Cavia) Cavia . Every mission within Albrecht's Laboratories will have up to 8 total Voca. Much like (/wiki/Syndicate) (Syndicate) Syndicate missions, the (/wiki/Shrill_Voca) (ShrillVoca) (/wiki/Shrill_Voca) Shrill Voca , (/wiki/Bellow_Voca) (BellowVoca) (/wiki/Bellow_Voca) Bellow Voca , and (/wiki/Echo_Voca) (EchoVoca) (/wiki/Echo_Voca) Echo Voca will be hidden throughout the map to be picked up, and are worth 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 , 1,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1,000 , and 2,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 2,000 Standing, respectively. Lohk Surge [ (/wiki/Albrecht%27s_Laboratories?veaction=edit§ion=T-5) (Edit section: Lohk Surge) ] Main article: (/wiki/Lohk_Surge) (Lohk Surge) Lohk Surge Lohk Surges are Void interactables that provide a range of buffs to Tenno. Interacting with a surge will spawn an (/wiki/Eximus) (Eximus) Eximus unit. The surges last 45 seconds and have a 10 minute cooldown. Up to three Lohk Surges can spawn in a mission. Whisper [ (/wiki/Albrecht%27s_Laboratories?veaction=edit§ion=T-6) (Edit section: Whisper) ] Main article: (/wiki/Whisper) (Whisper) Whisper Floating Grimoires can be found throughout the tileset, spawning a hostile (/wiki/Operator) (Operator) Operator doppelganger miniboss called a (/wiki/Whisper) (Whisper) Whisper . This miniboss has two health bars, upon depleting the first health bar it becomes protected by a Whisper Grimoire that spawns at another part of the tileset while attempting to recover its lost health. Its defeat awards a Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancement and an (/wiki/Fragments/Albrecht) (Fragments/Albrecht) Albrecht's Notes Fragment. Netracells [ (/wiki/Deimos?veaction=edit§ion=11) (Edit section: Netracells) ] Main article: (/wiki/Netracells) (Netracells) Netracells Named after the (/wiki/Requiem_Mods) (Requiem Mods) Requiem Word for Decay, Netracells are the private research vaults of the prominent (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin scientist, Albrecht Entrati . They were often sealed with hazardous Keyglyphs ; unique keys designed by Albrecht as an added security measure to give the lab’s defenses an advantage, should a Keyglyph fall into unknown hands. All manner of Albrecht's personal items and treasures were stored within the cells. The Netracells hold many resource containers that yield Credits (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) Credits and (/wiki/Entrati_Obols) (EntratiObols) (/wiki/Entrati_Obols) Entrati Obols . The main cache is guaranteed to drop an (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn and one of the following: (/wiki/Archon_Shard) (Archon Shard) Archon Shards ((/wiki/Archon_Shard) (CrimsonArchonShard) (/wiki/Archon_Shard) Crimson ((/wiki/Archon_Shard) (TauforgedCrimsonArchonShard) (/wiki/Archon_Shard) Tauforged ), (/wiki/Archon_Shard) (AmberArchonShard) (/wiki/Archon_Shard) Amber ((/wiki/Archon_Shard) (TauforgedAmberArchonShard) (/wiki/Archon_Shard) Tauforged ), or (/wiki/Archon_Shard) (AzureArchonShard) (/wiki/Archon_Shard) Azure ((/wiki/Archon_Shard) (TauforgedAzureArchonShard) (/wiki/Archon_Shard) Tauforged )), Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancement , or (/wiki/Melee_Arcane_Adapter) (MeleeArcaneAdapter) (/wiki/Melee_Arcane_Adapter) Melee Arcane Adapter ; the contents of the reward is not revealed until players successfully extract. Tips [ (/wiki/Deimos?veaction=edit§ion=12) (Edit section: Tips) ] Deimos is the earliest location in the Star Chart where (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell s can be found, making it a good place to farm them due to the low level of enemies in the first missions. Trivia [ (/wiki/Deimos?veaction=edit§ion=13) (Edit section: Trivia) ] (https://en.wikipedia.org/wiki/Deimos) (wikipedia:Deimos) Deimos , which in Ancient Greek means Dread, is named after the (https://en.wikipedia.org/wiki/Deimos_(deity)) (wikipedia:Deimos (deity)) Greek God of Terror who is also the twin brother of Phobos. Mission Nodes on the Deimos Orokin Derelicts are usually named after fear, death, and suffering. (https://en.wikipedia.org/wiki/Phlegyas) (wikipedia:Phlegyas) Phlegyas in Greek mythology is the king of the Lapiths, and is the son of Ares and Chryse, making him a sibling of Deimos. In (https://en.wikipedia.org/wiki/Divine_Comedy) (wikipedia:Divine Comedy) The Divine Comedy , he ferries Dante and Vergil across the river Styx. Formido is the Roman equivalent to Deimos. (https://en.wiktionary.org/wiki/hyf#Old_English) (wiktionary:hyf) Hyf in Old English roughly translates to (bee)hive and in Swedish it refers to the (https://en.wikipedia.org/wiki/Hyphae) (wikipedia:Hyphae) hyphae , long, threadlike filaments that form the mycelium of a fungus. (https://en.wiktionary.org/wiki/dirus#Latin) (wiktionary:dirus) Dirus is Latin for "fearful" or "ominous". Horend is a form of the word Horrendous. (https://en.wiktionary.org/wiki/terrorem) (wiktionary:terrorem) Terrorem means terror. (https://en.wiktionary.org/wiki/exequias#Spanish) (wiktionary:exequias) Exequias is a Spanish (coming from latin exequiae-arum ) word that translates to Funeral (rights). Magnacidium may be a portmanteau of the Latin words (https://en.wiktionary.org/wiki/magna#Latin) (wiktionary:magna) Magna (from the word (https://en.wiktionary.org/wiki/magnus#Latin) (wiktionary:magnus) Magnus , meaning "Large" and "Great") and the suffix (https://en.wiktionary.org/wiki/-cidium#Latin) (wiktionary:-cidium) -cidium (meaning "slaughter" and "act of killing"). Mission nodes pertaining to Albrecht's Laboratories are named after Latin words relating to the mission type. Persto in Latin is "to persist", as in (/wiki/Survival) (Survival) Survival . Nex in Latin is "murder", as in (/wiki/Exterminate) (Exterminate) Exterminate . Effervo in Latin can mean "swarm", referring to (/wiki/The_Fragmented_Tide) (The Fragmented Tide) The Fragmented Tide boss fight. Cambire is derived from cambio , meaning "change", referring to how the point of (/wiki/Alchemy) (Alchemy) Alchemy is to mix damage elements to create a compound. Munio in Latin is "protect", as in (/wiki/Mirror_Defense) (Mirror Defense) Mirror Defense . In ancient Rome, a Testudo is a screen used to protect troops. This may refer to the heavy security systems the player has to conquer before accessing the (/wiki/Netracells) (Netracells) Netracells vault. Armatus is the perfect passive participle of armo . In Latin, this means "armed", referring to the Demolisher Necramechs. It is implied that Deimos, much like (/wiki/Lua) (Lua) Lua , was hidden within the (/wiki/Void) (Void) Void until recently in the game's timeline, as (/wiki/Loid) (Loid) Loid mentions in (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos that they "have been forced to re-phase into Martian [orbit]" before being interrupted by (/wiki/Otak) (Otak) Otak as well as the quest's description saying "Deimos emerges in Martian orbit". Interestingly, Deimos is the only planet of the Star Chart that were not affected by (/wiki/Narmer) (Narmer) Narmer during (/wiki/The_New_War) (The New War) The New War . (/wiki/Daughter) (Daughter) Daughter reveals during (/wiki/Veilbreaker) (Veilbreaker) Veilbreaker that (/wiki/Mother) (Mother) Mother ordered the Entrati family to safeguard the (/wiki/Heart_of_Deimos_(Object)) (Heart of Deimos (Object)) Heart of Deimos , repelling Narmer from the moon. The (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict tileset has the highest number of distinct enemy factions fighting each other at the same time: the (/wiki/Grineer) (Grineer) Grineer , the (/wiki/Corpus) (Corpus) Corpus , the (/wiki/Infested) (Infested) Infested , the (/wiki/Corrupted) (Corrupted) Corrupted (if the Orokin Vault is opened), and the (/wiki/Unaffiliated) (Unaffiliated) Unaffiliated (/wiki/Feral_Kavat) (Feral Kavat) Feral Kavats . Originally, the Heart of Deimos update was planned for release after The New War, but was moved ahead of schedule due to the COVID-19 pandemic.[2] Deimos is the first and, currently, the only planet on the (/wiki/Star_Chart) (Star Chart) Star Chart that has 3 (/wiki/Assassination) (Assassination) Assassination nodes. Testudo on Deimos is only accessible via the (/wiki/Sanctum_Anatomica) (Sanctum Anatomica) Sanctum Anatomica by talking to (/wiki/Tagfer) (Tagfer) Tagfer , therefore it does not have a node on the Star Chart. Despite this, the mission still has a name. Gallery [ (/wiki/Deimos?veaction=edit§ion=14) (Edit section: Gallery) ] (/wiki/File:Rosa-eunche-lee-rl-infested-eris-planet-wip007.jpg) (Rosa-eunche-lee-rl-infested-eris-planet-wip007.jpg (453 KB)) (Rosa-eunche-lee-rl-infested-eris-planet-wip007.jpg (453 KB)) (Concept art) (Rosa-eunche-lee-rl-infested-eris-planet-wip007.jpg (453 KB)) (Concept art) Concept art (/wiki/File:Michael-hyman-skull.jpg) (Michael-hyman-skull.jpg (214 KB)) (Michael-hyman-skull.jpg (214 KB)) (Starchart model) (Michael-hyman-skull.jpg (214 KB)) (Starchart model) Starchart model References [ (/wiki/Deimos?veaction=edit§ion=15) (Edit section: References) ] (Jump up) ↑ (/wiki/Category:WARFRAME:_Ghouls) (Category:WARFRAME: Ghouls) WARFRAME: Ghouls comics (Jump up) ↑ (https://www.polygon.com/interviews/22837840/warframe-the-new-war-rebecca-ford-interview-lotus-sentinels-story) https://www.polygon.com/interviews/22837840/warframe-the-new-war-rebecca-ford-interview-lotus-sentinels-story ((https://web.archive.org/web/20211229201855/https://www.polygon.com/interviews/22837840/warframe-the-new-war-rebecca-ford-interview-lotus-sentinels-story) Archived ) Patch History [ (/wiki/Deimos?veaction=edit§ion=16) (Edit section: Patch History) ] (/wiki/Update_35#Hotfix_35.5.1) (Update 35) Hotfix 35.5.1 (2024-03-27) Fixed a crash caused by the new Armatus node on Deimos. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) NEW DEIMOS NODE: ARMATUS (DISRUPTION) Drusus Leverian owes a debt to Parvos Granum, who seeks a total takeover of the Leverian. Without enough donations, funding ran short, and he took a deal with Parvos that could spell the end of the Leverian. Visit Dante’s Leverian to discover just exactly what’s been happening, to both listen to Dante’s story and Parvos’ power grab to remove Drusus from his own museum. Murmur Disruption can be accessed via the ARMATUS node on Deimos from either the Star Chart or the Laboratory Navigation in the Sanctum Anatomica. It can also appear as a Bounty at Fibonacci. How to Unlock Node: Complete The Deadlock Protocol and the Whispers in the Walls Quests. This is due to the fact that they provide substantial lore context to the mission! What to Expect Reaching out to the Tenno to act as field associates, Drusus asks you to retrieve high-value Entrati artifacts from Albrecht’s Conduit system to bolster his financial resistance. Enter the Laboratories once more to defend the Arterial Conduits from hulking Obol-adorned Necramech Demolishers and the Key-consuming Gruzzlings (learn more about this new enemy in its dedicated section below!) to earn new rewards. How To Play The Gruzzlings hold the keys known as Dockets , each correlating to the Void Tongue symbols of Xata, Lohk, Khra and Vome, instead of the square, triangle, circle and diamond seen in regular Disruption missions. Any enemy destroyed can drop a Docket, like regular Disruption, but you can eliminate roaming Gruzzlings to earn a guaranteed Docket drop. Insert the Docket into a Conduit , and expect burdens: enemy buffs or environmental dangers. Or, perhaps Loid will reverse a detriment to become a boon as you face off against any Demolishers. Rewards Rotation Rewards: Dante’s Main and Components Blueprints Ruvox Blueprint, Blade Blueprint, and Glove Blueprint Onos Blueprint Endo Void Relics Visit the (https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/cms/hnfvc0o3jnfvc873njb03enrf56.html) Official Warframe Drop Tables for more information. (/wiki/Update_35#Update_35.1) (Update 35) Update 35.1 (2024-02-20) Fixed players being unable to deploy Extractors on Deimos if they haven’t completed the Albrecht’s Laboratories nodes. Players only need to complete the base nodes (pre-Whispers in the Walls Quest) to be able to use Extractors on Deimos. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) NEW CINEMATIC QUEST: WHISPERS IN THE WALLS Deep within the Necralisk, a dormant precept known as The Kalymos Sequence has been activated. You must return to Deimos and investigate Albrecht’s hidden, subterranean Laboratories for any clues he may have left behind. Whatever he was working on, you will quickly discover that his Laboratories are the source of many unknowns... The Whispers in the Walls Quest acts as an introduction into Warframe’s next major chapter. As with all research, discoveries often lead to more questions... Quest Prerequisites You must have the following Quests completed to access the Whispers in the Walls Quest: Heart of Deimos The New War Quest Rewards Access to the Cavia Syndicate in the new Sanctum Anatomica hub on Deimos Access to new Deimos nodes and mission types NEW TILESET: ALBRECHT’S LABORATORIES Impressive though they may appear, the Laboratories are not without dangers of their own. You’ll find the gilded alcoves patrolled by abandoned Necramechs faithfully defending their departed master’s secretive research. These majestic halls constitute a brand-new Warframe tileset, expanding outwards directly from the tunnels beneath the Necralisk. Gilded rooms filled with instruments are not all that can be found below... A haunting but familiar presence also lingers within the labyrinth. Weaved in with Albrecht’s place of research are vast bleak spaces where an unending storm rages on, a clear demonstration of The Man in the Walls’ influence. NEW ENEMY FACTION: THE MURMUR Known by many names, The Murmur are the hands (and feet, and eyes, and... you get the idea) of The Indifference. They are attempting to break through Albrecht’s Laboratories into the Origin System - something Tenno will need to stop at all costs. The Fragmented On the rare occasions when Murmur fragments assemble themselves into a whole, the result is a monstrous and potent entity. It may manifest in three different forms, the Suzerain, Zelator and Anchorite , with a fourth form, The Fragmented One , being the most formidable of all. Together, as heralds of the Indifference, they tether down the Strands of Khra which their bizarre master must travel. The Severed Warden Brutally cut from the Indifference in order to protect the greater whole, its three hands bestow the Void’s twisted blessing upon its allies, so long as they remain attached. The Anatomizer A vortex of clinical destruction, it hurls explosive charges, intent upon dismembering opponents as it was itself dismembered. The Hollow Vein Albrecht Entrati was unsure whether this awkward composite was the result of the Indifference’s incomplete understanding of human anatomy, or an attempt at creative rearrangement thereof. Shuffling Fragment In its calcified chaos, the Indifference is disjointed even from itself. Lumbering Fragment These sundered limbs have only partly fused. Lumbering, mindless horror is the result. Hurling Fragment Clings to the cliffs and walls, hurling masonry on anything unfortunate enough to be traveling below. Rupturing Fragment This lumbering fragment, unconcerned with self-preservation, is liable to rupture violently when in proximity to its target. ROGUE NECRAMECH ENEMIES Originally designed to defend Albrecht’s Laboratories from outsiders, these Necramechs have gone rogue and will attempt to destroy any interlopers who cross their path. Rogue Culverin An experimental Necramech, optimized for ranged combat, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel. Rogue Arcocanid An experimental melee Necramech, a variant on the Tombjockey class, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel. Rogue Voidrig A robust, if primitive, war-engine initially developed by Albrecht Entrati’s son-in-law to fight in the Old War and now repurposed as a laboratory guardian. Confused as to who its true master is, it now sides with the Murmur, contradicting its original precepts. TILESET GAMEPLAY FEATURES The Laboratories are brimming with instruments and research technologies that can be used to your advantage! Summon Personal Necramech Colorless antiques pepper the Laboratories and contain archaic hacking technology. Convince the system to let you in by matching the corresponding icons to the sequence. Inserting the incorrect sequence (red icons) will increase corruption levels, which risks failing the hacking attempt. Correctly matching the sequence will reward you by delivering your personal Necramech and your Squad’s to nearby dispensers. Once a terminal has been used, it is disabled for the rest of the mission and the ability to summon a Necramech is put on cooldown. Seek out new terminals once the cooldown has expired to once again dispatch your Necramech! Vitriol Phials As one might expect, the Laboratories contain a multitude of health and safety hazards beyond the enemies that patrol the halls. Most notable being the Vitriol Phials - destroying them releases their Corrosive contents which can aid against foes but watch your step! Vitriol does not distinguish friend and foe. Lohk Surges Lohk Surges are inescapable reminders that the Void has leaked into the Laboratories… Interact with them to provide you and your squad a buff. Be wary that doing so will spawn a foe! TILESET COLLECTIBLES There is much to discover in the Laboratories. If you can brave the dangers within, your searches within its long and winding corridors will prove fruitful. Codex Fragments: Albrecht’s Notes Much has unfolded within the confines of Albrecht’s Laboratories and he made sure to document the events of his research in great detail. These notes are bound tightly within his Grimoire, which can materialize in the Laboratories, but be forewarned… unbinding it and looking into Albrecht’s lost notes summons something that cannot be easily banished. If you are successful in eliminating it, a note from Albrecht’s Grimoire may be left behind in its stead. Voca Physical manifestations of Voidtongue cries, moans, and whispers. There are three kinds of Voca: Shrill Voca , Bellow Voca , and Echo Voca . NEW RESOURCES The following resources can be found by exploring Albrecht’s Laboratories, killing enemies within them, and completing the new Deimos missions. Entrati Obols During the Orokin era, these obols were a commonly recognized mark of the Entrati family. Some Archimedeans even used them as good luck talismans. Necracoil This experimental array transmutes Void energy into high voltages with low currents. Stela This Void-touched stone contains an ominous essence. Look out for a unique resource cache and destroy it to wrest the Stela from its grip. Stela can also be obtained by collecting Vosphene Glyphs in Mirror Defense on Munio, Deimos, completing Sanctum Anatomica Bounties, and defeating enemies in Albrecht’s Laboratories. DEIMOS EXPANSION: NEW NODES & MISSION TYPES Completing the Whispers in the Walls Quest unveils five new nodes on Deimos to continue your excursions throughout Albrecht’s Laboratories. One of these new nodes feature a brand new mission type called Alchemy and four feature existing mission types (Assassination, Mirror Defense, Survival, and Exterminate) with an Entrati twist. All of these nodes are also available on The Steel Path! There is also a special weekly mission type called Netracell that is exclusively accessed in the Sanctum Anatomica hub on Deimos. Read on to learn more! NETRACELLS (WEEKLY) The Netracells are secured by hazardous Keyglyphs found only in the Anchorhold . They contain highly sought after valuables and can only be opened by using the correct Keyglyph. The Keyglyphs were designed by Albrecht Entrati to open his secretive Netracells. Each one imposes a heavy burden on its carrier. An added security measure to give the lab’s defenses an advantage, should a Keyglyph fall into unknown hands. Note On Difficulty: This game mode is intended to be very challenging, and specifically tuned for full squads. Be sure to prepare accordingly! The following restrictions apply to all Netracell missions: Empowered Enemies: Enemy Health and Shields increased by 100% and an additional 50% for each squad member, stacking to a maximum of 300%. There is also an increased chance of Eximus. Respawns: No self revive, Last Gasp penalty (activating Lasp Gasp reduces the timer by 2 seconds), and the bleedout timer shortens after each revive (to a minimum of 5 seconds). Consumables: Summons are disabled for the entire duration of the mission and each type of Restore (all sizes) has a 3 minute cooldown timer applied. How To Access: A specific member of the Cavia Syndicate in the Sanctum Anatomica knows how to enter the Anchorhold. Visit them and select the “Enter the Anchorhold” option to begin the hunt for a Netracell. A maximum of 5 Netracells can be found and unlocked per week for rewards (resets every Monday at 0:00 UTC). You can still play the mission after you have completed the weekly allowance, you just won’t receive any rewards for doing so until the next weekly reset. How To Play: Upon entering the Anchorhold you and your squad will be required to select and carry the four randomized Keyglyphs presented. Each impose their own debilitating burden onto their bearer. There is no limit to how many Keyglyphs one person can shoulder - coordinate with your squad who will carry which type (and how many) before beginning the search. Exit the Anchorhold by hacking the terminal located at the bottom of the stairs and begin your search for the Netracell. Terminals are located and marked on the map to help narrow down the search radius, should you require aid. Upon finding the Netracell, the security level needs to be reduced by eliminating the enemy threat before gaining access to open it up. After successfully doing so, the player with the required Keyglyph will need to interact with the console to unlock its doors. Collect your hard earned rewards in the Netracell and make your way to Extraction. Rewards Notable rewards for opening a Netracell include: Melee Arcanes Melee Arcane Adapter Archon Shards (base and Tauforged) Note: Only Crimson, Azure, and Amber Shards are rewarded from Netracells. The new Archon Shard types (Violet, Topaz, and Emerald) created via Coalescent Fusion can only be obtained via the Fusion process at Helminth Guaranteed: Entrati Lanthorn ALCHEMY (ENDLESS) Alchemic devices in Albrecht’s Laboratories known as Crucibles allow elemental powers to be wielded and fused into complex forces. The Cavia are is requesting your assistance to ensure they remain operative for a greater goal. How To Access: Select the Cambire node (normal and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Crucibles within the Laboratories are capable of mixing complex elements, provided you can supply the elemental forces required. Killed enemies drop Amphors full of Heat, Cold, Toxin, or Electricity. Throw Amphors into the Crucibles to mix the requested complex element to 100%. They can also be lobbed at enemies as concentrated elemental grenades! Once you have filled it with the required elements, the Crucible will begin its mixing process and a random Crucible Overflow buff will be applied to the squad for the duration of the mix. Ensure the stability of this high powered mixing process by breaking distressed pipes to drop the pressure if it gets too high. Rewards Notable rewards for successfully completing a Crucible include: New Tennokai Mods Mandonel Components ASSASSINATION: THE FRAGMENTED Ready to go toe-to-toe with something that almost certainly has way more toes than you do? Seek out and destroy The Fragmented, a nightmarish assembly of Murmur fragments. How To Access: Select the Effervo node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Seek out an Atropos Probe and inject its serum into a Vitreum to begin scanning. Defend the Vitreum while it scans for Murmur’s Eyes . Prevent the scan from being interrupted by keeping the search radius around the Vitreum clear of enemies. Once Murmur’s Eyes have been exposed, they will become visible to you for a limited amount of time. Collect them quickly before they fade from view. Atropos Probes power the Vitreums for a limited amount of time, so once it has been depleted, new Probes and Vitreums must be found to continue the process. Collecting the required amount of Murmur’s Eyes will pinpoint The Fragmented’s location. Upon arrival, you will face off against one of the three variants (Suzerain, Zelator, or Anchorite). Dispatching it will reward you! Rewards Notable rewards for successfully defeating The Fragmented include: New Mods : Ready Steel Shivering Contagion Precision Intensify Energy Nexus New Melee Arcanes (more information in the New Melee Arcanes section below): Melee Fortification Melee Retaliation Melee Exposure Melee Animosity Melee Influence Melee Vortex Guaranteed: Stela MIRROR DEFENSE (ENDLESS) The Murmur is staging an attack against Albrecht’s Laboratories! They have pinpointed the Laboratories best defenses against them and it is up to you to protect against the onslaught. How To Access: Select the Munio node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Protect the Vitreum and the Auricle as the enemies alternate their attacks between the two. A rotation is complete once both have been defended. Vosphene Glyphs are the key to triggering the Laboratories’ automated security system. Gathering the required amount will bolster the active defense target by surrounding it with offensive turrets. Doing so will also reward 3x Stela (5x on Steel Path). Rewards Notable rewards for completing a round of Mirror Defense include: New Tome Mods Mandonel Components SURVIVAL (ENDLESS) The Murmur is not backing down, so it’s time to whittle down their numbers. How To Access: Select the Persto node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Your classic Survival mission! Head into Albrecht’s Laboratories and see how long you can hold out against the Murmur and the Rogue Necramechs waiting within. Rewards Notable rewards for completing a round of Survival include: Mandonel Components EXTERMINATE A section of Albrecht’s Laboratories needs to be cleared out. How To Access: Select the Nex node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Your classic Exterminate mission! Eliminate all of The Murmur and Entrati enemies to reduce the danger in this area. NEW SYNDICATE: CAVIA Upon completion of the Whispers in the Walls Quest, you have access to Cavia , a new Syndicate located in the Sanctum Anatomica on Deimos. Build rapport with Cavia members and work your way up from the Assistant Rank. To avoid spoilers from The Whispers in the Walls Quest, the names of each member has been redacted in the sections below. Wares & Shiny Treasures Vendor A peculiar Vendor is nested atop one of the platforms in the Sanctum Anatomica, and offers the following items that can be acquired using Standing: Qorvex Blueprint and Component Blueprints Ekhein Blueprint Grimoire Blueprint Helminth Coalescent Segment Blueprint Melee Arcane Adapter Melee Arcanes Melee Influence Melee Retaliation Melee Exposure Melee Animosity Melee Fortification Melee Vortex 5x Cavia Syndicate Sigils 5x Albrecht’s Laboratories Captura Scenes Albrecht’s Archive Scene Albrecht’s Bureau Scene Fragmented Gorge Scene Fabrica Anatomica Scene Sanctum Anatomica Scene Necramech Mods - All of the Necramech Mods are now available between Necraloid and this new Vendor! Necramech Redirection Necramech Steel Fiber Necramech Thrusters Necramech Continuity Necramech Slipstream Necramech Reach Necramech Blitz Necramech Seismic Wave Necramech Streamline Necramech Stretch Necramech Fury Necramech Hydraulics Necramech Augur Neramech Enemy Sense Necramech Rage Necramech Repair Necramech Aviator Necramech Deflection This Vendor also enjoys all things that sparkle and shine and has Shiny Treasures available to trade for resources. Decorate your Orbiter with Entrati splendor - we promise these versions are significantly less breakable than the ones found in-mission. Arcane Dissolution & Voca Vendor Located next to terminals in the Sanctum Anatomica, a key member of the Cavia stands as your access point to Arcane Dissolution , exchanging Voca for Cavia Standing and resources for Voca. Bounty Giver Contained and sodden, this grandiloquent Cavia member hands out Bounty assignments and is your contact to increase your Cavia Rank. Netracell Guide Only this Cavia member knows how to enter the Anchorhold to find the Netracells located throughout Albretch’s Laboratories. ALBRECHT’S LABORATORIES BOUNTIES All of the new Deimos nodes and mission types are available as Bounties! Accessible from the Bounty giver in the Sanctum Anatomica hub on Deimos, these Bounties offer a variety of enemy levels to really test your expertise in navigating and conquering the Laboratories. In addition to playing the standard mission, you must also complete a special objective (for example: Eliminate 2 Rogue Voidrigs) in order to extract and complete the Bounty. Successfully completing a Bounty will reward you with Standing towards the new Cavia Syndicate , as well as several other potential rewards: Qorvex Blueprints (New Warframe) Mandonel Blueprint (New Archgun) Voca (All variants: Shrill, Bellow, and Echo) New Resources Necracoil Stela Entrati Obols Credits, Endo, Focus Lenses, Aya, and Ayatan Amber Stars. GENERAL FIXES Fixed a small area in Deimos where a player could fall out of the world. (/wiki/Update_34#Hotfix_34.0.2) (Update 34) Hotfix 34.0.2 (2023-10-19) Fixed Spanish subtitles for Deimos lines having numeric markers in square brackets. (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) Fixed a map hole in one of the Deimos tileset. Fixed Tram door in Deimos not visually opening for client. (/wiki/Update_31#Hotfix_31.5.2) (Update 31) Hotfix 31.5.2 (2022-04-28) Fixed [PH] tags appearing in Deimos content. (/wiki/Update_30#Update_30.5) (Update 30) Update 30.5 (2021-07-06) Fixed Companions stopping mid-animation when loading in and out of Deimos. (/wiki/Update_29#Hotfix_29.5.5) (Update 29) Hotfix 29.5.5 (2020-11-27) Updated some texts referring to Orokin Derelicts instead of Deimos. (/wiki/Update_29#Update_29.5) (Update 29) Update 29.5 (2020-11-19) Fixes to aid objective marker flow in Deimos. (/wiki/Update_29#Update_29.2) (Update 29) Update 29.2 (2020-09-29) Optimized assets within parts of Deimos to improve performance. Optimized assets in Deimos’ skybox to improve performance. (/wiki/Update_29#Hotfix_29.0.4) (Update 29) Hotfix 29.0.4 (2020-08-27) You can now enjoy Deimos from afar as a new planet backdrop when back in your Orbiter! (/wiki/Update_29#Hotfix_29.0.2) (Update 29) Hotfix 29.0.2 (2020-08-26) Slight FX tweaks to the Deimos node in the Shar Chart. Fixed some Deimos enemies having the wrong Health and Armor types. (/wiki/Update_29) (Update 29) Update 29.0 (2020-08-25) Introduced Fixed a case of the Vaults in the Derelict (now Deimos) not rewarding Corrupt mods. 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