Arbitrations are a special Alert variant hosted by the Arbiters of Hexis, featuring "elite" versions of endless missions with additional modifiers for greater difficulty. They were introduced in Update 23.10 (2018-10-12).
Mechanics[]
In order to access Arbitrations, players must have completed all nodes (excluding Mutalist Alad V and Jordas Golem Assassinates on Eris, and Duviri) on the connected Star Chart, including Dark Sectors, Lua, the Kuva Fortress, the Zariman Ten Zero, and Albrecht's Laboratories. Players can check on what nodes they need to complete by talking to the Arbitration representative in the Arbiters of Hexis' Relay enclave.
Note that this also entails completing the Ropalolyst node, which requires players to have completed the Chimera Prologue and all the story quests leading up to it. Completing the nodes on the Zariman Ten Zero and Albrecht's Laboratories will require the player to complete the Angels of the Zariman and Whispers in the Walls respectively, which requires completion of The New War, meaning players must have acquired both a Railjack and a Necramech.
Once players have Arbitrations unlocked, it will be displayed on the Operation window. From then on, Arbitrations will stay permanently unlocked even when new Star Chart nodes are added in future updates. There is only one Arbitration alert up at any given point on the Star Chart, changing nodes on an hourly basis. Arbitrations will only select nodes with endless missions (Defection, Defense, Disruption, Excavation, Infested Salvage, Interception, Mirror Defense, or Survival) and the enemy level range will start at 60-80.
Rules[]
- A Rank 30 Warframe or a Mastery Rank 30 player whose Warframe has been polarized once is required to play Arbitrations, similar to Sortie Missions.
- Once a player loses all their Health, they do not enter the Bleedout phase; they die instantly. Furthermore, they are not allowed to revive themselves.
Sacrifice,
Inaros' Undying Passive,
Sevagoth's Tombstone Passive, and
Unairu's
Last Gasp do not function in Arbitrations.
- Companion's incapacitation and self-revive will function normally in Arbitrations.
- When a player dies, a Revive Tower will appear at their place of death with a waypoint, and Arbitration Shield Drones (see below) will begin to drop Resurgence Tokens on death.
- Resurgence Tokens function identically to Index Points: Picking them up will give the stacking Resurgence Burden debuff, which lowers Warframe maximum health and shields and constantly drains energy.
- 5 Resurgence Tokens are needed to revive a dead player, but they do not need to be carried by the same Warframe. Warframes carrying a cumulative total of 5 points must bring them to the Revive Tower at the same time.
- If a Warframe carrying Resurgence Tokens dies, all the tokens they are carrying will be lost.
- Resurgence Tokens are unaffected by
Vacuum and
Fetch.
- Once all players are revived or the dead players leave the mission, excess Resurgence Tokens will disappear, removing the debuff.
- The missions sport modifiers unique to each:
- Excavation: Excavation time is increased from 100 seconds to 180 seconds, and takes two excavations to count for one round of rewards.
- Survival: Life Support Capsules are worth 75% of usual.
- Interception: Enemy towers fill twice as fast.
- Defense: The defense objective is a Hexis Operative NPC armed with
Telos Akbolto. Unlike Sortie Defense, the Operative follows a chosen player instead of roaming by themselves, and can't be given a weapon by a Tenno. Downtime between waves is reduced to 2 seconds. Like players, the Operative will not enter bleedout, and their death will be an instant mission failure.
- There is an exception for Excavation Site defense type in Grineer Sealab tileset, the Operative will be grounded within the area around one of the four cryopods, switching to another in each wave, and will only follow a chosen Tenno within that area.
- Defection: Rescue targets cannot be revived.
- Infested Salvage: Consoles have 15 times their normal health, but can not regenerate it by being exposed to a Vaporizer Bubble.
- Disruption: Demolyst and Demolisher beeping range is halved and are marked when within 15 meters of a Tenno (from 30 meters).
- While quitting the mission will not yield any rewards, failing the mission keeps any rewards earned at the end of a rotation, but not any resources or credits enemies may drop.
Arbitration Shield Drones[]
Arbitration Shield Drones will spawn among the enemy ranks. They function similarly to Shield Ospreys, but with multiple differences.
- Their tether provides complete immunity to Warframe abilities to nearby enemies. The drones themselves are also immune.
- The ability immunity extends to
Limbo's Rift Plane, in that they are unable to enter it and therefore cannot be killed by someone inside the Rift even while inside a
Cataclysm. Players outside of the rift plane or Operators still can. Enemies protected by the drones will not damage players inside the rift. Players can still fight with their Operator, as it cannot enter the rift.
- This immunity extends to Exalted Weapons.
- The ability immunity extends to
- They completely lack any weakspots, thus their shield gating cannot be bypassed and therefore cannot be killed in a single hit.
- Upon death, the drones explode, dealing 3,000
Blast damage to all enemy units in a radial effect, including other Arbitration Drones.
- Up to a maximum of 5 Arbitration Shield Drones can appear in the field at any given time.
- Arbitration Shield Drones do not receive Overguard from Ancient Healers.
Bonuses[]
- To encourage gameplay diversity, players are given a +300% Ability Strength bonus, +500 Health bonus, and a +300% Damage bonus to a random Warframe and three Weapons for each alert. The affected Warframe and weapon change from one player to another: for example, one player could be given bonuses for playing with
Excalibur and/or a
Skana while another player can be given bonuses for playing with
Mag and/or a
Braton.
Rewards[]
Mission[]
Arbitration Alerts reward one unit of Vitus Essence for every rotation completed. Players can use their collected Vitus Essence to purchase unique items and mods from the Arbitration representative in the Relays' Hexis Enclave. Players will also get a 50,000 Credits Credit Reward on mission completion.
Arbitration Drones also have a 6% chance to drop Vitus Essence. Dropped essence will despawn after 5 minutes.
Rewards are on an AABBCCCC... rotation, as opposed to the AABC rotation used in normal missions. After the first four rotations (AABB), the Arbitration will continue on the C rotation endlessly.
For Excavation missions, rewards are given out every two completed digs instead of every one dig.
For Disruption missions, rewards tier is determined by the standard Disruption reward system with no alterations, dependent upon round and conduits defended.
Arbitration Honors[]
- Vitus Essence is used to buy items from the Arbitrations Vendor NPC in the Arbiters of Hexis room of any relay. Availability of wares are not affected by the player's reputation with the syndicate.
- Vitus Essence is also used to craft Ephemeras of the Body and Step series.
Vitus drop.
Notes[]
- Once the mission is entered and the first rotation is reached, the mission will be counted as completed and will not be available anymore upon returning to the Orbiter, regardless of failing, aborting, or leaving on rotation.
Tips[]
- The most common way to suddenly die is by an enemy grenade. They make a beeping noise and are shown by a red marker. Be wary of them, as they can blast through even the tankiest Warframes.
- At the beginning of the mission, ask how many waves your squad wants to finish. The last thing you want is to press your luck when most of your squad has left.
- During Defense missions, it is recommended to have at least one healer (
Trinity,
Oberon,
Wisp,
Khora or one player using
Protective Sling) to keep the target's health up. As the NPC will follow players, they can be better protected by huddling up in a narrow dead-end room/corridor, preferably with a single entrance.
Adaptation,
Quick Thinking, and
Rolling Guard are useful non-Warframe-specific mods for improving the chance of survival.
- Despite the presence of Warframe-specific bonuses, they will rarely make for more viable choices than survivability-focused Warframes. Survival is key to success, so it is helpful to use a Warframe with high survivability capabilities such as
Rhino,
Nezha,
Inaros,
Chroma or
Revenant.
- The bonus can open up alternative builds however, as it will provide high Ability Strength that would otherwise require several mod slots, capacity, and penalties from Corrupted mods.
- A Trinity for instance can focus entirely on Duration, Range, and her own survivability, while the bonus caps out her
Blessing's scaling.
- A Trinity for instance can focus entirely on Duration, Range, and her own survivability, while the bonus caps out her
- The bonus can open up alternative builds however, as it will provide high Ability Strength that would otherwise require several mod slots, capacity, and penalties from Corrupted mods.
- Arbitration Drones should ideally be taken out as quickly as possible. Weapons with punch through, large projectile hitboxes such as
Arca Plasmor or Catchmoon, area of effect weapons and explosive Glaives, or high damage single-target weapons like sniper rifles are all effective at this task.
- Glaives modded with
Volatile Quick Return can hit twice with the initial hit and detonation, bypassing the Arbitration Drone's shield gate.
- Glaives modded with
- Support Specters are highly useful for keeping the party and defense targets alive.
- Trinity and Wisp Warframe specters can provide rapid healing. The former also offers great energy regeneration.
- Ancient Healer specters and Shield Osprey specters provide damage reduction and shield regeneration respectively.
- It isn't advised to use specters that do not prioritize following the player (Ancient Healer specter, Charger specter, etc.) in endless missions where mobility is key (Survival, Defection and Excavation).
- Other specters that have no special abilities or traits, such as the Charger or Roller specter are not recommended as their durability is very low and they tend to not follow the player. However they can serve as a distraction, drawing aggro away from Tenno.
- Vulpaphylas are indispensable in Arbitrations should they have
Martyr Symbiosis and their respective Devolution precepts equipped as they can save their masters from certain death several times, provided they are not killed while the Vulpaphyla is reviving itself.
- A
Wisp with a Glaive can be useful as the team's designated reviver for fallen allies, as she can safely kill enemies with her Glaive while remaining invisible either through her Passive or
Wil-O-Wisp, collecting the tokens necessary to do so.
Bugs[]
- The randomly selected Ability Strength and Weapon Damage bonuses may not consistently apply to all Prime Warframes and Prime Weapons.
- Resurgence tokens collected by players who did not revive the downed player will not always disappear.
- For example, P1 dies, P2 collects 2 tokens, P3 collects none, P4 collects 5 and revives P1.
- After P1 is revived, P2 will still have 2 tokens .
Trivia[]
- Arbitrations were originally known as "Elite Alerts" when they were pitched by the Development Team.
Patch History[]
Update 35.0 (2023-12-13)
- Fixed inconsistent capitalization in Node names when checking with the Arbiters of Hexis which Nodes must still be unlocked to gain access to Arbitrations.
Update 33.5 (2023-06-21)
- Fixed being able to join expired Arbitration missions.
Hotfix 33.0.5 (2023-05-03)
- Fixed Arbitrations being inaccessible due to the new Duviri navigation region.
- Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction.
Hotfix 32.3.6 (2023-03-15)
- Fixed the UI icon for fallen players in Arbitration missions being extremely pixelated.
Update 32.0 (2022-09-07)
- Added a mechanism which permanently unlocks Arbitration missions one you have completed all current mission nodes. Even if we add new mission nodes in the future, you will not lose access to Arbitrations.
- Arbitrations now give +500 Health to the chosen Warframe and 2 additional weapons will appear as buff eligible.
Update 30.9 (2021-11-11)
- FORMA MASTERY RANK CHANGES:
- Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the "Rank 30 Warframe" requirement.
Update 30.5 (2021-07-06)
- Galvanized Mods
Our observation that Arsenal imbalance becomes obvious at higher level content means that we want your progression to this content to matter for your power level. We want to give you the tools to progress to optimal play with a new series of Mods: Galvanized Mods!
The general approach to these Galvanized Mods is that the unconditional upgrade is not quite as good as the non-Galvanized original, but the On Kill conditional increases them well above and beyond what is available with ‘conventional’ Mods in your Arsenal. These will be available from Arbitrations for Vitus Essence.
- New Galvanized Mods:
- Galvanized Crosshairs
- Galvanized Diffusion
- Galvanized Shot
- Galvanized Scope
- Galvanized Chamber
- Galvanized Aptitude
- Galvanized Hell
- Galvanized Acceleration
- Galvanized Savvy
- ARBITRATIONS CHANGES
- Doubled the Vitus Essence drop rate from Arbitration Drones to 6% from 3%!
- Vitus Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!
Hotfix 30.3.2 (2021-05-27)
- Fixed a script error when dying in Arbitration due to a Status Effect.
Update 28.1 (2020-07-08)
- Fixed the 30 second warning Transmission from the Lotus not playing in Arbitration Survival missions.
Hotfix 27.5.4 (2020-05-20)
Update 27.4 (2020-05-01)
- Fixed multiple script errors related to Host migrations in Arbitration missions.
- Fixed ending up with no UI if you were killed in an Arbitration mission before a Host migration and did not spawn until the migration was complete.
Update 27.3 (2020-03-24)
- NEW ARBITRATIONS MODS (Max Rank)
Add these new Mods to your Arsenal to spice up your life! These Mods can be purchased from the Arbitrations Honors store in Relays.
Preparation (Warframe)
+100% maximum Energy is filled on spawn.
Aerial Ace (Rifle)
On Kill: Refresh Double Jump up to 6x while Airborne.
Mending Shot (Rifle - No AoE)
Shoot Health Orbs to obtain them with +110% extra effect.
Energizing Shot (Pistol - No AoE)
Shoot Energy Orbs to obtain them with +110% extra effect.
Update 27.2 (2020-03-05)
- Fixed Conduit count in Arbitration Disruption missions going above the needed amount to extract (ex. 5/4).
Update 26.0 (2019-10-31)
- Reduced the number of Kavor Defector squads required for a reward in Defection Arbitration missions to match other mission types.
- Reward is now every 2 Defector squads instead of every 4 squads
Hotfix 25.7.6 (2019-09-18)
- Abritrations Revisited
Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.
All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!
Reward and Rotation Changes:
In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:
- Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
- EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
- Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
- Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances!
- Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
- Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.
New Arbitration Rewards: The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*